Abstract is missing.
- Experience Report: The Effectiveness of Paper Prototyping for Interactive VisualizationsBastian Bansemir, Franziska Hannß, Berit Lochner, Jan Wojdziak, Rainer Groh. 3-13 [doi]
- A Review of Empirical Intercultural Usability StudiesVictoria Böhm, Christian Wolff. 14-24 [doi]
- Towards a Vocabulary of Prototypes in Interaction Design - A Criticism of Current PracticeArne Berger, Michael Heidt, Maximilian Eibl. 25-32 [doi]
- Agile Usability Patterns for UCD Early StagesAna Paula O. Bertholdo, Tiago Silva da Silva, Claudia de O. Melo, Fabio Kon, Milene Selbach Silveira. 33-44 [doi]
- Ideologies in HCI: A Semiotic PerspectiveJan Brejcha. 45-54 [doi]
- The Language GameRoman Danylak, Kyeong Kang. 55-63 [doi]
- On the Idea of Design: Analyzing the Ideal Form of CarsArash Faroughi, Semir Maslo. 64-73 [doi]
- M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction PerspectiveSarah Gomes Sakamoto, Leonardo Cunha de Miranda. 74-85 [doi]
- A Mixed-Method Approach for In-Depth Contextual User ResearchA. Walkyria Goode, Caroline Little, Andrew Schall, Renae Geraci, Vanessa Brown. 86-95 [doi]
- Reframing Design under Technical ConditionsMoritz Greiner-Petter, Claudia Mareis. 96-103 [doi]
- Developing UX for Collaborative Mobile PrototypingIsabella Hastreiter, Sascha Krause, Tim Schneidermeier, Christian Wolff. 104-114 [doi]
- Deconstructivist Design within HCIMichael Heidt, Andreas Bischof, Paul Rosenthal. 115-122 [doi]
- Using Agile Methods in Intercultural HCI Design ProjectsRüdiger Heimgärtner, Alkesh Solanki. 123-129 [doi]
- Revisiting Graspable User Interfaces - A Design Process for Developing User Interface MetaphorsMandy Keck, Esther Lapczyna, Rainer Groh. 130-141 [doi]
- Tracing Design Work through Contextual Activity SamplingTarja-Kaarina Laamanen, Pirita Seitamaa-Hakkarainen, Kai Hakkarainen. 142-152 [doi]
- Techno-Theoretical Paradigm: Performance, Fashion and WearablesValérie Lamontagne. 153-162 [doi]
- A User Experience Design ToolkitIoanna Michailidou, Constantin von Saucken, Simon Kremer, Udo Lindemann. 163-172 [doi]
- How Two become One - Creating Synergy Effects by Applying the Joint Interview Method to Design Wearable TechnologyUlrike Schmuntzsch, Lea H. Feldhaus. 173-184 [doi]
- In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-UpsStefano Filippi, Daniela Barattin. 185-196 [doi]
- Grammatical Analysis of User Interface Events for Task IdentificationYonglei Tao. 197-205 [doi]
- Model-Based User Interface Development for Adaptive Self-Service SystemsEnes Yigitbas, Holger Fischer, Stefan Sauer. 206-213 [doi]
- Usability Evaluation of Mobile Passenger Information SystemsShirley Beul-Leusmann, Christian Samsel, Maximilian Wiederhold, Karl-Heinz Krempels, Eva-Maria Jakobs, Martina Ziefle. 217-228 [doi]
- SCENE: A Structured Means for Creating and Evaluating Behavioral Nudges in a Cyber Security EnvironmentLynne M. Coventry, Pam Briggs, Debora Jeske, Aad P. A. van Moorsel. 229-239 [doi]
- Attempts to Quantitative Analyze for the Change of Human Brain Activity with Physical and Psychological LoadHiroaki Inoue, Shunji Shimizu, Hiroyuki Nara, Takeshi Tsuruga, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe, Satoshi Kato. 240-249 [doi]
- Measuring Confidence in Internet Use: The Development of an Internet Self-efficacy ScaleMary Joyce, Jurek Kirakowski. 250-260 [doi]
- Customer Journey Mapping of an Experience-Centric Service by Mobile Self-reporting: Testing the Qualiwall ToolInka Kojo, Mikko Heiskala, Juho-Pekka Virtanen. 261-272 [doi]
- Evaluation of Tablet PC Application Interfaces with Low Vision Users: Focusing on UsabilityCínthia Costa Kulpa, Fernando Gonçalves Amaral. 273-284 [doi]
- Relationship between Elements of the Usability and Emotions Reported after Use: A Mexican CaseIrma Cecilia Landa Ávila, Lilia Roselia Prado León. 285-295 [doi]
- Experimental Research in Applying Generative Design and 3D Printers in User Participating DesignLin-Chien James Lee, Ming-Huang Lin. 296-307 [doi]
- Building a Semantic Differential Scale as Tool for Assisting UX Evaluation with Home AppliancesVanessa Macedo, Caio Marcio Silva. 308-317 [doi]
- Evaluating Quality and Usability of the User Interface: A Practical Study on Comparing Methods with and without UsersCaio Marcio Silva, Vanessa Macedo, Rafaela Lemos, Maria Lúcia L. R. Okimoto. 318-328 [doi]
