Abstract is missing.
- Point of View When Designing Around BehaviorJulieta Aguilera. 3-13 [doi]
- Gameotics: A Game Analysis Method Based on SemioticsDaniel Paz de Araujo, Hermes Renato Hildebrand. 14-22 [doi]
- Art as a Living InterfacePeter Beyls. 23-33 [doi]
- New Requirements for User Experience on Non-legacy Contemporary Design of Traditional Handicraft SkillsYu Chen. 34-46 [doi]
- Cyborg Maintenance: Design, Breakdown, and InclusionJoshua Earle. 47-55 [doi]
- Application Research of Chinese Traditional Medicine Health Concept in Indoor Environment DesignMing He. 56-69 [doi]
- Human-Computer Interaction Design in Animation IndustryXueying Niu. 70-83 [doi]
- Exploring the Dynamic Aesthetics of Interaction DesignPatricia Search. 84-97 [doi]
- User Experience and Social Influence: A New Perspective for UX TheoryJan Van Der Linden, Franck Amadieu, Emilie Vayre, Cécile van de Leemput. 98-112 [doi]
- Anticipating Ethical Issues When Designing Services that Employ Personal DataLaura Varisco, Milica Pavlovic, Margherita Pillan. 113-131 [doi]
- Research on Application of Interaction Design in Landscape DesignYanlin Liu. 132-145 [doi]
- Sketch Notes, a Non-traditional Way for User Researchers to Take NotesMaliheh Aghanasiri, Grace Phang. 149-162 [doi]
- A User-Centered Framework for the Design of Usable ATM InterfacesJoel Aguirre, Arturo Moquillaza, Freddy Paz. 163-178 [doi]
- Design Thinking and Scrum in Software Requirements Elicitation: A Case StudyRafael dos Santos Braz, José Reinaldo Merlin, Daniela de Freitas Guilhermino Trindade, Carlos Eduardo Ribeiro, Ederson Marcos Sgarbi, Fabio de Sordi Junior. 179-194 [doi]
- User Interface Prototyping Toolkit (UIPT)Bryan L. Croft, Jeffrey D. Clarkson, Eric VonColln. 195-207 [doi]
- Effectiveness and Cost-Benefit Ratio of Weekly User Group SessionsHelmut Degen, Gustavo Guillen, Holger Schmidt. 208-221 [doi]
- A Data-Driven Design Framework for Customer Service ChatbotShinhee Hwang, Beomjun Kim, Keeheon Lee. 222-236 [doi]
- How to Co-design with Citizens for Successful Living Lab?Masayuki Ihara, Mizue Hayashi, Fumiya Akasaka, Atsunobu Kimura, Hiroshi Watanabe. 237-252 [doi]
- Methods for Designing Systems with Benefits of InconvenienceHiroshi Kawakami, Toshihiro Hiraoka. 253-263 [doi]
- Design Research for Disability: A Case of Airport Service DesignYi Liu, Ya Lei Li. 264-278 [doi]
- Interface Design Aesthetics of Interaction DesignYan Liu, Qiong Zhang. 279-290 [doi]
- Design Thinking Versus Design Sprint: A Comparative StudyCarlos Magno Mendonça de Sá Araújo, Ivon Miranda Santos, Edna Dias Canedo, Aletéia Patrícia Favacho de Araújo. 291-306 [doi]
- Game Design Model for Educational History VideogamesRicardo Navarro Fernandez, Sergio Martinez Palomino, Vanessa Vega Velarde, Claudia María Del Pilar Zapata Del Río, Victor Chiroque Landayeta. 307-323 [doi]
- Interaction Design of the Family Agent Based on the CMR-FBS ModelJingyan Qin, Wenhao Zhang, Zhibo Chen 0001, Daisong Guan, Moli Zhou, Shiyan Li. 324-334 [doi]
- Mind Maps in Requirements Engineering: A Systematic MappingEder Quispe Vilchez, José A. Pow-Sang Portillo. 335-350 [doi]
- Research on the Design Principles for Intelligent ProductsJiarui Wang, Yan Yan, Liqun Zhang. 351-367 [doi]
- Research on the Development of Contemporary Design Intelligence Driven by Neural Network TechnologyYan Yan, Jiarui Wang, Chen Tang, Liqun Zhang. 368-381 [doi]
- Creating Enhanced User Experience Through Persona and Interactive Design: A Case of Designing a Motion Sensing GameGui Zhang. 382-394 [doi]
- Extending the Concept of User Satisfaction from Customer ExperienceAndrés F. Aguirre, Ángela Villareal-Freire, Jaime Díaz, Rosa Gil, César A. Collazos. 397-407 [doi]
- Evaluating the User Experience: A Study on Children's Interaction with Socio-enactive Artifacts in a Hospital ContextCamilla V. L. T. Brennand, Celso A. R. L. Brennand, Vanessa Regina Margareth Lima Maike, José Valderlei da Silva, M. Cecília C. Baranauskas. 408-422 [doi]
- Elderly Users and Their Main Challenges Usability with Mobile Applications: A Systematic ReviewLesly Elguera Paez, Claudia María Del Pilar Zapata Del Río. 423-438 [doi]
- A New Method of Smartphone Appearance Evaluation Based on Kansei EngineeringWenjun Hou, Zhiyang Jiang, Xiaohong Liao. 439-449 [doi]
- User Experience Classification Based on Emotional Satisfaction MechanismJingpeng Jia, Xueyan Dong. 450-459 [doi]
- The Role of Gamer Identity on Digital Gaming OutcomesLinda K. Kaye. 460-465 [doi]
- Experience Design for University Students' Domestic Waste Management Based on Usability AnalysisQin Luo, Ruiqiu Zhang, Zhen Liu. 466-477 [doi]
- User-Centered Survey Design: Considering Group Membership Effects on Survey ResponsesKelly C. Roth, Dania Bilal. 478-491 [doi]
- An Approach to Analysis of Physiological Responses to Stimulus - From Electrodermal Activity to Combined Physiological ResponsesReza Tasooji, Nicole Buckingham, Denis Gracanin, R. Benjamin Knapp. 492-509 [doi]
- Affective Computational InterfacesSuzete Venturelli, Artur Cabral Reis, Gabriela Mutti, Nycacia Delmondes Florindo, Prahlada Hargreaves, Rodolfo Ward, Tainá Luize Martins. 510-520 [doi]
- EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce ContextÁngela Villareal-Freire, Andrés F. Aguirre, Jaime Díaz, César A. Collazos. 521-532 [doi]
- Research on Production Form Attractiveness Factors Based on Users' Emotional NeedsTianxiong Wang, Meiyu Zhou. 533-546 [doi]
- The Application of "Emotion Retrospection" in the Design of Museum Cultural Creative ProductsLiu Yang, Wei Yu, Sijia Jiang, Siyu Jia. 547-556 [doi]
- Analysis of One-Person Households Who Is Young's Characteristics in Combination with Social Experience from the Perspectives of Interaction Process in Product Use, Social Situation and Public SpaceTongtong Zhao, Zhen Liu. 557-576 [doi]
- A Study of Emotional Communication of Emoticon Based on Russell's Circumplex Model of AffectKe Zhong, Tianwei Qiao, Liqun Zhang. 577-596 [doi]
- Research on Design Style of Cartoon Medical Science Interface Based on Kansei EngineeringLi Zhu, Chunxiao Li, Zhijuan Zhu. 597-606 [doi]