Abstract is missing.
- Bio-behavioral and Self-report User Experience Evaluation of a Usability Assessment Platform (UTAssistant)Stefano Federici, Maria Laura Mele, Marco Bracalenti, Arianna Buttafuoco, Rosa Lanzilotti, Giuseppe Desolda. 19-27
- Fighting Substance Dependency Combining AAT Therapy and Virtual Reality with Game Design ElementsTanja Joan Eiler, Armin Grünewald, Rainer Brück 0001. 28-37 [doi]
- Explicit and Implicit Measures in Video Quality AssessmentMaria Laura Mele, Damon Millar, Christiaan Erik Rijnders. 38-49 [doi]
- Investigating Multimodal Augmentations Contribution to Remote Control Tower Contexts for Air Traffic ManagementMaxime Reynal, Pietro Aricò, Jean-Paul Imbert, Christophe Hurter, Gianluca Borghini, Gianluca Di Flumeri, Nicolina Sciaraffa, Antonio Di Florio, Michela Terenzi, Ana Ferreira, Simone Pozzi, Viviana Betti, Matteo Marucci, Fabio Babiloni. 50-61 [doi]
- Evaluation of a Virtual Reality System for Ship Handling SimulationsChiara Bassano, Manuela Chessa, Luca Fengone, Luca Isgró, Fabio Solari, Giovanni Spallarossa, Davide Tozzi, Aldo Zini. 62-73 [doi]
- Specification of a UX Process Reference Model towards the Strategic Planning of UX ActivitiesSuzanne Kieffer, Luka Rukonic, Vincent Kervyn de Meerendré, Jean Vanderdonckt. 74-85 [doi]
- Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual EnvironmentsRobin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner. 89-96 [doi]
- Effect of Frequency Level on Vibro-tactile Sound DetectionAbdikadirova Banu, Praliyev Nurgeldy, Xydas Evagoras. 97-102 [doi]
- Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion SensorDiego Navarro, Veronica Sundstedt. 103-110 [doi]
- Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological SitesAnabela Marto, Alexandrino Gonçalves, José Martins, Maximino Bessa. 111-120 [doi]
- Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait AnalysisAndrea Canessa, Paolo Casu, Fabio Solari, Manuela Chessa. 121-128 [doi]
- Social Touch in Human-agent Interactions in an Immersive Virtual EnvironmentFabien Boucaud, Quentin Tafiani, Catherine Pelachaud, Indira Thouvenin. 129-136 [doi]
- A Dynamic Difficulty Adjustment Model for Dysphonia Therapy GamesVanessa Lopes, João Magalhães, Sofia Cavaco. 137-144 [doi]
- Virtual Interactive Tablet to Support Vocational Training in Immersive EnvironmentPierre Gac, Paul Richard, Yann Papouin, Sébastien George, Émmanuelle Richard. 145-152 [doi]
- Shared Mental Models as a Way of Managing Transparency in Complex Human-Autonomy TeamingGabriele Scali, Robert D. Macredie. 153-159 [doi]
- Empathic Interaction: Design Guidelines to Induce Flow States in Gestural InterfacesLoup Vuarnesson. 160-167 [doi]
- A Proposal for the Classification of Virtual CharacterCédric Plessiet, Georges Gagneré, Remy Sohier. 168-174 [doi]
- Exploring the Virtuality Continuum Frontiers: Multisensory and Magical Experiences in Interactive ArtNefeli Georgakopoulou, Dionysios Zamplaras, Sofia Kourkoulakou, Chu-Yin Chen, François Garnier. 175-182 [doi]
- Eye Gesture in a Mixed Reality EnvironmentAlmoctar Hassoumi, Christophe Hurter. 183-187 [doi]
- Considerations for Face-based Data Estimates: Affect Reactions to VideosGustaf Bohlin, Kristoffer Linderman, Cecilia Ovesdotter Alm, Reynold Bailey. 188-194 [doi]
- Practising Public Speaking: User Responses to using a Mirror versus a Multimodal Positive Computing SystemFiona Dermody, Alistair Sutherland. 195-201 [doi]