Abstract is missing.
- Standardizing User ModelsPradipta Biswas, Patrick Langdon. 3-11 [doi]
- Integral Model of the Area of Reaches and Forces of a Disabled Person with Dysfunction of Lower Limbs as a Tool in Virtual Assessment of Manipulation Possibilities in Selected Work EnvironmentsBogdan Branowski, Piotr Pohl, Michal Rychlik, Marek Zablocki. 12-21 [doi]
- Modeling the Role of Empathic Design Engaged Personas: An Emotional Design ApproachRobert C. C. Chen, Wen Cing-Yan Nivala, Chien-Bang Chen. 22-31 [doi]
- Accessible UI Design and Multimodal Interaction through Hybrid TV Platforms: Towards a Virtual-User Centered Design FrameworkPascal Hamisu, Gregor Heinrich, Christopher Jung, Volker Hahn, Carlos Duarte, Patrick Langdon, Pradipta Biswas. 32-41 [doi]
- Modelling Cognitive Impairment to Improve Universal AccessElina Jokisuu, Patrick Langdon, P. John Clarkson. 42-50 [doi]
- Integrating Human Modeling and Simulation with the Persona MethodTaro Kanno, Tomohiko Ooyabu, Kazuo Furuta. 51-60 [doi]
- User Modeling through Unconscious Interaction with Smart ShopToshikazu Kato. 61-68 [doi]
- Supporting Inclusive Design of User Interfaces with a Virtual User ModelPierre T. Kirisci, Patrick Klein, Markus Modzelewski, Michael Lawo, Yehya Mohamad, Thomas Fiddian, Chris Bowden, Antoinette Fennell, Joshue O. Connor. 69-78 [doi]
- Virtual User Concept for Inclusive Design of Consumer Products and User InterfacesYehya Mohamad, Carlos A. Velasco, Jaroslav Pullmann, Michael Lawo, Pierre T. Kirisci. 79-87 [doi]
- Modeling Users for Adaptive Semantics VisualizationsKawa Nazemi, Dirk Burkhardt, Matthias Breyer, Arjan Kuijper. 88-97 [doi]
- An Investigation of a Personas-Based Model Assessment for Experiencing User-Centred DesignWen Cing-Yan Nivala, De-Lai Men, Tin-Kai Chen, Robert C. C. Chen. 98-107 [doi]
- Numerical Analysis of Geometrical Features of 3D Biological Objects, for Three-Dimensional Biometric and Anthropometric DatabaseMichal Rychlik, Witold Stankiewicz, Marek Morzynski. 108-117 [doi]
- Designing Interactive Pill Reminders for Older Adults: A Formative StudySepideh Ansari. 121-130 [doi]
- Older User Errors in Handheld Touchscreen Devices: To What Extent Is Prediction Possible?Michael Bradley, Patrick Langdon, P. John Clarkson. 131-139 [doi]
- Affective Technology for Older Adults: Does Fun Technology Affect Older Adults and Change Their Lives?Ryoko Fukuda. 140-148 [doi]
- Muntermacher - Think and Move Interface and Interaction Design of a Motion-Based Serious Game for the Generation PlusHolger Graf, Christian Tamanini, Lukas Geissler. 149-158 [doi]
- Preliminary Framework for Studying Self-reported Data in Electronic Medical Records within a Continuing Care Retirement CommunityKelley Gurley, Anthony F. Norcio. 159-165 [doi]
- Using Motion-Sensing Remote Controls with Older AdultsThomas von Bruhn Hinné, Simeon Keates. 166-175 [doi]
- Design Lessons for Older Adult Personal Health Records Software from Older AdultsJuan Pablo Hourcade, Elizabeth A. Chrischilles, Brian M. Gryzlak, Blake M. Hanson, Donald E. Dunbar, David A. Eichmann, Ryan R. Lorentzen. 176-185 [doi]
- Design and Development a Social Networks Platform for Older PeopleChien-Lung Hsu, Kevin C. Tseng, Chin-Lung Tseng, Boo-Chen Liu. 186-195 [doi]
- In Search of Information on Websites: A Question of Age?Eugène Loos. 196-204 [doi]
- Preliminary Findings of an Ethnographical Research on Designing Accessible Geolocated Services with Older PeopleValeria Righi, Guiller Malón, Susan Ferreira, Sergio Sayago, Josep Blat. 205-213 [doi]
