Abstract is missing.
- SliT: Character Input System Using Slide-in and Tap for SmartwatchesKohei Akita, Toshimitsu Tanaka, Yuji Sagawa. 3-16 [doi]
- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media KiosksT. K. Philip Hwang, Pin-Chieh Kuo, Guan-Jun Ding, Ting-Ju Kuo, Ting-Huan Ko, Po-Chi Weng. 17-30 [doi]
- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen DevicesAkira Ishii, Hiroyuki Hakoda, Buntarou Shizuki. 31-42 [doi]
- A New Japanese Input Method for Virtual Reality ApplicationsKosuke Komiya, Tatsuo Nakajima. 43-55 [doi]
- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR DevicesTae-Ho Lee, Hyuk-Jae Lee. 56-67 [doi]
- Ex-Space: Expanded Space Key by Sliding Thumb on Home PositionKodai Sekimori, Yusuke Yamasaki, Yuki Takagi, Kazuma Murata, Buntarou Shizuki, Shin Takahashi. 68-78 [doi]
- Character Input by Gesture Performed with Grasping Both Ends of Tablet PCToshimitsu Tanaka, Takuya Mano, Yuuya Tanaka, Kohei Akita, Yuji Sagawa. 79-91 [doi]
- Entry and Selection Methods for Specifying Dates in Mobile ContextA. Kürsad Türkcan, Pinar Onay Durdu. 92-100 [doi]
- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University LifeMassimiliano Dibitonto, Katarzyna Leszczynska, Federica Tazzi, Carlo Maria Medaglia. 103-116 [doi]
- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous VehicleYuemeng Du, Jingyan Qin, Shujing Zhang, Sha Cao, Jinhua Dou. 117-132 [doi]
- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 AdultsWen-jun Hou, Xiao-lin Chen. 133-151 [doi]
- An Adaptive Speech Interface for Assistance in Maintenance and Changeover ProceduresFrieder Loch, Julia N. Czerniak, Valeria Villani, Lorenzo Sabattini, Cesare Fantuzzi, Alexander Mertens, Birgit Vogel-Heuser. 152-163 [doi]
- Comparing Cascaded LSTM Architectures for Generating Head Motion from Speech in Task-Oriented DialogsDuc Canh Nguyen, Gérard Bailly, Frédéric Elisei. 164-175 [doi]
- Acoustic Feature Comparison for Different Speaking RatesAbdolreza Sabzi Shahrebabaki, Ali Shariq Imran, Negar Olfati, Torbjørn Svendsen. 176-189 [doi]
- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective RecognitionNing Tang, Zhanxun Dong, Lu Liu. 190-199 [doi]
- Lucida: Enhancing the Creation of Photography Through Semantic, Sympathetic, Augmented, Voice Agent InteractionBrad Wrobleski, Alexander Ivanov, Eric Eidelberg, Katayoon Etemad, Denis Gadbois, Christian Jacob. 200-216 [doi]
- Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture InteractionMinghao Cai, Soh Masuko, Jiro Tanaka. 219-232 [doi]
- Evaluating Tap-and-Drag: A Single-Handed Zooming MethodManoel Farhad, I. Scott MacKenzie. 233-246 [doi]
- Developing Female Clothing Coordination Generation System Using Eye Tracking InformationMinatsu Fujisaki, Hiroshi Takenouchi, Masataka Tokumaru. 247-257 [doi]
- Analyzing Gaze Behavior Prior to Interacting with a Multimedia Interface in a CarBastian Hinterleitner, Thomas Hammer, Stefan Mayer, Frederik Naujoks, Nadja Schömig. 258-268 [doi]
- Intuitive 3D Model Prototyping with Leap Motion and Microsoft HoloLensPoonsiri Jailungka, Siam Charoenseang. 269-284 [doi]
- A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer InteractionY. A. Joarder, Md Bipul Hossain, Md Jashim Uddin, Md Zahidul Islam. 285-296 [doi]
- A Mobile Command Input Through Vowel Lip Shape RecognitionYuto Koguchi, Kazuya Oharada, Yuki Takagi, Yoshiki Sawada, Buntarou Shizuki, Shin Takahashi. 297-305 [doi]
- Daily Activity Recognition Based on Acceleration of Both WristsJunyan Li, Takeshi Umezawa, Noritaka Osawa. 306-320 [doi]
- Orientation Correction for a 3D Hand Motion Tracking Interface Using Inertial Measurement UnitsNonnarit O.-Larnnithipong, Armando Barreto, Sudarat Tangnimitchok, Neeranut Ratchatanantakit. 321-333 [doi]
- A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration SensorKazuya Oharada, Buntarou Shizuki, Shin Takahashi. 334-343 [doi]
- Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?Hikaru Saito, Yoshiki Maki, Shunki Tsuchiya, Satoshi Nakamura. 344-354 [doi]
- Exploration of Behavioral Markers to Support Adaptive LearningAdam Wearne, Robert E. Wray. 355-365 [doi]
- The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation GesturesWenyuan Yu, Ye Liu, Xiaolan Fu. 366-379 [doi]
- Non-invasive Gaze Direction Estimation from Head Orientation for Human-Machine InteractionZhi Zheng, Yuguang Wang, Jaclyn Barnes, Xingliang Li, Chung Hyuk Park, Myounghoon Jeon. 380-389 [doi]
- TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile GamesMahdieh Abbaszadegan, Sohrab Yaghoubi, I. Scott MacKenzie. 393-405 [doi]
- Gamification Framework: Using Lexical Approach on Social Media Application Online ReviewsAbdullah Azhari, Xiaowen Fang. 406-424 [doi]
- Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and BehaviorsKenneth Clark, Lusene Donzo, Joon-Suk Lee. 425-434 [doi]
- Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess PlayersKhaldoon Dhou. 435-446 [doi]
- Application of Gamification to Website Design for the Improvement of Effective CommunicationHsiu Ching Laura Hsieh. 447-459 [doi]
- A Framework for the Assessment of Enjoyment in Video GamesElizabeth A. Matthews, Geoffrey B. Matthews, Juan E. Gilbert. 460-476 [doi]
- An Interactive Cat Toy Interfacing Owner PC OperationsRina Sasaki, Yu Suzuki. 477-487 [doi]
- Improving Quality of Interaction with the Mobility Services Through the Gamification ApproachValentina Volpi, Giovanni Andrea Parente, Guido Pifferi, Antonio Opromolla, Carlo Maria Medaglia. 488-502 [doi]
- How to Extend Life Cycle of an Online Game?Fan Zhao, Yuchen Gui, Eugene Hoyt. 503-512 [doi]