Abstract is missing.
- Semantic 3D Scene Understanding in RGB-D ScansMatthias Nießner. 5
- The Computing Challenges of Mixed-RealityAnthony Steed. 7
- High Dynamic Range: Where to next?Alan Chalmers. 9
- Experimental PitfallsHelen C. Purchase. 11
- Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and AcceptanceJennifer Brade, Alexander Kögel, Christian Fuchs, Philipp Klimant. 17-24 [doi]
- Superpoints in RANSAC Planes: A New Approach for Ground Surface Extraction Exemplified on Point Classification and Context-aware ReconstructionDimitri Bulatov, Dominik Stütz, Lukas Lucks, Martin Weinmann. 25-37 [doi]
- A Hybrid Approach for Segmenting and Fitting Solid Primitives to 3D Point CloudsMarkus Friedrich, Steffen Illium, Pierre-Alain Fayolle, Claudia Linnhoff-Popien. 38-48 [doi]
- A Unified Design & Development Framework for Mixed Interactive SystemsGuillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi. 49-60 [doi]
- Expanded Virtual PuppeteeringLuiz Velho, Bernard Lupiac. 61-70 [doi]
- MeshPipe: A Python-based Tool for Easy Automation and Demonstration of Geometry Processing PipelinesJoan Fons, Antoni Chica, Carlos Andújar. 71-82 [doi]
- Generation of Tree Surface Mesh Models from Point Clouds using Skin SurfacesChi-Wan Lim, Like Gobeawan, Sum Thai Wong, Daniel Joseph Wise, Peng Cheng, Hee Joo Poh, Yi Su. 83-92 [doi]
- Virtual Planning and Testing of AUV Paths for Underwater PhotogrammetryAmy Lewis, Kolton Yager, Mitchell Keller, Bonita Galvan, Russell C. Bingham, Samantha Ting, Jane Wu, Timmy Gambin, Christopher M. Clark, Zoë J. Wood. 93-101 [doi]
- Parallel Reconstruction of Quad Only Meshes from Volume DataRoberto Grosso, Daniel Zint. 102-112 [doi]
- Automatic Generation of Affective 3D Virtual Environments from 2D ImagesAlberto Cannavò, Arianna D'Alessandro, Daniele Maglione, Giorgia Marullo, Congyi Zhang, Fabrizio Lamberti. 113-124 [doi]
- Transparent Parallelization of Enrichment Operations in Geometric ModelingPierre Bourquat, Hakim Belhaouari, Philippe Meseure, Valentin Gauthier, Agnès Arnould. 125-136 [doi]
- Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human LearningDjadja Jean Delest Djadja, Ludovic Hamon, Sébastien George. 137-148 [doi]
- Creating Curvature Adapted Subdivision Control Meshes from Scan DataSimon Kloiber, Ursula H. Augsdörfer. 149-159 [doi]
- MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox RoomBruno Ferreira 0005, Gustavo Assunção, Paulo Menezes. 160-168 [doi]
- Interactive Axis-based 3D Rotation Specification using Image SkeletonsXiaorui Zhai, Xingyu Chen, Lingyun Yu, Alexandru Telea. 169-178 [doi]
- Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy LearningNaoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho, Shigeo Morishima. 179-190 [doi]
- RANSAC for Aligned Planes with Application to Roof Plane Detection in Point CloudsSteffen Goebbels, Regina Pohle-Fröhlich. 193-200 [doi]
- Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global IlluminationIgor Aherne, Richard Davison, Gary Ushaw, Graham Morgan. 201-209 [doi]
- Context-aware Patch-based Method for Façade InpaintingBenedikt Kottler, Dimitri Bulatov, Xingzi Zhang. 210-218 [doi]
- Scenario-based VR Framework for Product DesignRomain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi. 219-226 [doi]
- Outdoor Illumination Estimation for Mobile Augmented Reality: Real-time Analysis of Shadow and Lit Surfaces to Measure the Daylight IlluminationFulvio Bertolini, Claus B. Madsen. 227-234 [doi]
