Abstract is missing.
- What Changes from Ubiquitous Computing to Internet of Things in Interaction Evaluation?Rossana M. C. Andrade, Rainara M. Carvalho, Italo Linhares de Araújo, Káthia M. Oliveira, Marcio E. F. Maia. 3-21 [doi]
- Evaluating an IoT Application Using Software MeasuresRainara M. Carvalho, Rossana M. C. Andrade, Jefferson Barbosa, Adyson M. Maia, Belmondo A. Junior, Paulo A. C. Aguilar, Carla I. M. Bezerra, Káthia M. Oliveira. 22-33 [doi]
- Service Design Strategy for Social Internet of Things in ChinaJiajia Chen. 34-44 [doi]
- Design for Social Innovation Supported by Social Based TechnologiesTeresa Franqueira, Gonçalo Gomes. 45-60 [doi]
- Social Impact of Enhanced Gaze Presentation Using Head Mounted ProjectionDavid M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas. 61-76 [doi]
- Individuals' Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Post AdoptionYongda Li. 77-92 [doi]
- Usability Evaluation and Redesign of an IoE PortalLúcia Satiko Nomiso, Eduardo Hideki Tanaka, Daniel Augusto Guerra da Costa. 93-104 [doi]
- 'Wizard of Oz' Study for Controlling Living Room LightingJo Olsen, Jeremy Spaulding. 105-119 [doi]
- Heuristics to Evaluate the Usability of Ubiquitous SystemsLarissa C. Rocha, Rossana M. C. Andrade, Andreia L. Sampaio, Valéria Lelli. 120-141 [doi]
- Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large DisplaysPaulo Dias, João Cardoso, Beatriz Quintino Ferreira, Carlos Ferreira, Beatriz Sousa Santos. 145-158 [doi]
- It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture SetsHayati Havlucu, Mehmet Yarkin Ergin, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan. 159-171 [doi]
- MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud ApplicationsMyunghee Lee, Gerard Jounghyun Kim, Jeonghyun Baek. 172-179 [doi]
- Design and Evaluation of Cross-Objects User Interface for Whiteboard InteractionAndol Xiangdong Li, Preben Hansen, Xiaolong Lou, Weidong Geng, Ren Peng. 180-191 [doi]
- Experience Design of Social Interaction for Generation Y Based on Tangible InteractionYan Shi, Yuhui Guo, Zheng Gong, Bing Yang, Leijing Zhou. 192-202 [doi]
- Propositions for a Mid-Air Interactions System Using Leap-Motion for a Collaborative Omnidirectional Immersive EnvironmentRobin Vivian. 203-216 [doi]
- A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced DataKenro Aihara, Piao Bin, Hajime Imura, Atsuhiro Takasu, Yuzuru Tanaka. 219-234 [doi]
- Building a Platform Society Towards Sustainability Based on Internet-of-ThingsHina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima. 235-251 [doi]
- Knowledge-Based Approach to Modeling Urban DynamicsSonja Gievska, Petre Lameski. 252-261 [doi]
- A Service Infrastructure for Human-Centered IoT-Based Smart Built EnvironmentsDenis Gracanin, Mohamed Handosa, Hicham G. Elmongui. 262-274 [doi]
- Food Ordering Service System Design for Chinese Urban Commuters Based on Internet of ThingsXinhui Hong. 275-285 [doi]
- Real-Time Visualization of the Degree of Indoor Congestion with Smartphone-Based Participatory SensingTomoya Kitazato, Kyoichi Ito, Keisuke Umezawa, Masaki Ito, Kaoru Sezaki. 286-301 [doi]
- Radioactive Soundscape ProjectHill Hiroki Kobayashi, Hiromi Kudo. 302-311 [doi]
- Civic Tech and Ambient Data in the Public Realm - Challenges and Opportunities for Learning Cities and Smart CitiesH. Patricia McKenna. 312-331 [doi]
- Intelligent Painting Based on Social Internet of ThingsZhiyong Fu, Jia Lin, Zhi Li, Wenjia Du, Jieye Zhang, Shuxiong Ye. 335-346 [doi]
- Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual EnvironmentsSho Iwasaki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 347-357 [doi]
