Abstract is missing.
- 3D Mesh Compression Using Fixed Spectral BasesZachi Karni, Craig Gotsman. 1-8 [doi]
- Watermarking 3D Polygonal Meshes in the Mesh Spectral DomainRyutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyazawa, Akio Mukaiyama. 9-18 [doi]
- Topological Noise RemovalIgor Guskov, Zoë J. Wood. 19-26 [doi]
- Motion Conversion based on the Musculoskeletal SystemTaku Komura, Yoshihisa Shinagawa. 27-36 [doi]
- Geometry-based Muscle Modeling for Facial AnimationKolja Kähler, Jörg Haber, Hans-Peter Seidel. 37-46 [doi]
- Novel Solver for Dynamic SurfacesSumantro Ray, Hong Qin. 47-54 [doi]
- Simplification and Real-time Smooth Transitions of Articulated MeshesJocelyn Houle, Pierre Poulin. 55-60 [doi]
- Hardware Accelerated Displacement Mapping for Image Based RenderingJan Kautz, Hans-Peter Seidel. 61-70 [doi]
- The Rayset and Its ApplicationsMinglun Gong, Yee-Hong Yang. 71-80 [doi]
- Universal Rendering Sequences for Transparent Vertex Caching of Progressive MeshesAlexander Bogomjakov, Craig Gotsman. 81-90 [doi]
- Tunneling for Triangle Strips in Continuous Level--of--Detail MeshesA. James Stewart. 91-100 [doi]
- Truly Selective Refinement of Progressive MeshesJunho Kim, Seungyong Lee. 101-110 [doi]
- Interacting with Image Sequences: Detail-in-Context and ThumbnailsOliver Kuederle, Kori Inkpen, M. Stella Atkins, M. Sheelagh T. Carpendale. 111-118 [doi]
- An Isometric Joystick as a Pointing Device for Handheld Information TerminalsMiika Silfverberg, I. Scott MacKenzie, Tatu Kauppinen. 119-126 [doi]
- Aiding Manipulation of Handwritten Mathematical Expressions through Style-Preserving MorphsRichard Zanibbi, Kevin Novins, James Arvo, Katherine Zanibbi. 127-134 [doi]
- 3D Scene Manipulation with 2D Devices and ConstraintsGraham Smith, Wolfgang Stürzlinger, Tim Salzman. 135-142 [doi]
- The Lit Sphere: A Model for Capturing NPR Shading from ArtPeter-Pike J. Sloan, William Martin, Amy Gooch, Bruce Gooch. 143-150 [doi]
- View-Dependent Particles for Interactive Non-Photorealistic RenderingDerek Cornish, Andrea Rowan, David P. Luebke. 151-158 [doi]
- Realistic and Controllable Fire SimulationPhilippe Beaudoin, Sébastien Paquet, Pierre Poulin. 159-166 [doi]
- Corrosion: Simulating and RenderingStéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour. 167-174 [doi]
- Surface Aging by ImpactsEric Paquette, Pierre Poulin, George Drettakis. 175-182 [doi]
- 3D-Interaction Techniques for Planning of Oncologic Soft Tissue OperationsBernhard Preim, Wolf Spindler, Karl J. Oldhafer, Heinz-Otto Peitgen. 183-190 [doi]
- Accelerated Splatting using a 3D Adjacency Data StructureJeff Orchard, Torsten Möller. 191-200 [doi]
- Assisted Visualization of E-Commerce Auction AgentsChristopher G. Healey, Robert St. Amant, Jiae Chang. 201-208 [doi]
- Interactive Volume Rendering based on a Bubble Model Balázs Csébfalvi, Eduard Gröller. 209-216 [doi]
- Efficient View-dependent Rendering of TerrainsYadong Wu, Yushu Liu, Shouyi Zhan, Chunxiao Gao. 217-222 [doi]
- Characterizing Image Fusion Techniques in Stereoscopic HTDsZachary Wartell, Larry F. Hodges, William Ribarsky. 223-232 [doi]