Abstract is missing.
- Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic ReviewAhlem Assila, Amira Dhouib, Ziad Monla, Mourad Zghal. 3-19 [doi]
- Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using Immersive EnvironmentsRajiv Khadka, Mahesh Acharya, Daniel LaBrier, Mustafa Mashal. 20-33 [doi]
- Photographic Composition Guide for Photo Acquisition on Augmented Reality GlassesWonwoo Lee, Jaewoong Lee, Deokho Kim, Gunill Lee, Byeongwook Yoo, Hwangpil Park, Sunghoon Yim, Taehyuk Kwon, Jiwon Jeong. 34-44 [doi]
- Method to Create a Metaverse Using Smartphone DataDaehee Park, Jeong-Min Kim, Jingi Jung, Saemi Choi. 45-57 [doi]
- Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of ContentJose Luis Rubio-Tamayo, Manuel Gértrudix, Mario Barro. 58-73 [doi]
- Multi-user Multi-platform xR Collaboration: System and EvaluationJohannes Tümler, Alp Toprak, Baixuan Yan. 74-93 [doi]
- Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended RealityPowen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda. 94-112 [doi]
- Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended RealityPowen Yao, Zhankai Ye, Michael Zyda. 113-130 [doi]
- Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory SettingsPowen Yao, Shitong Shen, Michael Zyda. 131-149 [doi]
- Effect of Personality Traits and Stressor Inducers on Users' Cognitive Load During Interactions with VR EnvironmentsAaron Cecil-Xavier, Avinash Gupta, Shelia Kennison, Miguel Pirela-Cruz. 153-164 [doi]
- The Development and Validation of an Augmented and Mixed Reality Usability Heuristic ChecklistJessyca L. Derby, Barbara S. Chaparro. 165-182 [doi]
- A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real EnvironmentsMarkus Jelonek, Lukas Trost, Thomas Herrmann. 183-198 [doi]
- Assessing User Experience of Text Readability with Eye Tracking in Virtual RealityTanja Kojic, Maurizio Vergari, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 199-211 [doi]
- Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for EveryoneMatthew D. Marraffino, Cheryl I. Johnson, Allison E. Garibaldi. 212-223 [doi]
- Is Off-the-Shelf VR Software Ready for Medical Teaching?Angela Odame, Johannes Tümler. 224-237 [doi]
- Ease of Use and Preferences Across Virtual Reality DisplaysLisa Rebenitsch, Delaina Engle, Gabrielle Strouse, Isaac Egermier, Manasi Paste, Morgan Vagts. 238-260 [doi]
- Objective Quantification of Circular Vection in Immersive EnvironmentsDebadutta Subudhi, P. Balaji, Manivannan Muniyandi. 261-274 [doi]
- Are You There? A Study on Measuring Presence in Immersive Virtual RealityReiya Tamaki, Tatsuo Nakajima. 275-288 [doi]
- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld ControllersAdrian Heinrich Hoppe, Florian van de Camp, Rainer Stiefelhagen. 291-305 [doi]
- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) ExperienceAasim Khurshid, Ricardo Grunitzki, Roberto Giordano Estrada Leyva, Fabiano Marinho, Bruno Matthaus Maia Souto Orlando. 306-316 [doi]
- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality RegistrationTonia Mielke, Fabian Joeres, Christian Hansen 0001. 317-328 [doi]
- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric ViewHwangpil Park, Deokho Kim, Sunghoon Yim, Taehyuk Kwon, Jiwon Jeong, Wonwoo Lee, Jaewoong Lee, Byeongwook Yoo, Gunill Lee. 329-337 [doi]
- Real-Time Bimanual Interaction Across Virtual WorkspacesChao Peng, Yangzi Dong, Lizhou Cao. 338-356 [doi]
- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2Emily Rickel, Kelly Harris, Erika Mandile, Anthony Pagliari, Jessyca L. Derby, Barbara S. Chaparro. 357-368 [doi]
- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual RealityAlexander Schäfer, Gerd Reis, Didier Stricker. 369-378 [doi]
- Flick Typing: A New VR Text Input System Based on Space GesturesTian Yang, Powen Yao, Michael Zyda. 379-392 [doi]
- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VRVanessa Cui, Thomas Hughes-Roberts, Nick White. 395-409 [doi]
- Designing Virtual Environments for Smoking Cessation: A Preliminary InvestigationElham Ebrahimi, Dana Hajj, Matthew Jarrett, Anastasiya Ferrell, Linda Haddad, Marc Chelala. 410-422 [doi]
- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic ReviewPatrick Guilbaud, Carrie Sanders, Michael J. Hirsch, T. Christa Guilbaud. 423-442 [doi]
- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New ParadigmJosé Gutiérrez-Maldonado, Mar Clua i Sánchez, Bruno Porras-Garcia, Marta Ferrer-García, Eduardo Serrano, Marta Carulla-Roig, Franck Meschberger-Annweiler, Mariarca Ascione. 443-454 [doi]
- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR ExhibitionsYang-Jing Huang, Han Han. 455-464 [doi]
- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social InteractionLasse Juel Larsen, Troels Deibjerg Kristensen, Bo Kampmann Walther, Gunver Majgaard. 465-484 [doi]
- Development of an Invisible Human Experience System Using Diminished RealityMaho Sasaki, Hirotake Ishii, Kimi Ueda, Hiroshi Shimoda. 485-494 [doi]
- Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design PrinciplesSyed Hammad Hussain Shah, Ibrahim A. Hameed, Anniken Susanne Th. Karlsen, Mads Solberg. 495-504 [doi]
- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR MoviesLingxuan Zhang, Feng Liu. 505-518 [doi]