- A Real-time Ultrasound Rendering with Model-based Tissue Deformation for Needle InsertionCharles Barnouin, Florence Zara, Fabrice Jaillet. 235-246 [doi]
- An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented RealityLiliana Santos, Nuno Silva, Rui Nóbrega, Rubim Almeida, António Coelho. 247-254 [doi]
- Atlas Shrugged: Device-agnostic Radiance MegatexturesMark Magro, Keith Bugeja, Sandro Spina, Kevin Napoli, Adrian De Barro. 255-262 [doi]
- Graph based Method for Online Handwritten Character RecognitionRabiaa Zitouni, Hala Bezine, Najet Arous. 263-270 [doi]
- Integrating Assembly Process Design and VR-based Evaluation using the Unreal EngineSimon Kloiber, Christoph Schinko, Volker Settgast, Martin Weinzerl, Tobias Schreck, Reinhold Preiner. 271-278 [doi]
- Matching-aware Shape SimplificationEnrico S. Miranda, Rogério Luís C. Costa, Paulo Dias, José Moreira. 279-286 [doi]
- An Indoor Navigation System for Reduced Mobility UsersPedro Cardoso, Ana Paula Cláudio, Dulce Domingos. 287-298 [doi]
- Efficient Visualization and Set-theoretic Difference Operations for Accurate Geometric Modeling in Real-time SimulationsAlexander Leutgeb, Michael Hava, Alexander Hans Leitner. 299-306 [doi]
- Localization Limitations of ARCore, ARKit, and Hololens in Dynamic Large-scale Industry EnvironmentsTobias Feigl, Andreas Porada, Steve Steiner, Christoffer Löffler, Christopher Mutschler, Michael Philippsen. 307-318 [doi]
- Generative Choreographies: The Performance Dramaturgy of the MachineEsbern Torgard Kaspersen, Dawid Górny, Cumhur Erkut, George Palamas. 319-326 [doi]
- Fog of Story: Design, Implementation and Evaluation of a Post-processing Technique to Guide Users' Point of View in cinematic Virtual Reality (cVR) ExperiencesJosé Luis Soler Domínguez, Carlos Gonzalez. 327-333 [doi]
- Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on MeshesIvan Nikolov, Jens Stokholm Høngaard, Martin Kraus, Claus B. Madsen. 334-340 [doi]
- On the Preference for Travel by Steering in a Virtual Reality GameMartin Kraus. 341-346 [doi]
- Open Problems in 3D Model and Data ManagementRené Berndt, Carl Tuemmler, Christian Kehl, Mario Aehnelt, Tim Grasser, Andreas Franek, Torsten Ullrich. 347-354 [doi]
- Image-based Material Editing for Making Reflective Objects FluorescentDaichi Hidaka, Takahiro Okabe. 355-360 [doi]
- Machine Learning is the Solution Also for Foveated Path Tracing ReconstructionAtro Lotvonen, Matias Koskela, Pekka Jääskeläinen. 361-367 [doi]
- Study on the Average Size of the Longest-Edge Propagation Path for TriangulationsOliver-Amadeo Vilca Huayta, María Cecilia Rivara. 368-375 [doi]
- Challenges of Visually Realistic Augmented RealityClaus B. Madsen. 376-383 [doi]
- 3D Augmented Reality Tangible User Interface using Commodity HardwareDimitris Chamzas, Konstantinos Moustakas. 384-391 [doi]
- Towards Automatic CAD Modeling from 3D Scan Sketch based RepresentationAbd El Rahman Shabayek, Djamila Aouada, Kseniya Cherenkova, Gleb Gusev. 392-398 [doi]
- Virtual Reality Environment for the Validation of Bone Fracture Reduction ProcessesJ. J. Jiménez-Delgado, A. Calzado-Martínez, F. D. Pérez-Cano, A. Luque-Luque. 399-405 [doi]
- Improving Mood for People with Depressive Disorders: Designing and Developing a VR GameAlice J. Lin, Charles B. Chen, Fuhua (Frank) Cheng. 406-411 [doi]
- A Taxonomy of Augmented Reality AnnotationsInma García-Pereira, Jesús Gimeno, Pedro Morillo, Pablo Casanova-Salas. 412-419 [doi]