Abstract is missing.
- UI Design Recommendations for Multimodal XR Interfaces Using a Collaborative SystemSarah Garcia, Marvin Andujar. 3-14 [doi]
- Modular 3D Interface Design for Accessible VR ApplicationsCorrie Green, Yang Jiang, John Isaacs. 15-32 [doi]
- Development and Discussion of an Authentic Game to Develop Cleaning SkillsTakayuki Kosaka, Mari Kosaka. 33-42 [doi]
- Gender Stereotypes in Interaction Design. Render Me - Augmented Reality Masks to Inhabit the MetaverseInês Matos Tuna, Sónia Rafael, Victor M. Almeida, Ana O. Henriques. 43-57 [doi]
- A Metaverse Interactive Experience Space Based on Oriental Prayer CultureJiawei Ou, Jing Luo, Yiyong Zeng, Jiajun Huang, Jun Zou, Pei Cheng. 58-71 [doi]
- Physiological Data Placement Recommendations for VR Sport ApplicationsDirk Queck, Iannis Albert, Georg Volkmar, Rainer Malaka, Marc Herrlich. 72-85 [doi]
- Iterative Design of an Immersive Analytics Environment Based on Frame of ReferenceDisha Sardana, Nikitha Donekal Chandrashekar, Denis Gracanin, Kresimir Matkovic, Gregory Earle. 86-100 [doi]
- A VR Office Applying Modern Search and Filter Concepts for Knowledge WorkersFanny Weidner, Laurenz Bischoff, Johannes Bätz, Robin Schöppach, Peter Meineke, Kevin Kambach, Jannick Mitsch, Andreas Motuzov, Martin Mieth, Andreas Schulz, Melissa Weidlich-Rau, Christian Roschke, Matthias Vodel, Alexander Kühn, Tobias Czauderna, Daniel Müssig, Manuel Heinzig, Jörg Lässig, Marc Ritter. 101-113 [doi]
- A Bibliometric-Based Study of Virtual Reality User Interface DesignYang Xu, Honghai Zhang. 114-129 [doi]
- Teamwork in Software Development and What Personality Has to Do with It - An OverviewPhilipp M. Zähl, Sabine Theis, Martin R. Wolf, Klemens Koehler. 130-153 [doi]
- Enhanced Scene Interpretation and Perception Through 3D Virtual Thermal ImagingVlassis Fotis, Ioannis Romanelis, Sokratis Zouras, Athina Kokonozi, Konstantinos Moustakas. 157-167 [doi]
- Interactive Avatar Creation System from Learned Attributes for Virtual RealityTomohiro Hibino, Haoran Xie 0002, Kazunori Miyata. 168-181 [doi]
- A Study on Color Schemes for Nostalgic IllustrationsRyuta Motegi, Kai Lenz, Kunio Kondo. 182-191 [doi]
- An Approach for Visual Realism Complexity Classification of 3D Models in Virtual and Augmented RealityRahel Schmied-Kowarzik, Pia Reisewitz, Lina Kaschub, Rebecca Rodeck, Gerko Wende. 192-202 [doi]
- Bow Device for Accurate Reproduction of Archery in xR EnvironmentMasasuke Yasumoto. 203-214 [doi]
- Realtime-3D Interactive Content Creation for Multi-platform Distribution: A 3D Interactive Content Creation User StudyGareth W. Young, Grace Dinan, Aljosa Smolic. 215-229 [doi]
- Inner Voices: Reflexive Augmented ListeningAndreas Kratky, Juri Hwang. 233-252 [doi]
- Pseudo-haptic Feedback Design for Virtual Activities in Human Computer InterfaceDong-Seop Lee, Keuncheol Lee, Hak Jung Kim, Suyong Kim. 253-265 [doi]
- Effect of Repulsive Positions on Haptic Feedback on Using a String-Based Device Virtual Objects Without a Real ToolKairyu Mori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi. 266-277 [doi]
- A Head Mounted Display Attachment Olfactory Display to Offer Multimodal Sensory Information for Advertisements in MetaverseNoriko Takimoto, Koichi Onuki, Yohei Seta, Yuichi Bannai, Motofumi Hattori. 278-294 [doi]
- A Humanoid Saxophone-Playing Robot Based on Instrument-Centered Design - Sound Improvement with Fingers Using Hybrid Soft MaterialsJun Uchiyama, Tomoyuki Hashimoto, Hina Ohta, Jia-Yeu Lin, Sarah Cosentino, Atsuo Takanishi. 295-306 [doi]
- Multimodality: Exploring Sensibility and Sense-Making Beyond the MetaverseGareth W. Young, Oliver Dawkins. 307-322 [doi]
- Detecting Swarm Degradation: Measuring Human and Machine PerformanceAugust A. Capiola, Peter D. Johnson Jr., Izz Aldin Hamdan, Joseph B. Lyons, Elizabeth Fox. 325-343 [doi]
- Relevance-Aware Question Generation in Non-task-Oriented Dialogue SystemsAmika Chino, Takehiro Teraoka. 344-358 [doi]
- Embedding Self-Assessment Manikins in Mobile Augmented Reality ApplicationsLeonie Lübbing, Tanja Kojic, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 359-371 [doi]
- The Development of Mix-Reality Interface and Synchronous Robot Fabrication for the Collaborative ConstructionYang Ting Shen, Jia-Shuo Hsu. 372-381 [doi]
