Abstract is missing.
- Virtual humans: back to the futureNadia Magnenat-Thalmann, Daniel Thalmann. 1-8 [doi]
- Point-tessellated voxelizationYun-fei, Bin Wang, Jiating Chen. 9-18 [doi]
- Isoparametric finite element analysis for Doo-Sabin subdivision modelsEngin Dikici, Sten Roar Snare, Fredrik Orderud. 19-26 [doi]
- 5-6-7 meshesNima Aghdaii, Hamid Younesy, Hao Zhang 0002. 27-34 [doi]
- Individual differences in personal task management: a field study in an academic settingMona Haraty, Diane Tam, Shathel Haddad, Joanna McGrenere, Charlotte Tang. 35-44 [doi]
- The effects of mindfulness meditation training on multitasking in a high-stress information environmentDavid M. Levy, Jacob O. Wobbrock, Alfred W. Kaszniak, Marilyn Ostergren. 45-52 [doi]
- Triangulating the personal creative experience: self-report, external judgments, and physiologyErin A. Carroll, Celine Latulipe. 53-60 [doi]
- Creating and interpreting abstract visualizations of emotionBrett Taylor, Regan L. Mandryk. 61-68 [doi]
- Cybersickness induced by desktop virtual realityNorman G. Vinson, Jean-François Lapointe, Avi Parush, Shelley Roberts. 69-75 [doi]
- Fast adaptive edge-aware mask generationMichael W. Tao, Aravind Krishnaswamy. 77-83 [doi]
- Fast high dynamic range image deghosting for arbitrary scene motionSimon Silk, Jochen Lang. 85-92 [doi]
- Face morphing using 3D-aware appearance optimizationFei Yang, Eli Shechtman, Jue Wang, Lubomir D. Bourdev, Dimitris N. Metaxas. 93-99 [doi]
- Dragimation: direct manipulation keyframe timing for performance-based animationBenjamin Walther-Franks, Marc Herrlich, Thorsten Karrer, Moritz Wittenhagen, Roland Schröder-Kroll, Rainer Malaka, Jan Borchers. 101-108 [doi]
- Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitterAndriy Pavlovych, Carl Gutwin. 109-116 [doi]
- $N-protractor: a fast and accurate multistroke recognizerLisa Anthony, Jacob O. Wobbrock. 117-120 [doi]
- PerkinputShiri Azenkot, Jacob O. Wobbrock, Sanjana Prasain, Richard E. Ladner. 121-129 [doi]
- Embroidery modeling and renderingXinling Chen, Michael McCool, Asanobu Kitamoto, Stephen Mann. 131-139 [doi]
- Interactive cloud rendering using temporally-coherent photon mappingOskar Elek, Tobias Ritschel, Alexander Wilkie, Hans-Peter Seidel. 141-148 [doi]
- Synthetic tree models from iterated discrete graphsLing Xu, David Mould. 149-156 [doi]
- Understanding user gestures for manipulating 3D objects from touchscreen inputsAurélie Cohé, Martin Hachet. 157-164 [doi]
- The effect of perspective projection in multi-touch 3D interactionBjörn Bollensdorff, Uwe Hahne, Marc Alexa. 165-172 [doi]
- Mockup builder: direct 3D modeling on and above the surface in a continuous interaction spaceBruno Rodrigues de Araújo, Géry Casiez, Joaquim A. Jorge. 173-180 [doi]
- Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigationBret Jackson, David Schroeder, Daniel F. Keefe. 181-184 [doi]
- Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motionCyrus Rahgoshay, Amir H. Rabbani, Karan Singh, Paul G. Kry. 185-192 [doi]
- Physical material editing with structure embedding for animated solidNing Liu, Xiaowei He, Yi Ren, Sheng Li, Guoping Wang. 193-200 [doi]
- 3D rasterization: a bridge between rasterization and ray castingTomás Davidovic, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher. 201-208 [doi]