Abstract is missing.
- Preface [doi]
- Gameful civic education: A systematic literature review of empirical researchIsabella Aura, Lobna Hassan, Juho Hamari. 1-10 [doi]
- Advantages and challenges of extracting process knowledge through serious gamesThomas Schemmer, Jenny Reinhard, Philipp Brauner, Martina Ziefle. 11-21 [doi]
- The impact of different gamification types in the context of data literacy: An online experimentNikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari. 22-32 [doi]
- Games and gamification in flipped classrooms: A systematic reviewAnnique Smith, Nikoletta Zampeta Legaki, Juho Hamari. 33-43 [doi]
- Pedagogic solutions and results in designing a mobile game for fire safety teachingBrita Somerkoski, Kimmo Tarkkanen, David Oliva, Anttoni Lehto, Mika Luimula. 44-53 [doi]
- The role of situational interest in game-based learningAntti Koskinen, Jake McMullen, Hilma Halme, Minna Hannula-Sormunen, Manuel Ninaus, Kristian Kiili. 54-63 [doi]
- Virtual reality in emotion regulation: A scoping reviewAnna-Leena Macey, Joseph Macey, Juho Hamari. 64-74 [doi]
- Reflection on the Octalysis framework as a design and evaluation toolPhilip Weber, Laura Grönewald, Thomas Ludwig 0005. 75-84 [doi]
- ReGammend: A method for personalized recommendation of gamification designsGabriel Vasconcelos, Wilk Oliveira, Ana Cláudia Guimarães Santos, Juho Hamari. 85-94 [doi]
- What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player charactersMaximilian Wittmann, Benedikt Morschheuser. 95-104 [doi]
- Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platformJeanine Krath, Adam Palmquist, Izabella Jedel, Isak Barbopoulos, Miralem Helmefalk, Robin Isfold Munkvold. 105-114 [doi]
- Playing (with) the markets: Gamification and playfulness in brokerage platformsAgustin Ferrari Braun, Alex Gekker. 115-123 [doi]
- Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sectorLisa-Maria Putz, Viktoria Doppler, Verena Stockhammer. 124-134 [doi]
- Gamified apps for sustainable consumption: A systematic reviewGeorgina Guillen, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, Jaco Quist. 135-145 [doi]
- Gamification of forest-going: Opportunities for players, landowners and the forest industrySamuli Laato, Sari Pynnönen, Annika Kangas. 146-155 [doi]