Abstract is missing.
- Animating danceTom Calvert. 1-2 [doi]
- Twinned meshes for dynamic triangulation of implicit surfacesAntoine Bouthors, Matthieu Nesme. 3-9 [doi]
- Constrained planar remeshing for architectureBarbara Cutler, Emily Whiting. 11-18 [doi]
- Analysis of segmented human body scansPengcheng Xi, Won-Sook Lee, Chang Shu. 19-26 [doi]
- Improved skeleton extraction and surface generation for sketch-based modelingFlorian Levet, Xavier Granier. 27-33 [doi]
- Surface distance mapsAvneesh Sud, Naga K. Govindaraju, Russell Gayle, Erik Andersen, Dinesh Manocha. 35-42 [doi]
- Calligraphic packingJie Xu, Craig S. Kaplan. 43-50 [doi]
- A method for cartoon-style rendering of liquid animationsAshley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O Brien. 51-55 [doi]
- GPU-based rendering and animation for Chinese painting cartoonManli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren. 57-61 [doi]
- Magic canvas: interactive design of a 3-D scene prototype from freehand sketchesHyoJong Shin, Takeo Igarashi. 63-70 [doi]
- Can smooth view transitions facilitate perceptual constancy in node-link diagrams?Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin. 71-78 [doi]
- Design as traversal and consequences: an exploration tool for experimental designsChristopher G. Jennings, Arthur E. Kirkpatrick. 79-86 [doi]
- A mixing board interface for graphics and visualization applicationsMatthew Crider, Steven Bergner, Thomas N. Smyth, Torsten Möller, Melanie Tory, Arthur E. Kirkpatrick, Daniel Weiskopf. 87-94 [doi]
- Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheelsIván E. González, Jacob O. Wobbrock, Duen Horng Chau, Andrew Faulring, Brad A. Myers. 95-102 [doi]
- TwoStick: writing with a game controllerThomas Költringer, Poika Isokoski, Thomas Grechenig. 103-110 [doi]
- Pointer warping in heterogeneous multi-monitor environmentsHrvoje Benko, Steven Feiner. 111-117 [doi]
- BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshakingAndrew D. Wilson, Raman Sarin. 119-125 [doi]
- Jump: a system for interactive, tangible queries of paperMichael Terry, Janet Cheung, Justin Lee, Terry Park, Nigel Williams. 127-134 [doi]
- Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurationsChristopher Plaue, John T. Stasko. 135-142 [doi]
- Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devicesEdward S. De Guzman, Moushumi Sharmin, Brian P. Bailey. 143-150 [doi]
- Location-dependent information appliances for the homeKathryn Elliot, Mark Watson, Carman Neustaedter, Saul Greenberg. 151-158 [doi]
- Fitted virtual shadow mapsMarkus Giegl, Michael Wimmer. 159-168 [doi]
- Wavelet encoding of BRDFs for real-time renderingLuc Claustres, Loïc Barthe, Mathias Paulin. 169-176 [doi]
- Packet-based whitted and distribution ray tracingSolomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald. 177-184 [doi]
- Interactive refractions with total internal reflectionScott Davis, Chris Wyman. 185-190 [doi]
- The effects of interaction technique on coordination in tabletop groupwareMiguel A. Nacenta, David Pinelle, Dane Stuckel, Carl Gutwin. 191-198 [doi]
- A digital family calendar in the home: lessons from field trials of LINCCarman Neustaedter, A. J. Bernheim Brush, Saul Greenberg. 199-20 [doi]
- Understanding the design space of referencing in collaborative augmented reality environmentsJeffrey W. Chastine, Kristine Nagel, Ying Zhu, Luca Yearsovich. 207-214 [doi]
- PrivateBits: managing visual privacy in web browsersKirstie Hawkey, Kori M. Inkpen. 215-223 [doi]
- Progressive multiples for communication-minded visualizationDoantam Phan, Andreas Paepcke, Terry Winograd. 225-232 [doi]
- Robust pixel classification for 3D modeling with structured lightYi Xu, Daniel G. Aliaga. 233-240 [doi]
- Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardwareMinglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang. 241-248 [doi]
- Optimized tile-based texture synthesisWeiming Dong, Ning Zhou, Jean-Claude Paul. 249-256 [doi]
- Improved image quiltingJeremy Long, David Mould. 257-264 [doi]
- On visual quality of optimal 3D sampling and reconstructionTai Meng, Benjamin Smith, Alireza Entezari, Arthur E. Kirkpatrick, Daniel Weiskopf, Leila Kalantari, Torsten Möller. 265-272 [doi]
- Feature peelingMuhammad Muddassir Malik, Torsten Möller, M. Eduard Gröller. 273-280 [doi]
- Visualization and exploration of time-varying medical image data setsZhe Fang, Torsten Möller, Ghassan Hamarneh, Anna Celler. 281-288 [doi]
- Point-based stream surfaces and path surfacesTobias Schafhitzel, Eduardo Tejada, Daniel Weiskopf, Thomas Ertl. 289-296 [doi]
- Isochords: visualizing structure in musicTony Bergstrom, Karrie Karahalios, John C. Hart. 297-304 [doi]
- A GPU based interactive modeling approach to designing fine level featuresXin Huang, Sheng Li, Guoping Wang. 305-311 [doi]
- Adapting wavelet compression to human motion capture clipsPhilippe Beaudoin, Pierre Poulin, Michiel van de Panne. 313-318 [doi]
- Stretch-based tetrahedral mesh manipulationWenhao Song, Ligang Liu. 319-325 [doi]
- Spectral graph-theoretic approach to 3D mesh watermarkingEmad E. Abdallah, A. Ben Hamza, Prabir Bhattacharya. 327-334 [doi]
- Optimized subdivisions for preprocessed visibilityOliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer. 335-342 [doi]