Abstract is missing.
- A Serious Game to Inform about HIV Prevention: HInVaders, a Case StudyStefania Artioli, Riccardo Berta, Alessandro De Gloria, Andrea Pomicino, Nicola Secco. 3-13 [doi]
- From KinectTM to anatomically-correct motion modelling: Preliminary results for human applicationB. Bonnechère, Victor Sholukha, F. Moiseev, Marcel Rooze, Serge L. Van Sint Jan. 15-26 [doi]
- Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk PerceptionGeorges E. Khalil. 27-44 [doi]
- Bias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflowBard O. Wartena, Hylke W. van Dijk. 47-60 [doi]
- Attributing Design Decisions in the Evaluation of Game- Based Health InterventionsE. P. Braad, J. Folkerts, N. Jonker. 61-74 [doi]
- Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for HealthAlasdair G. Thin, Giusy Fiucci, Angelo Marco Luccini, Michel Rudnianski, Rosa García Sánchez, Jannicke Baalsrud Hauge. 75-84 [doi]
- IGER: A Game Engine Specifically Tailored to RehabilitationMichele Pirovano, Pier Luca Lanzi, Renato Mainetti, Nunzio Alberto Borghese. 85-98 [doi]
- Designing Games for Children with Cerebral PalsyKristín Guðmundsdóttir, Astrid Lilja Wille, Alexandru Savu. 99-116 [doi]
- The Core Mechanic in Battlefood: A Design JourneyJosh Whitkin. 117-130 [doi]
- Using Vitruvius as a Framework for Applied Game DesignMicah Hrehovcsik, Lies van Roessel. 131-152 [doi]
- 'What Remains?': A Persuasive Story Telling GameAlessia Cadamuro, Valentijn Visch. 153-160 [doi]
- Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental EducationCéline Brunot-Gohin, Alexandre Augeard, André Aoun, Jean-Yves Plantec. 163-172 [doi]
- A serious game to improve situation awareness in laparoscopic surgeryMaurits Graafland, Marlies P. Schijven. 173-182 [doi]
- Patient follow-up using Serious Games. A feasibility study on low back pain patientsB. Bonnechère, B. Jansen, L. Omelina, L. Da Silva, D. Mouraux, Marcel Rooze, Serge L. Van Sint Jan. 185-195 [doi]
- Designing Kinect games to train motor skills for mixed ability playersKoen de Greef, Erik D. Van der Spek, Tilde Bekker. 197-205 [doi]
- Gaming at the dentist's - serious game design for pain and discomfort distractionRafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara. 207-215 [doi]
- A Taxonomy of Serious Games for DementiaSimon McCallum, Costas Boletsis. 219-232 [doi]
- BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitationJ. Muñoz, O. Henao, J. F. López, J. F. Villada. 233-245 [doi]
- Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibilityAgali Mert, Rudolf Buirma, Justin van Luijk, Gor Melkonian, Joeri Pels, Eric Vermetten. 247-253 [doi]
- DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolersLieven Van den Audenaeren, Véronique Celis, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Pol Ghesquière, Jan Wouters, Leen Loyez, Ann Goeleven. 257-266 [doi]
- Playfully Conquering Performance AnxietyRalf Schmidt, Patrick Eifler, Maic Masuch. 267-279 [doi]
- Evidence-based psycholinguistic principles to remediate reading problems applied in the playful app Letterprins: A perspective of quality of healthcare on learning to readEsther G. Steenbeek-Planting, Mirella Boot, Jan C. de Boer, Marco van de Ven, Nicole M. Swart, Dimme van der Hout. 281-291 [doi]
- An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School EnvironmentR. J. W. Sluis-Thiescheffer, Rob Tieben, Janienke Sturm, Mathilde M. Bekker, Ben A. M. Schouten. 293-308 [doi]