Abstract is missing.
- Multi-finger cursor techniquesTomer Moscovich, John F. Hughes. 1-7 [doi]
- symTone: two-handed manipulation of tone reproduction curvesCeline Latulipe, Ian Bell, Charles L. A. Clarke, Craig S. Kaplan. 9-16 [doi]
- Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulationEdward Lank, Jaime Ruiz, William B. Cowan. 17-24 [doi]
- TNT: improved rotation and translation on digital tablesJun Liu, David Pinelle, Samer Sallam, Sriram Subramanian, Carl Gutwin. 25-32 [doi]
- Style componentsAri Shapiro, Yong Cao, Petros Faloutsos. 33-39 [doi]
- Realistic and interactive simulation of riversPeter Kipfer, Rüdiger Westermann. 41-48 [doi]
- Particle-based immiscible fluid-fluid collisionHai Mao, Yee-Hong Yang. 49-55 [doi]
- Spherical billboards and their application to rendering explosionsTamás Umenhoffer, László Szirmay-Kalos, Gabor Szijártó. 57-63 [doi]
- Faster cascading menu selections with enlarged activation areasAndy Cockburn, Andrew Gin. 65-71 [doi]
- Performance measures of game controllers in a three-dimensional environmentChris Klochek, I. Scott MacKenzie. 73-79 [doi]
- Human on-line response to visual and motor target expansionAndy Cockburn, Philip Brock. 81-87 [doi]
- Early-split coding of triangle mesh connectivityMartin Isenburg, Jack Snoeyink. 89-97 [doi]
- Compression of time varying isosurfacesIlya Eckstein, Mathieu Desbrun, C. C. Jay Kuo. 99-105 [doi]
- Surfacing by numbersSteve Zelinka, Michael Garland. 107-113 [doi]
- Streaming compression of tetrahedral volume meshesMartin Isenburg, Peter Lindstrom, Stefan Gumhold, Jonathan Richard Shewchuk. 115-121 [doi]
- Evaluation of viewport size and curvature of large, high-resolution displaysLauren Shupp, Robert Ball, Beth Yost, John Booker, Chris North. 123-130 [doi]
- The importance of accurate VR head registration on skilled motor performanceDavid W. Sprague, Barry A. Po, Kellogg S. Booth. 131-137 [doi]
- Increased display size and resolution improve task performance in Information-Rich Virtual EnvironmentsTao Ni, Doug A. Bowman, Jian Chen. 139-146 [doi]
- Phrasing techniques for multi-stroke selection gesturesKen Hinckley, François Guimbretière, Maneesh Agrawala, Georg Apitz, Nicholas Chen. 147-154 [doi]
- Fluid inking: augmenting the medium of free-form inking with gesturesRobert C. Zeleznik, Timothy Miller. 155-162 [doi]
- Superflick: a natural and efficient technique for long-distance object placement on digital tablesAdrian Reetz, Carl Gutwin, Tadeusz Stach, Miguel A. Nacenta, Sriram Subramanian. 163-170 [doi]
- HingeSlicer: interactive exploration of volume images using extended 3D slice plane widgetsTim McInerney, Sara Broughton. 171-178 [doi]
- Image synthesis using adjoint photonsR. Keith Morley, Solomon Boulos, Jared Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze. 179-186 [doi]
- Light animation with precomputed light paths on the GPULászló Szécsi, László Szirmay-Kalos, Mateu Sbert. 187-194 [doi]
- Rendering geometry with relief texturesLionel Baboud, Xavier Décoret. 195-201 [doi]
- Fast GPU ray tracing of dynamic meshes using geometry imagesNathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart. 203-209 [doi]
- Implementing the render cache and the edge-and-point image on graphics hardwareEdgar Velázquez-Armendáriz, Eugene Lee, Kavita Bala, Bruce Walter. 211-217 [doi]
- Cycle shading for the assessment and visualization of shape in one and two codimensionsDaniel Weiskopf, Helwig Hauser. 219-226 [doi]
- Generating custom notification histories by tracking visual differences between web page visitsSaul Greenberg, Michael Boyle. 227-234 [doi]
- The impact of task on the usage of web browser navigation mechanismsMelanie Kellar, Carolyn R. Watters, Michael A. Shepherd. 235-242 [doi]
- A case-study of affect measurement tools for physical user interface designColin Swindells, Karon E. MacLean, Kellogg S. Booth, Michael J. Meitner. 243-250 [doi]