Abstract is missing.
- The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game GenresAtousa Assadi, Sasha Elbaz, Najmeh Khalili-Mahani. 3-22 [doi]
- Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the ElderlyChien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami. 23-37 [doi]
- Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a TouchscreenChristian Eichhorn 0002, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker. 38-57 [doi]
- Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and CarersPaula Gardner, Stephen Surlin, Adekunle Akinyemi, Jessica Rauchberg, Caitlin McArthur, Yujiao Hao, Rong Zheng, Alexandra Papaioannou. 58-77 [doi]
- NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance TrainingEmiran Kaisar, Ren Bo Ding, Ting Han, Shi Qiu. 78-89 [doi]
- MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in RehabilitationXin Li, Ting Han, Enjia Zhang, Wen Shao, Liang Li, Chenye Wu. 90-105 [doi]
- Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go PlayersJesse Nery Filho, Ana Isabel Veloso. 106-123 [doi]
- Fostering Senior Community-Based Cyclotourism Using Transmedia: A ProposalCláudia Ortet, Ana Isabel Veloso, Liliana Vale Costa. 124-134 [doi]
- A Goal Oriented Storytelling Model for Improvement of Health Game Experiences Among Older AdultsZhengxiang Pan, Hao Zhang, Yaming Zhang, Cyril Leung, Chunyan Miao. 135-152 [doi]
- A Brief Study on Excessive Online Game Playing Among Older AdultsHaijing Tang, Qin Gao. 153-163 [doi]
- ZhiTu: A Smartphone Photo Managing Application for the ElderlyMei Yang, Qin Gao, Qiang Liu. 164-175 [doi]
- Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis MethodTongyao Yuan, Yongyan Guo. 176-190 [doi]
- DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with StakeholdersMartin Burghart, Julie Lorraine O'Sullivan, Robert Spang, Jan-Niklas Voigt-Antons. 193-209 [doi]
- A Compact Automated Tablet Dispensing & Packaging System for Community Healthcare Facilities to Provide Unit Dose Repackaging ServiceYiming Chen, Zhenyu Gu. 210-222 [doi]
- A Conceptual Design and Research of Automatic Blood Sampling DeviceRan Chen, Jing Luo, Yan Luximon. 223-233 [doi]
- Visualizing Wellness: The Myant Skiin System Connected Life AppSara Diamond, Ajaz Hussain, Renn Scott, Rittika Basu, Shunrong Cao, Manisha Laroia, Veda Adnani. 234-250 [doi]
- Cognitive, Mental and Social Benefits of Online Non-native Language Programs for Healthy Older PeopleBlanka Klimová. 251-259 [doi]
- A Human-Machine Interaction Solution for Household Medical Furniture DesignYunhui Li, Jing Luo, Qianqian Jing, Yan Luximon. 260-276 [doi]
- System Architecture and User Interface Design for a Human-Machine Interaction System for Dementia InterventionMiroslava Migovich, Ritam Ghosh, Nibraas Khan, Judith A. Tate, Lorraine C. Mion, Nilanjan Sarkar. 277-292 [doi]
- LifeSenior - A Health Monitoring IoT System Based on Deep Learning ArchitectureMaicon Diogo Much, César A. M. Marcon, Fabiano Hessel, Alfredo Cataldo Neto. 293-306 [doi]
- Prediction of Sleep Quality in Live-Alone Diabetic Seniors Using Unobtrusive In-Home SensorsBarry Nuqoba, Hwee Pink Tan. 307-321 [doi]
- Development of Smartphone Based Personal Health Tracking System for Older PeopleXuan Wang, Qin Gao. 322-334 [doi]
- A Novel Mobile Application for Medication Adherence Supervision Based on AR and OpenCV Designed for Elderly PatientsSonglin Yang, Xiaoping Pang, Xingxi He. 335-347 [doi]
- Elderly Sleep Support Agent Using Physical Contact Presence by Visual and Tactile PresentationYaze Zhang, Xin Wan, Tomoko Yonezawa. 348-362 [doi]
- Technology, Gender and COVID-19. Analysis of Perceived Health in Adults and Older PeopleVanessa Zorrilla-Muñoz, María Silveria Agulló-Tomás, Maria João Forjaz, Eduardo Fernandez, Carmen Rodriguez-Blazquez, Alba Ayala, Gloria Fernandez-Mayoralas. 363-379 [doi]
- MR System to Promote Social Participation of People Who Have Difficulty Going OutYanjiao Ao, Masayuki Kanbara, Yuichiro Fujimoto, Hirokazu Kato. 383-402 [doi]
- A Synthetic Elderly Companion Named LoisRon Fulbright. 403-417 [doi]
- Topic-Shift Characteristics of Japanese Casual Conversations Between Elderlies and Between YouthsYoutaro Iida, Yumi Wakita. 418-427 [doi]
- An Expert Interview Study of IoT Wearable Technologies for an Aging Population from Product, Data, and Society DimensionsSheng-Hung Lee, Ziyuan Zhu, Chaiwoo Lee, Fabio Duarte, Joseph F. Coughlin. 428-437 [doi]
- Towards Representation of Daily Living Activities by Reusing ICF CategoriesSatoshi Nishimura, Ken Fukuda. 438-450 [doi]
- COVID-19 Impact of Virtual Communication During Social Isolation on Bulgarian SocietyLilia Raycheva, Nadezhda Miteva, Neli Velinova, Mariyan Tomov. 451-464 [doi]
- Effect of Different Secondary Tasks Types on the Driving Safety of Older DriversJinjun Xia, Yi Liu, Yingjie Wang, Na Xu. 465-477 [doi]
- Data Cleaning of Binary Sensor Events in Activity Recognition by Cluster-Based MethodsChunyang Zhao, Xia Que, Yue Yin, Xiaoman Xing, Jiaoyun Yang, Ning An. 478-495 [doi]