- An Experiment for Motivating Elderly People with Robot Guided InteractionRyohei Sasama, Tomoharu Yamaguchi, Keiji Yamada. 214-223 [doi]
- Connecting Communities: Designing a Social Media Platform for Older Adults Living in a Senior VillageTsai-hsuan Tsai, Hsien-Tsung Chang, Alice May-Kuen Wong, Tsung-Fu Wu. 224-233 [doi]
- A Telehealthcare System to Care for Older People Suffering from Metabolic SyndromeKevin C. Tseng, Chien-Lung Hsu, Yu-Hao Chuang. 234-242 [doi]
- Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology DesignersElizabeth Valentine, Ania Bobrowicz, Graeme W. Coleman, Lorna Gibson, Vicki L. Hanson, Saikat Kundu, Alison McKay, Raymond Holt. 243-249 [doi]
- Evaluating the Design, Use and Learnability of Household Products for Older IndividualsChristopher Wilkinson, Patrick Langdon, P. John Clarkson. 250-259 [doi]
- Disable Workstation Development: A Multicompetence Approach to Human Behaviour AnalysisGiuseppe Andreoni, Fiammetta Costa, Carlo Frigo, Sabrina Muschiato, Esteban Pavan, Laura Scapini, Maximiliano Romero. 263-270 [doi]
- Making Visual Maps Accessible to the BlindMaria Claudia Buzzi, Marina Buzzi, Barbara Leporini, Loredana Martusciello. 271-280 [doi]
- Patient-Centered Design: Interface Personalization for Individuals with Brain InjuryElliot Cole. 291-300 [doi]
- An Information Theoretic Mouse Trajectory MeasureSamuel Epstein, Eric S. Missimer, Margrit Betke. 301-309 [doi]
- Comparative Study between AZERTY-Type and K-Hermes Virtual Keyboards Dedicated to Users with Cerebral PalsyYohan Guerrier, Maxime Baas, Christophe Kolski, Franck Poirier. 310-319 [doi]
- New Trends in Non-visual Interaction - Sonification of MapsVidas Lauruska. 320-325 [doi]
- Opportunities in Cloud Computing for People with Cognitive Disabilities: Designer and User PerspectiveClayton Lewis, Nancy Ward. 326-331 [doi]
- Adaptive Mouse-Replacement Interface Control Functions for Users with DisabilitiesJohn J. Magee, Samuel Epstein, Eric S. Missimer, Christopher Kwan, Margrit Betke. 332-341 [doi]
- A-Cross: An Accessible Crossword Puzzle for Visually Impaired UsersStavroula Ntoa, Ilia Adami, Giannis Prokopiou, Margherita Antona, Constantine Stephanidis. 342-351 [doi]
- Access-a-WoW: Building an Enhanced World of Warcraft:::TM::: UI for Persons with Low Visual AcuityG. Michael Poor, Thomas J. Donahue, Martez E. Mott, Guy W. Zimmerman, Laura M. Leventhal. 352-361 [doi]
- Audiopolis, Navigation through a Virtual City Using Audio and Haptic Interfaces for People Who Are BlindJaime Sánchez, Javiera Mascaró. 362-371 [doi]
- Implications of Cloud Computing for People with Cognitive DisabilitiesJames Sullivan, Clayton Lewis, Jeffery Hoehl. 372-381 [doi]
- Website Design and Usability Assessment Implications from a Usability Study with Visually Impaired UsersSarah J. Swierenga, Jieun Sung, Graham L. Pierce, Dennis B. Propst. 382-389 [doi]
- Disabled Youth in Sport Rivalry: What are the Trends - Virtual or Real Competition?Katarzyna Ujma-Wasowicz. 390-399 [doi]
- Advances in Game Accessibility from 2005 to 2010Thomas Westin, Kevin Bierre, Dimitris Gramenos, Michelle Hinn. 400-409 [doi]
- Tactics Choice Behaviors Represented in a Programming Language in the Map Tracing ProblemsNobuhito Yamamoto, Syoko Shiroma, Tomoyuki Nishioka. 410-419 [doi]
- Age-Related Accessibility Biases in Pass-Face RecognitionRay Adams, Gisela Susanne Bahr, Ejder Sevgen Raif. 423-431 [doi]
- Affective Climate of Workplace and Its Contributing FactorsWaratta Authayarat, Hiroyuki Umemuro. 432-439 [doi]
- Learning Culture-Specific Dialogue Models from Non Culture-Specific DataKallirroi Georgila, David R. Traum. 440-449 [doi]