- Mixed Reality Applications for Manipulating Robots and Rovers: ARSIS 6.0Digno J. R. Teogalbo, David Auner, Natalie Ayala, Charles Burnell, Trice Dayrit, Gamma Gamel, Nick Lotspeich, Alex Smith, Steve Swanson, Elias Willerup, Brady Williamson, Ben Villanueva. 382-394 [doi]
- Now Look Here! Đownarrow Mixed Reality Improves Robot Communication Without Cognitive OverloadNhan Tran, Trevor Grant, Thao Phung, Leanne M. Hirshfield, Christopher D. Wickens, Tom Williams 0001. 395-415 [doi]
- Virtual Reality Immersion: Enhancing Physician Communication to Promote Ethical Behavior at the BedsideLea Brandt, Sara Mostowfi. 419-429 [doi]
- Multimodal Approach to Assess a Virtual Reality-Based Surgical Training PlatformDoga Demirel, Hasan Onur Keles, Chinmoy Modak, Kubranur Kara Basturk, Jacob R. Barker, Tansel Halic. 430-440 [doi]
- Effect of Tactile Affordance During the Design of Extended Reality-Based Training Environments for Healthcare ContextsAvinash Gupta, Joe Cecil 0001, Mahdiyeh Sadat Moosavi, Jacob Williams, Frédéric Mérienne. 441-452 [doi]
- Treatment of Anorexia Nervosa Through Virtual Reality-Based Body Exposure and Reduction of Attentional BiasJosé Gutiérrez-Maldonado, Natalia Briseño, Mariarca Ascione, Franck Meschberger-Annweiler, Bruno Porras-Garcia, Marta Ferrer-García, Eduardo Serrano, Marià Carulla. 453-463 [doi]
- Preliminary Experiment for Measuring the Anxiety Level Using Heart Rate VariabilityHaochen He, Feng Chen 0024, Peeraya Sripian, Tipporn Laohakangvalvit, Midori Sugaya. 464-477 [doi]
- A Participatory Design Approach to Develop a VR-Based Electrocardiogram Training SimulatorHarris Nisar, Arnav Shah, Avinash Gupta, Abraham Kocheril. 478-489 [doi]
- Research on Mixed Reality Visual Augmentation Method for Teleoperation Interactive SystemYueyang Shi, Xiaoling Li, Long Wang, Zhangyi Cheng, Zeyu Mo, Shiweng Zhang. 490-502 [doi]
- Designing and Evaluating a Virtual Reality Training for Paramedics to Practice Triage in Complex SituationsPaul Vogt, Rik Boer, Marieke de Boer, Hilco Prins, Joya Smit, Daan Tuinstra, Nick Degens, Marike Hettinga, Wolter Paans. 503-522 [doi]
- Is Industrial Tomography Ready for Augmented Reality? A Need-Finding Study of How Augmented Reality Can Be Adopted by Industrial Tomography ExpertsYuchong Zhang, Adam Nowak, Guruprasad Rao, Andrzej Romanowski, Morten Fjeld. 523-535 [doi]
- Methods of Visualizing Landing Performance in Low-Visibility ILS Approaches (Preliminary Findings)Theodore Mofle, Inchul Choi, Daniela Kratchounova, Jeremy Hesselroth, Scott Stevenson. 539-548 [doi]
- HUD Training and Extended Reality SolutionsKyle Morrison, Aaron Perkins, Adrian Hanson. 549-559 [doi]
- Impacts of Dual Head-Up Display Use on Workload in the Civil Aviation Flight Deck: Implications for Crew CoordinationDavid C. Newton, Jeremy Hesselroth, Rebecca DiDomenica. 560-571 [doi]
- Visual Attention in Extended Reality and Implications for Aviation SafetyYves Valentin, Heesun Choi. 572-584 [doi]
- What Makes First Steps Users Rave About Virtual Reality? An Explorative Qualitative Study of Consumers' First VR ExperienceJulie Abdinoor, Yingjie Victor Chen. 587-603 [doi]
- Multi-user VR Experience for Creating and Trading Non-fungible TokensLizhou Cao, Jackson Shuminski, Huadong Zhang, Pruthviraj Solanki, David Long, David I. Schwartz, Ihab Mardini, Chao Peng 0003. 604-618 [doi]
- Investigating the Role of Vection, Presence, and Stress on Visually Induced Motion SicknessBehrang Keshavarz, Narmada Umatheva, Katlyn Peck. 619-633 [doi]
- Recovery Effect of Different Virtual Natural Environments on Stress in Short-Term Isolation TasksYuqing Liu, Ao Jiang, Junbo Dong. 634-648 [doi]
- An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making TaskSebastian Oberdörfer, Sandra Birnstiel, Sophia C. Steinhaeusser, Marc Erich Latoschik. 649-664 [doi]
- AR-Based Visitor Support System for Enhancing the Liveliness of Sightseeing Spots Using CG Humanoid ModelsKouyou Otsu, Takuya Ueno, Tomoko Izumi. 665-677 [doi]
- Virtual Construction Simulation: Evaluating Impact of Immersion and Interactivity on Novice DesignersStella Quinto Lima, Bimal Balakrishnan, Jong Bum Kim. 678-690 [doi]
- Gender Effects on Physical Contact in Social VRKanami Tsuda, Junko Ichino, Kouki Shimizu. 691-705 [doi]