- Multicultural Text Entry: A Usability StudyCristina Olaverri-Monreal, Maria Lúcia L. R. Okimoto, Klaus Bengler. 329-339 [doi]
- Subjective and Objective Assessment of Mashup ToolsTihomir Orehovacki, Toni Granollers. 340-351 [doi]
- Usability Analysis of Smartphone Applications for DriversManuela Quaresma, Rafael Gonçalves. 352-362 [doi]
- Eye Tracking Insights into Effective Navigation DesignAndrew Schall. 363-370 [doi]
- Changing Paradigm - Changing Experience? - Comparative Usability Evaluation of Windows 7 and Windows 8Tim Schneidermeier, Franziska Hertlein, Christian Wolff. 371-382 [doi]
- Applying the User Experience Questionnaire (UEQ) in Different Evaluation ScenariosMartin Schrepp, Andreas Hinderks, Jörg Thomaschewski. 383-392 [doi]
- Online Psychometric Design (OnPsyD) ToolShiny Verghese, Paul van Schaik, Steve Green. 393-401 [doi]
- Comparing Effectiveness, Efficiency, Ease of Use, Usability and User Experience When Using Tablets and LaptopsWerner Wetzlinger, Andreas Auinger, Michael Dörflinger. 402-412 [doi]
- Heuristics for Evaluating the Usability of Mobile Launchers for Elderly PeopleMuna S. Al-Razgan, Hend S. Al-Khalifa, Mona D. Al-Shahrani. 415-424 [doi]
- Heuristic Inspection to Assess Persuasiveness: A Case Study of a Mathematics E-learning ProgramEric Brangier, Michel C. Desmarais. 425-436 [doi]
- Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public SafetyWalter Correia, Sérgio Ximenes da Silva, Fábio Campos, Marina L. N. Barros, Marcelo Márcio Soares. 437-444 [doi]
- Enhancing Usability Engineering in Rural Areas Using Agile MethodsRüdiger Heimgärtner, Alkesh Solanki, Bernd Hollerit. 445-452 [doi]
- Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for GamesNatalia Jerzak, Francisco Rebelo. 453-464 [doi]
- Towards the Development of Usability Heuristics for Native Smartphone Mobile ApplicationsGer Joyce, Mariana Lilley. 465-474 [doi]
- Common Industry Format (CIF) Report Customization for UX Heuristic EvaluationLlúcia Masip, Marta Oliva, Toni Granollers. 475-483 [doi]
- Evaluating the Usability on Multimodal Interfaces: A Case Study on Tablets ApplicationsEdvar Vilar Neto, Fábio F. C. Campos. 484-495 [doi]
- Developing Playability Heuristics for Computer Games from Online ReviewsMiaoqi Zhu, Xiaowen Fang. 496-505 [doi]
- Designing Real-Time: On How Events Affect Audiovisual NarrativeMarcus Bastos. 509-518 [doi]
- Post Media: Towards a User Interface ArchitectureJirí Bystrický, Jan Brejcha. 519-526 [doi]
- Interactive Film: The Computer as MediumRoman Danylak. 527-536 [doi]
- Digital Self: Fiction and Non-fiction on the InternetAna Carol Pontes de França, Luciano Rogério de Lemos Meira, Marcelo Márcio Soares. 537-547 [doi]
- The Bridge - A Transmedia Dialogue between TV, Film and GamingHerlander Elias. 548-559 [doi]
- Fishtank Everywhere: Improving Viewing Experience over 3D ContentLucas Silva Figueiredo, Edvar Vilar Neto, Ermano Arruda, João Marcelo X. N. Teixeira, Veronica Teichrieb. 560-571 [doi]
- The Database on Near-Future Technologies for User Interface Design from SciFi MoviesJun Iio, Shigeyoshi Iizuka, Hideyuki Matsubara. 572-579 [doi]
- User Interfaces That Appeared in SciFi Movies and Their RealityMasaaki Kurosu. 580-588 [doi]
- Bridging the Gap - Methods and Teaching of F-A-S-T - Framing-Art-Science- TechnologyDeborah Schmidt, Grit Koalick, Sebastian Gassel, Christian Sery, Rainer Groh, Markus Wacker. 589-600 [doi]
- Film - System - CommunicationKatrin Vodrázková. 601-609 [doi]
- User Experience Technique in Computer Digital Arts Production: Paper Prototyping Used as Material to Define IntentionalityMarília Lyra Bergamo. 613-621 [doi]
- Cultural Creativity in Experience Design ModelShu-Hsuan Chang, Chi-Hsien Hsu, Rungtai Lin. 622-630 [doi]
- Keeping Creative Writing on Track: Co-designing a Framework to Support Behavior ChangePaul Doney, Rebecca Evans, Marc Fabri. 631-642 [doi]
- Challenges in Designing New Interfaces for Musical ExpressionRodrigo Medeiros, Filipe Calegario, Giordano Cabral, Geber Ramalho. 643-652 [doi]
- Collaboration Space for Creative Knowledge Work - Analysis of Industrial PilotsMika P. Nieminen, Mikael Runonen, Mari Tyllinen, Marko Nieminen. 653-662 [doi]
- Ornamental Images and Their Digital OccurrencesMichael Renner. 663-674 [doi]
- Affording Creativity and New Media PossibilitiesZoie So. 675-685 [doi]
- basil.js - Bridging Mouse and Code Based Design StrategiesLudwig Zeller, Benedikt Groß, Ted Davis. 686-696 [doi]