Abstract is missing.
- Towards Ubiquitous Services Design and Development ApproachAicha Azoui, Djilali Idoughi. 3-14 [doi]
- Exploring Design for Multi-device, Multi-environment and Multimodal Connected ExperiencesHimanshu Bansal, Sai Shruthi Chivukula, Sanjay Ghosh. 15-25 [doi]
- Investigating Low-Cost Wireless Occupancy Sensors for BedsAndreas Braun, Martin Majewski, Reiner Wichert, Arjan Kuijper. 26-34 [doi]
- User Interface Design for Ambient Assisted Living SystemsCaroline A. Byrne, Rem W. Collier, Michael J. O'Grady, Gregory M. P. O'Hare. 35-45 [doi]
- Establishing Guidelines for User Quality of Experience in Ubiquitous SystemsDeógenes Pereira da Silva Junior, Patricia Cristiane de Souza, Cristiano Maciel. 46-57 [doi]
- Towards Big Data Interactive Visualization in Ambient Intelligence EnvironmentsGiannis Drossis, George Margetis, Constantine Stephanidis. 58-68 [doi]
- End-User Development Tools for the Smart Home: A Systematic Literature ReviewDaniela Fogli, Rosa Lanzilotti, Antonio Piccinno. 69-79 [doi]
- The Interaction Design Research About 3D Demo Animation in Smart HomeMinggang Yang, Xiaofan Ma. 80-90 [doi]
- A Formal Model for Context-Aware Semantic Augmented Reality SystemsTamás Matuszka, Attila Kiss 0001, Woontack Woo. 91-102 [doi]
- How to Support the Design of User-Oriented Product-Related ServicesMaura Mengoni, Margherita Peruzzini. 103-110 [doi]
- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in DesignLeila Reinert. 111-121 [doi]
- Data-Driven Smart Home System for Elderly People Based on Web TechnologiesDaeil Seo, Byounghyun Yoo, Heedong Ko. 122-131 [doi]
- A Unified Framework for Remote Collaboration Using Interactive AR Authoring and Hands TrackingJeongmin Yu, Jin-u Jeon, Gabyong Park, Hyung-il Kim, Woontack Woo. 132-141 [doi]
- Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tablets and SmartphonesRachel Zuanon. 142-153 [doi]
- Exploring Machine Learning Object Classification for Interactive Proximity SurfacesAndreas Braun, Michael Alekseew, Arjan Kuijper. 157-167 [doi]
- Machine Learning and Location Fingerprinting to Improve UX in a Ubiquitous ApplicationRainara M. Carvalho, Ismayle S. Santos, Ricardo G. Meira, Paulo A. C. Aguilar, Rossana M. de Castro Andrade. 168-179 [doi]
- Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product ExhibitionLi-Chieh Chen, Po-Ying Chu, Yun-Maw Cheng. 180-190 [doi]
- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized DisplaysHaokan Cheng, Shin Takahashi, Jiro Tanaka. 191-201 [doi]
- 3-Dimensional Face from a Single Face Image with Various ExpressionsYu-Jin Hong, Gi Pyo Nam, Hee-seung Choi, Junghyun Cho, Ig-Jae Kim. 202-209 [doi]
- User-Independent Face Landmark Detection and Tracking for Spatial AR InteractionYoungkyoon Jang, Eunah Jung, Sung-Sil Kim, Jeongmin Yu, Woontack Woo. 210-220 [doi]
- Mid-Air Gestures for Virtual Modeling with Leap MotionJian Cui, Dieter W. Fellner, Arjan Kuijper, Alexei Sourin. 221-230 [doi]
- Fashion Design and Tactile Perception: A Teaching/Learning Methodology to Enable Visually Handicapped People to Identify Textile StructuresGeraldo Coelho Lima Júnior, Rachel Zuanon. 233-244 [doi]
- Towards Effective Interventive Health Applications: On the Problem of User TriggeringTim Dutz, Augusto Garcia, Sandro Hardy, Stefan Göbel, Ralf Steinmetz. 245-256 [doi]
- Body Storytelling and the Performance of Memory: Arts-Based-Research and Human EnhancementMaria Manuela Lopes. 257-269 [doi]
- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart HomesYohan Moon, Ki Joon Kim, Dong-Hee Shin. 270-278 [doi]
- Mental Model Development Using Collaborative 3D Virtual EnvironmentsAli Asghar Nazari Shirehjini, Farideh Solatni Nejad, Gazelle Saniee-Monfared, Azin Semsar, Shervin Shirmohammadi. 279-290 [doi]
- Effects of Playing Mobile Games While DrivingCristian-Cezar Postelnicu, Octavian Mihai Machidon, Florin Girbacia, Gheorghe-Daniel Voinea, Mihai Duguleana. 291-301 [doi]
- Empirical Study of Humor Support in Social Human-Robot InteractionLucile Bechade, Guillaume Dubuisson Duplessis, Laurence Devillers. 305-316 [doi]
- Laughter and Humour as Conversational Mind-Reading DisplaysGary McKeown. 317-328 [doi]
- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?Anton Nijholt. 329-340 [doi]
- Ambient Scripts in Humor and BeyondVictor Raskin. 341-349 [doi]
- Affect and Atmosphere in Controlled Responsive EnvironmentsAndreas Simon, Jan Torpus, Christiane Heibach, Jose Navarro. 350-361 [doi]
- Towards Simulation of Semantic Generation and Detection of Humorous ResponseJulia M. Taylor, Vitaliy L. Rayz. 362-369 [doi]
- Infusing Humor in Unexpected EventsAlessandro Valitutti, Tony Veale. 370-379 [doi]
- When Worlds and Scripts CollideTony Veale. 380-391 [doi]
- On Feasibility of Crowdsourced Mobile Sensing for Smarter City LifeKenro Aihara, Piao Bin, Hajime Imura, Atsuhiro Takasu, Yuzuru Tanaka. 395-404 [doi]
- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and StakeholdersCody Dunne, Carl Skelton, Sara Diamond, Isabel Meirelles, Mauro Martino. 405-416 [doi]
- Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished SocietyKota Gushima, Tatsuya Aikawa, Mizuki Sakamoto, Tatsuo Nakajima. 417-428 [doi]
- Transcendent Telepresence: Tele-Communication Better Than Face to Face InteractionYuki Kinoshita, Masanori Yokoyama, Keita Suzuki, Takayoshi Mochizuki, Tomohiro Yamada, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 429-438 [doi]
- An Improvisation Based Framework for Interactive Urban EnvironmentsKristian Kloeckl. 439-449 [doi]
- Live Sound System with Social Media for Remotely Conducting Wildlife MonitoringHill Hiroki Kobayashi. 450-458 [doi]
- User Participatory Sensing for Disaster Detection and Mitigation in Urban EnvironmentsShin'ichi Konomi, Kazuki Wakasa, Masaki Ito, Kaoru Sezaki. 459-469 [doi]
- The Use of Historical Information to Support Civic CrowdsourcingTomoyo Sasao, Shin'ichi Konomi. 470-481 [doi]
- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative DataAnthony Vanky, Theodore Courtney, Santosh Verma, Carlo Ratti. 482-493 [doi]
- Gamification and Social Dynamics: Insights from a Corporate Cycling CampaignMatthias Wunsch, Agnis Stibe, Alexandra Millonig, Stefan Seer, Ryan C. C. Chin, Katja Schechtner. 494-503 [doi]