Abstract is missing.
- Fast Extraction of BRDFs and Material Maps from ImagesRafal Jaroszkiewicz, Michael D. McCool. 1-10
- Interactive Point-based Modeling of Complex Objects from ImagesPierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis. 11-20
- Silhouette-Based 3D Face Shape RecoveryJinho Lee, Baback Moghaddam, Hanspeter Pfister, Raghu Machiraju. 21-30
- Simulating Fluid-Solid InteractionOlivier Génevaux, Arash Habibi, Jean-Michel Dischler. 31-38
- A Comparison of Traditional and Fisheye Radar View Techniques for Spatial CollaborationWendy A. Schafer, Doug A. Bowman. 39-46
- Finding Things In Fisheyes: Memorability in Distorted SpacesAmy Skopik, Carl Gutwin. 47-56
- Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization TechniquesMelanie Tory, Colin Swindells. 57-64
- Hardware-Accelerated Visual Hull Reconstruction and RenderingMing Li, Marcus A. Magnor, Hans-Peter Seidel. 65-72
- Texture Partitioning and Packing for Accelerating Texture-based Volume RenderingWei Li, Arie E. Kaufman. 81-88
- Input-based Language Modelling in the Design of High Performance Text Input TechniquesR. William Soukoreff, I. Scott MacKenzie. 89-96
- Less-Tap: A Fast and Easy-to-learn Text Input Technique for PhonesAndriy Pavlovych, Wolfgang Stürzlinger. 97-104
- The Effects of Dynamic Transparency on Targeting PerformanceCarl Gutwin, Jeff Dyck, Chris Fedak. 105-112
- A Gestural Interface to Free-Form DeformationGeoffrey Draper, Parris K. Egbert. 113-120
- Dynamic Canvas for Non-Photorealistic WalkthroughsMatthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand. 121-130
- Pen-and-ink textures for real-time renderingJennifer Fung, Oleg Veryovka. 131-138
- Multi-Resolution Point-Sample RaytracingMichael Wand, Wolfgang Straßer. 139-148
- Entropy-based Adaptive SamplingJaume Rigau, Miquel Feixas, Mateu Sbert. 149-158
- Digital Decor: Augmented Everyday ThingsItiro Siio, Jim Rowan, Noyuri Mima, Elizabeth D. Mynatt. 159-166
- A Tangible Interface for High-Level Direction of Multiple Animated CharactersRonald A. Metoyer, Lanyue Xu, Madhusudhanan Srinivasan. 167-176
- Mixed Initiative Interactive Edge DetectionEric Neufeld, Haruna Popoola, David Callele, David Mould. 177-184
- A Stream Algorithm for the Decimation of Massive MeshesJianhua Wu, Leif Kobbelt. 185-192
- Distortion minimization and continuity preservation in surface pastingRick Leung, Stephen Mann. 193-200
- Multiple Camera Considerations in a View-Dependent Continuous Level of Detail AlgorithmBradley P. Kram, Christopher D. Shaw. 201-208
- Portrait: Generating Personal PresentationsJames Fogarty, Jodi Forlizzi, Scott E. Hudson. 209-216
- Modularity and Hierarchical Structure in the Digital Video LifecycleRonald Baecker, Eric Smith. 217-224
- A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia HistoriesCharlotte Tang, Gregor McEwan, Saul Greenberg. 225-236
- Learning from Games: HCI Design Innovations in Entertainment SoftwareJeff Dyck, David Pinelle, Barry Brown, Carl Gutwin. 237-246
- Interactive Deformation Using Modal Analysis with ConstraintsKris Hauser, Chen Shen, James F. O Brien. 247-256
- Easy Realignment of k-DOP Bounding VolumesChristoph Fünfzig, Dieter W. Fellner. 257-264
- Scanning Large-Scale Articulated DeformationsJochen Lang, Dinesh K. Pai, Hans-Peter Seidel. 265-272
- Toward Modeling of a Suturing TaskMatt LeDuc, Shahram Payandeh, John Dill. 273-279