Abstract is missing.
- Graphics architectures: the dawn of cinematic computingDavid Kirk. 9 [doi]
- Intelligence, awareness and agency: the seduction of embodied conversational agents10-11 [doi]
- Return to realityMark Billinghurst. 12 [doi]
- Computer-assisted cel animation: post-processing after inbetweeningJi Lu, Seah Hock Soon, Feng Tian. 13-20 [doi]
- Mimicing 3D transformations of emotional stylised animation with minimal 2D inputFabian Di Fiore, Frank Van Reeth. 21-28 [doi]
- Interactive visual method for motion and model reuseAkanksha Huang, Zhiyong Huang, B. Prabhakaran, Conrado R. Ruiz Jr.. 29-36 [doi]
- Grove: a production-optimised foliage generator for The Lord of the Rings: The Two Towers Matt Aitken, Martin Preston. 37-38 [doi]
- Varying rendering fidelity by exploiting human change blindnessKirsten Cater, Alan Chalmers, Colin Dalton. 39-46 [doi]
- Improved CSG rendering using overlap graph subtraction sequencesNigel Stewart, Geoff Leach, Sabu John. 47-53 [doi]
- Visual attention-based polygon level of detail managementRoss Brown, Luke Cooper, Binh Pham. 55-62 [doi]
- Visual importance-biased image synthesis animationRoss Brown, Binh Pham, Anthony J. Maeder. 63-70 [doi]
- Modelling fish behaviourKingsley Stephens, Binh Pham, Aster Wardhani. 71-78 [doi]
- AtelierM: a physically based interactive system for creating traditional marbling texturesXiaoyang Mao, Toshikazu Suzuki, Atsumi Imamiya. 79-86 [doi]
- Real-time procedural generation of pseudo infinite citiesStefan Greuter, Jeremy Parker, Nigel Stewart, Geoff Leach. 87-94 [doi]
- The inside story: including physiology in structural plant modelsMichael Renton, Jim Hanan, Pekka Kaitaniemi. 95-102 [doi]
- Interactive metamorphosis and carving in a multi-volume sceneMaxim Kazakov, Alexander A. Pasko, Valery Adzhiev. 103-117 [doi]
- Point-based modelling and rendering using radial basis functionsPatrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu. 111-118 [doi]
- Smooth surface reconstruction from noisy range dataJonathan C. Carr, Richard K. Beatson, Bruce C. McCallum, W. Richard Fright, T. J. McLennan, Tim J. Mitchell. 119-126 [doi]
- Shape-driven deformations of functionally defined heterogeneous volumetric objectsBenjamin Schmitt, Alexander A. Pasko, Christophe Schlick. 127-134 [doi]
- A feature-based pencil drawing methodNan Li, Zhiyong Huang. 135-140 [doi]
- A domain-independent system for sketch recognitionBo Yu, Shijie Cai. 141-146 [doi]
- Polygon recognition in sketch-based interfaces with immediate and continuous feedbackPeter Agar, Kevin Novins. 147-150 [doi]
- Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosisJian-Liang Lin, Jung-Hong Chuang, Cheng-Chung Lin, Chih-Chun Chen 0002. 151-158 [doi]
- Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshesFrutuoso G. M. Silva, Abel J. P. Gomes. 159-166 [doi]
- A toolkit for visualizing biomedical data setsBurkhard Wünsche. 167-174 [doi]
- Feature extraction of volume data based on multi-scale representationYinghui Wu, Ee-Chien Chang, Zhiyong Huang, Mohan S. Kankanhalli. 175-180 [doi]
- Analysis of visualisation requirements for fuzzy systemsBinh Pham, Ross Brown. 181-188 [doi]
- Realtime visualization of implicit objects with contact controlFrédéric Triquet, Laurent Grisoni, Philippe Meseure, Christophe Chaillou. 189-196 [doi]
- Multiple light field renderingJarno van der Linden. 197-202 [doi]
- Scalable photon splatting for global illuminationFabien Lavignotte, Mathias Paulin. 203-210 [doi]
- Rendering higher order finite element surfaces in hardwareRahul Khardekar, David Thompson. 211-218 [doi]
- Inward looking projectionsScott Vallance, Paul R. Calder. 219-222 [doi]
- Interacting with the virtually recreated PeranakansMeehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan. 223-228 [doi]
- Informative art: information visualization in everyday environmentsLars Erik Holmquist, Tobias Skog. 229-235 [doi]
- A wide field, high dynamic range, stereographic viewerPatrick Ledda, Greg Ward, Alan Chalmers. 237-244 [doi]
- A model for efficient and accurate interaction with elastic objects in haptic virtual environmentsDan C. Popescu, Michael Compton. 245-250 [doi]
- Studydesk: semi-immersive volumetric data analysisPeter D. Stephenson, L. Miguel Encarnação, Pedro Branco, Joachim Tesch, David Zeltzer. 251-252 [doi]
- Performance guaranteed rendering using the HDoV treeLidan Shou, Zhiyong Huang, Kian-Lee Tan. 253-254 [doi]
- Evolving controllers for virtual creature locomotionMichael Sanders, Richard Lobb, Patricia Riddle. 255-256 [doi]
- Simplistic dynamic image based renderingNiklas Bakos, Claes Järvman, Mark Ollila. 257-258 [doi]
- Simulating and visualising spray deposition on plant canopiesJim Hanan, Michael Renton, Emily Yorston. 259-260 [doi]
- Boundary treatment for virtual leaf surfacesBirgit I. Loch, John Belward, Jim Hanan. 261-262 [doi]
- Real-time image based lighting in software using HDR panoramasJonas Unger, Magnus Wrenninge, Mark Ollila. 263-264 [doi]
- Calculating thermal radiation fields from 3D flame reconstructionPaul Mason, Chris Rogers. 265-266 [doi]
- Point based rendering of non manifold surfacesHuw Jones, Ronald J. Balsys, Kevin G. Suffern. 267-268 [doi]
- A 3D shape matching frameworkEe-Chien Chang, Zhiyong Huang, Mohan S. Kankanhalli, Rong Xu. 269-270 [doi]
- Transit oriented sustainable urban developments: enhancing community consultation through web based virtual environmentsSam Bucolo, Simon Ginn, Dale Gilbert, John Hayes. 271-272 [doi]
- Applying game design theory to virtual heritage environmentsErik Champion. 273-274 [doi]
- Beyond-me site: two-handed interface for 3D drawing in MRTomoki Saso, Takeru Tamayama, Masa Inakage. 275-276 [doi]
- A 3D robot simulation for educationTim L. Dunn, Aster Wardhani. 277-278 [doi]
- SS-3d: a collaborative tool for shooting-preproduction with Web3DAsuka Tohda, Kazuyuki Okada, Masa Inakage. 279-280 [doi]
- A learning support system for beginners in pencil drawingSaeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto. 281-282 [doi]
- A framework for a dynamic interactive 3D GIS for non-expert usersArron R. Walker, Binh Pham, Anthony J. Maeder. 283-284 [doi]
- MagicMouse: an inexpensive 6-degree-of-freedom mouseEric Woods, Paul Mason, Mark Billinghurst. 285-286 [doi]