- Dialog Behaviors across Culture and Group SizeDavid Herrera, David G. Novick, Dusan Jan, David R. Traum. 450-459 [doi]
- Life in Affective Reality: Identification and Classification of Smiling in Early ChildhoodFumito Kawakami, Akifumi Tokosumi. 460-469 [doi]
- Investigation of Users Reactions toward Various Kinds of Artificial Agents: Comparison of an Robotic Agent with an On-screen AgentTakanori Komatsu, Yuuki Seki, Ryohei Sasama, Tomoharu Yamaguchi, Keiji Yamada. 470-478 [doi]
- Sense of Presence in a Robotic Telepresence DomainAnnica Kristoffersson, Silvia Coradeschi, Kerstin Severinson Eklundh, Amy Loutfi. 479-487 [doi]
- Exploration of the Cultural Image of Chinese Form Using Culture Identity DesignYing-Jye Lee, Cheih-Ying Chen. 488-497 [doi]
- Museum Exhibit Content Recommendation and Guidance System Focusing on Experience DesignDing-Bang Luh, Chih-Lin Chiang, Ssu-Ling Huang, Tsai-Lin Yang. 498-507 [doi]
- General Factors That Elicit Human Affect across CountriesQin Tang, Hiroyuki Umemuro. 508-512 [doi]
- Affective Technology through Affective ManagementHiroyuki Umemuro. 513-518 [doi]
- Do Hedonic and Eudaimonic Well-Being of Online Shopping Come from Daily Life Experience?Jia Zhang, Hiroyuki Umemuro. 519-522 [doi]
- Eye Tracking and Universal Access: Three Applications and Practical ExamplesMichael Bartels, Sandra P. Marshall. 525-534 [doi]
- Interpreting 3D Faces for Augmented Human-Computer InteractionMarinella Cadoni, Enrico Grosso, Andrea Lagorio, Massimo Tistarelli. 535-544 [doi]
- Social Environments, Mixed Communication and Goal-Oriented Control Application Using a Brain-Computer InterfaceGünter Edlinger, Christoph Guger. 545-554 [doi]
- Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online CommunicationHae Youn Joung, Ellen Yi-Luen Do. 555-563 [doi]
- Gesture-Based User Interfaces for Public SpacesAndreas Kratky. 564-572 [doi]
- Towards Standardized User and Application Interfaces for the Brain Computer InterfacePaul J. McCullagh, Melanie P. Ware, Alex McRoberts, Gaye Lightbody, Maurice D. Mulvenna, H. Gerry McAllister, José Luis González, Vicente Cruz Medina. 573-582 [doi]
- Head Movements, Facial Expressions and Feedback in Danish First Encounters Interactions: A Culture-Specific AnalysisPatrizia Paggio, Costanza Navarretta. 583-590 [doi]
- EEG-Based Personalized Digital ExperienceOlga Sourina, Yisi Liu, Qiang Wang, Minh Khoa Nguyen. 591-599 [doi]
- Perspectives on User Experience Evaluation of Brain-Computer InterfacesBram van de Laar, Hayrettin Gürkök, Danny Plass-Oude Bos, Femke Nijboer, Anton Nijholt. 600-609 [doi]
- BCIs in Multimodal Interaction and Multitask Environments: Theoretical Issues and Initial GuidelinesJan B. F. Van Erp, Marieke E. Thurlings, Anne-Marie Brouwer, Peter J. Werkhoven. 610-619 [doi]
- Fitts Law in Bivariate Pointing on Large Touch Screens: Age-Differentiated Analysis of Motion Angle Effects on Movement Times and Error RatesSebastian Vetter, Jennifer Bützler, Nicole Jochems, Christopher M. Schlick. 620-628 [doi]
- Adaboost with SVM-Based Classifier for the Classification of Brain Motor Imagery TasksJue Wang, Lin Gao, Haoshi Zhang, Jin Xu. 629-634 [doi]
- AVIN (Assisted Visual Interactive Notepad): A Novel Interface Design to Expedite the Eye Writing ExperienceXianjun Sam Zheng, Stuart Goose, Joeri Kiekebosch, James Jeng-Weei Lin. 635-644 [doi]
- Online BCI Implementation of High-Frequency Phase Modulated Visual StimuliDanhua Zhu, Gary Garcia Molina, Vojkan Mihajlovic, Ronald M. Aarts. 645-654 [doi]