Abstract is missing.
- A Framework of Experiential Service Design in Creative TourismShu Hua Chang, Rungtai Lin. 3-16 [doi]
- Museum and Cultural Products Co-creation Brand Value - Taking the Innovative Cultural Products of Ningbo Port Museum as an ExampleChing-Wen Chang. 17-32 [doi]
- Communication Between Artist and Audience: A Case Study of Creation JourneyYajuan Gao, Jiede Wu, Sandy Lee, Rungtai Lin. 33-44 [doi]
- Analysis of Cover Design Styles of Magazines - Taking THE SHORT STORY MAGAZINE (1910-1932) as an ExampleJianping Huang, Si Chen, Jiede Wu, Rungtai Lin. 45-59 [doi]
- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural ProductsBo Li, Chao Ma, Xingyi Zhong, Ting Han. 60-70 [doi]
- The Display of Intangible Cultural Landscape Based on the Concept of Eco-MuseumJiayi Liu, Ruiguang Tan. 71-79 [doi]
- What Makes for Successful Game Storytelling in Different Countries? A Comparison Between Japan, Korea and ChinaBingcheng Wang, Yun Gong, Pei-Luen Patrick Rau. 80-90 [doi]
- Research on Creation Architecture of Opera CartoonsJiede Wu, Jianping Huang, Rungtai Lin. 91-106 [doi]
- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the DriverChiju Chao, Xue He, Zhiyong Fu. 109-121 [doi]
- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement MethodZhiyong Fu, LingChyi Chan. 122-134 [doi]
- User Experience in Older Adults Using Tablets for Neuropsicological Tests in Mexico CityErika Hernández-Rubio, Amilcar Meneses Viveros, Laura Muñoz Salazar. 135-149 [doi]
- Parallel Orientation Assistant, a Vehicle System Based on Voice Interaction and Multi-screen InteractionNan Jiang, Zhiyong Fu. 150-158 [doi]
- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The Application of a VR Headset in Elderly CareXiaojun Lai, Xin Lei, Xuanwei Chen, Pei-Luen Patrick Rau. 159-172 [doi]
- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How"Dong Yeong Lee, Jee Yeon Ha. 173-185 [doi]
- Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport ExperienceYuanjun Li, Andrew May, Sharon Cook. 186-206 [doi]
- Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai ChinaMinqing Ni, Tiziano Cattaneo. 207-222 [doi]
- "We Are Actively Reaching Out to Different Organizations and Folks to Come in": Collective Design of the Vancouver Tool Library ProjectXiaolan Wang, Ron Wakkary. 223-240 [doi]
- Urban Interaction Design Supports Modular Design Practice for Urban Public SpaceHuan Wang, Ming Yan, Han Xie, Zhiyong Fu. 241-254 [doi]
- City Change Maker: A Design Innovation Workshop on Social ImpactQing Xia, Zhiyong Fu. 255-269 [doi]
- A Comparison of Critical Time Interval Between Young and Old SubjectsHongbo Zhang. 270-278 [doi]
- QianLi: A Modular System for Connecting Distant Family Members Through Tacit InteractionZhibin Zhou, Hao Jiang, Chang-yuan Yang, Jinglan Yang, Yong Yi Wendy Loy, Lingyun Sun. 279-293 [doi]
- The Vibrotactile Experience of the HOME Button on SmartphonesJie Cai, Yan Ge, Xianghong Sun, Yubo Zhang, Yanfang Liu. 297-308 [doi]
- A Study of Japan's Welfare Beauty Service from Cultural Creative's PerspectiveChin-Lon Lin, Hui-Yun Yen, Chun-Liang Chen. 309-324 [doi]
- What Do Users like About Smart Bottle? Insights for DesignersZhuo Poh, Chun Yong Chong, Pei-Lee Teh, Saramma Joseph, Shaun Lee Wen Huey, Narayanan Ramakrishnan, Rajendran Parthiban. 325-336 [doi]
- Business Practice of Service Design in New Retail Era in ChinaZhan Su, Li Cui. 337-353 [doi]
- Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-Based Feedback on Smart SpeakersYanyan Sun, Ting Wang, Xiang Ge, Jianping Qi, Min Zhao, Liming Zou, Dan Li, Shiyan Li, Daisong Guan. 354-369 [doi]
- A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night MarketYikang Sun, Szuyao Lin. 370-381 [doi]
- Elderly-Oriented Design for the Instrument Panel and Central Console of Intelligent PassengercarsHao Yang, Ying Zhao, Sida Hou. 382-393 [doi]
- Luxury Industry's Chinese User Experience DesignWei Yu, Wenxue Zhai. 394-403 [doi]
- A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign CountryYue Yuan. 404-420 [doi]
- Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal SatisfactionAndong Zhang, Pei-Luen Patrick Rau, Zhaoyi Ma, Qin Gao, Lili Dong. 421-431 [doi]
- How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze AnalysisKoh Kakusho, Fumiaki Takase, Masayuki Murakami, Wei-Jane Lin, Hsiu-Ping Yueh. 435-445 [doi]
- The Classification of Different Situations in a Lecture Based on Students' Observed PosturesYuki Kotakehara, Koh Kakusho, Satoshi Nishiguchi, Masaaki Iiyama, Masayuki Murakami. 446-457 [doi]
- Design of an Online Education Evaluation System Based on Multimodal Data of LearnersQijia Peng, Nan Qie, Liang Yuan, Yue Chen, Qin Gao. 458-468 [doi]
- Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All AgesKaori Tamura, Min Lu, Shin'ichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi, Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada, Jingyun Wang, Masanori Yamada, Yuki Yamada. 469-481 [doi]
- Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious GamesJui-ying Wang, Weijane Lin, Hsiu-Ping Yueh. 482-491 [doi]
- Virtual Simulation Based Intercultural LearningGuangwei Zhang. 492-504 [doi]