Abstract is missing.
- Immersive Visualization Technologies to Facilitate Multidisciplinary Design EducationJorge D. Camba, José Luis Soler Domínguez, Manuel Contero. 3-11 [doi]
- Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social ChangeAndri Ioannou, Chrystalla Antoniou. 12-21 [doi]
- Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive ExperienceJosep Llorca, Ernesto Redondo, Francesc Valls, David Fonseca, Sergi Villagrasa. 22-33 [doi]
- Gesture Deviation in Interactive Communication - A Cross Cultural Study of Indian Case ExamplesRavi Mokashi Punekar, Sarath Paliyath. 34-45 [doi]
- Brain Tagging: A BCI and HCI Tagging System to Evaluate the Learning ContentsYang Ting Shen, Pei Wen Lu, Xin Mao Chen. 46-54 [doi]
- Analytical Steps for the Validation of a Natural User InterfaceMadlen Wuttke, Sabine Völkel, Peter Ohler, Nicholas H. Müller. 55-63 [doi]
- Monitoring Cognitive Workload in Online Videos Learning Through an EEG-Based Brain-Computer InterfaceYun Zhou, Tao Xu, Yanping Cai, Xiaojun Wu, Bei Dong. 64-73 [doi]
- Lessons Learned from Evaluating an Authoring Tool for Learning ObjectsAndré Luiz de Brandão Damasceno, Carlos de Salles Soares Neto, Simone Diniz Junqueira Barbosa. 77-89 [doi]
- ECoLab: A Cooperative System to Improve Training ProcessesÁngel Fidalgo Blanco, María Luisa Sein-Echaluce, Francisco J. García-Peñalvo. 90-99 [doi]
- A Metamodel Proposal for Developing Learning EcosystemsAlicia García Holgado, Francisco José García Peñalvo. 100-109 [doi]
- Needs Analysis as a Cornerstone in Formation of ICT Competence in Language Teachers Through Specially Tailored In-service Training CourseNadezhda Kabanova, Marina Kogan. 110-123 [doi]
- Design Considerations for Competency Functionality Within a Learning EcosystemIrina Kondratova, Heather Molyneaux, Hélène Fournier. 124-136 [doi]
- Integrated Learning Environment for Blended Oriented Course - 3-Year Feedback on a Skill-Oriented Hybrid StrategyWalter Nuninger. 137-157 [doi]
- The Development of a Mediation Artifact for Representing Teaching Practices: A Study Connecting the Areas of Design and Learning DesignPatrícia B. Scherer Bassani, Igor Escalante Casenote, Eduardo Guilherme Albrecht, Diego Mergener. 158-172 [doi]
- On the Potential of Using Virtual Reality for Teacher EducationKalliopi-Evangelia Stavroulia, Andreas Lanitis. 173-186 [doi]
- Exploring the Impact of Social Learning Networks in M-Learning: A Case Study in a University EnvironmentFisnik Dalipi, Florim Idrizi, Arianit Kurti. 189-198 [doi]
- Improving Concepts of E-Learning by Using ERP Systems for an Interactive Knowledge DiffusionDavid Heim, Marcus Fischer, Axel Winkelmann. 199-215 [doi]
- Using Phenomenography to Understand Cultural Values in FacebookLeantros Kyriakoullis, Panayiotis Zaphiris. 216-236 [doi]
- Exploring the Determinants Affecting the Adoption of Social Web Applications Used in Massive Online Open CoursesTihomir Orehovacki, Snjezana Babic. 237-248 [doi]
- E-safety in Web 2.0 Learning Environments: A Research Synthesis and Implications for Researchers and PractitionersAntigoni Parmaxi, Kostantinos Papadamou, Michael Sirivianos, Makis Stamatelatos. 249-261 [doi]
- Pedagogical Voice in an E-Learning System: Content Expert Versus Content NoviceLincoln Sedlacek, Victor Kostyuk, Matthew J. Labrum, Kevin Mulqueeny, Georgina Petronella, Maisie Wiltshire-Gordon. 262-272 [doi]
- Adaptive and Cooperative Model of Knowledge Management in MOOCsMaría Luisa Sein-Echaluce, Ángel Fidalgo Blanco, Francisco J. García-Peñalvo. 273-284 [doi]
- The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners?Christian M. Stracke. 285-293 [doi]
- E-Learning Supported Martial-Arts-TrainingArmin Vahidi, Nicholas H. Müller. 294-302 [doi]
- Security Beyond Secrecy - Practical Strategies to Address Emerging Cybersecurity Paradoxes Through Professional and Stakeholder Education and Co-management Architectures Designed to Cultivate Community-Situated, Non-technical Structures of Group Synthetic Intelligence (aka "Neighborhood Watch")Scott L. David, Barbara Endicott-Popovsky. 305-323 [doi]
- Learning Together with CSCL Tools in the ClassroomReuma De Groot. 324-339 [doi]
- Outdoor Studying System Using Bluetooth Low Energy Beacon - To Feel Cultural SitesYuko Hiramatsu, Fumihiro Sato, Atsushi Ito, Hiroyuki Hatano, Mie Sato, Yu Watanabe, Akira Sasaki. 340-352 [doi]
- Measuring Usability of the Mobile Learning App for the ChildrenZahid Hussain, Wolfgang Slany, Wajid H. Rizvi, Adeel Riaz, Umair Ramzan. 353-363 [doi]
- An Analysis of the Note-Taking Function of the Audience Response SystemToshikazu Iitaka. 364-374 [doi]
- Measuring User Engagement in Mobile Classroom Response System: A Case StudyTek Yong Lim, Chia Ying Khor, Yin Bee Oon. 375-388 [doi]
- Higher Education Disruption Through IoT and Big Data: A Conceptual ApproachFernando Moreira, Maria João Ferreira, Abílio Cardoso. 389-405 [doi]
- Connectivist, Context-Aware Communication Channels - Peer Finding Algorithm for Distributed Learning NetworksIngolf Waßmann, Ebram Sherif. 406-419 [doi]
- CodeAdventure: An Adventure Game for Computer Science EducationPanayiotis Andreou, George Nicou, Irene Polycarpou, Panagiotis Germanakos, Nearchos Paspallis. 423-432 [doi]
- Using Mental Models to Design for Learning: Lessons from Game DevelopmentAleshia Hayes. 433-442 [doi]
- Strategic Design: Breaking Mental Models Initiates Learning in Video GamesJay Dee Johns III. 443-461 [doi]
- Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and BehaviorErin Lew, Jevrin Alviando, EunSook Kwon, Jorge D. Camba. 462-473 [doi]
- Gamification Methods in Higher EducationLila A. Loos, Martha E. Crosby. 474-486 [doi]
- Subliminal Learning. What Do Games Teach Us?Vicente A. Quesada Mora, Francisco José Gallego-Durán, Rafael Molina-Carmona, Faraón Llorens-Largo. 487-501 [doi]