- Wearable AR Platform for K-Culture Time MachineEunseok Kim, Jungi Kim, Kihong Kim, Seungmo Hong, Jongwon Lee, Nohyoung Park, Hyerim Park, Hayun Kim, Jungwha Kim, Woontack Woo. 358-370 [doi]
- Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical ObjectsTomoyo Sasao, Shin'ichi Konomi. 371-379 [doi]
- The Construction of Art in Virtual Reality and Its EducationJin Sheng. 380-392 [doi]
- Painting Image Classification Using Online Learning AlgorithmBing Yang, Jinliang Yao, Xin Yang, Yan Shi. 393-403 [doi]
- The Study and Application of Smart Art Community Service with "ESPSAS" Internet of Things PlatformJheng-Chun Yang, Su-Chu Hsu. 404-415 [doi]
- Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR EnvironmentJeongmin Yu, Jinwoo Jeon, Jinwoo Park, Gabyong Park, Hyung-il Kim, Woontack Woo. 416-424 [doi]
- A Preliminary Study of Smart Seat Cushion DesignShijian Luo, Yun Wang, Yan Gong, Ge Shu, Na Xiong. 427-443 [doi]
- Human-Sensing: Low Resolution Thermal Array Sensor Data Classification of Location-Based PosturesBruno Pontes, Marcio Cunha, Rafael Pinho, Hugo Fuks. 444-457 [doi]
- Ambient Information Design to Amplify Connections Between New Empty Nest Parents and Their ChildrenZhenyu Cheryl Qian, Yue Ma, Yingjie Chen, Yafeng Niu, Chengqi Xue. 458-471 [doi]
- Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional CommunicationXiaotian Sun, Kiyoshi Tomimatsu. 472-481 [doi]
- Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient BedsRuben van Dijk, Weifeng Liang, Biyong Zhang, Jun Hu. 482-490 [doi]
- Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic ChildrenLie Zhang, Guobin Wang, Jiarui Wu, Wei Wang. 491-501 [doi]
- Using Eye Tracking to Map Behaviors in an Online Course Prototype About EpilepsyAna Teresa Contier, Laila Brito Torres. 505-513 [doi]
- Building Tools for Creative Data Exploration: A Comparative Overview of Data-Driven Design and User-Centered DesignSara Diamond, Steve Szigeti, Ana Jofre. 514-527 [doi]
- The Foundation of the SEE BEYOND Method: Fashion Design and Neuroeducation Applied to the Teaching of the Project Methodology to Students with Congenital and Acquired BlindnessGeraldo Coelho Lima Júnior, Rachel Zuanon. 528-546 [doi]
- Interaction/Cognition in Design: The Red Bull Station's Classroom Case StudyPriscila Trovo, Adriana Valli, Nivia Ferreira, Agda Carvalho. 547-560 [doi]
- A Programming Cutting System to Enhance Productivity with IndividualitiesCheng Yao, Ye Tao, Ting Zhang, Guanyun Wang, Fangtian Ying. 561-571 [doi]
- Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon GoMarvin Andujar, Anton Nijholt, Juan E. Gilbert. 575-586 [doi]
- Virtual Reality Games, Therapeutic Play and Digital HealingMatt Dombrowski, Jaime Dombrowski. 587-596 [doi]
- Emergence in Game Design: Theoretical Aspects and Project's PotentialitiesNivia Ferreira, Priscila Trovo, Sérgio Nesteriuk. 597-611 [doi]
- Augmented Reality Games for Learning: A Literature ReviewJingYa Li, Erik D. Van der Spek, Loe M. G. Feijs, Feng Wang, Jun Hu. 612-626 [doi]
- Humor as an Ostensive Challenge that Displays Mind-Reading AbilityGary McKeown. 627-639 [doi]
- Modelling Playful User Interfaces for Hybrid GamesAnna Priscilla de Albuquerque, Felipe Borba Breyer, Judith Kelner. 640-659 [doi]
- Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts of InterpretationAndrew Smigaj, Boris Kovalerchuk. 660-674 [doi]
- Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified ApplicationsXin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw. 675-683 [doi]
- Making Fun of Failures ComputationallyAlessandro Valitutti. 684-695 [doi]
- I Read the News Today, Oh Boy - Making Metaphors Topical, Timely and Humorously PersonalTony Veale, Hanyang Chen, Guofu Li. 696-709 [doi]