Abstract is missing.
- Curiously: Supporting Young Children and their Caregivers Create Meaningful Learning Adventures in NatureCarolina Alí Fojaco. 3-23 [doi]
- 3D Animation to Address Pandemic Challenges: A Project-Based Learning MethodologyDiana Carvalho, Maria Cabral, Tânia Rocha, Hugo Paredes, Paulo Martins 0001. 24-33 [doi]
- Data Collection and Feedback Preparation in Virtual Reality Training SystemsArnis Cirulis, Lauris Taube, Toms Amsons, Alvis Sokolovs. 34-46 [doi]
- The Autonomous Platform Using the Markov ChainKarim Elia Fraoua, Amos David. 47-57 [doi]
- From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agent to Promote Early LiteracyBrandon Hanks, Grace C. Lin, Ilana Schoenfeld, Vishesh Kumar. 58-69 [doi]
- Real-Time Lighting Analysis for Design and Education Using a Game EngineLuis Antonio Hernández Ibáñez, Viviana Barneche Naya. 70-81 [doi]
- Enhancing Interactive Art and Design Education Through CIMA-I Studio-Based Teaching StrategyYiyuan Huang, Chenze Yuan. 82-99 [doi]
- Data Privacy in Learning Management Systems: Perceptions of Students, Faculty, and Administrative StaffJialun Aaron Jiang, Fujiko Robledo Yamamoto, Vaughan Nagy, Madelyn Zander, Lecia Barker. 100-115 [doi]
- Designing an Adaptive Instructional System for Financial Literacy TrainingCheryl I. Johnson, Jennifer L. Solberg. 116-127 [doi]
- Effect of Visual Support Information and Participant's Personality on Training in Virtual EnvironmentsDaiji Kobayashi, Ryusei Fukuda, Seiji Kikuchi, Shinji Miyake. 128-138 [doi]
- Comics-Based Online Course as a Learning Resource for Encouraging Students' Speaking Activity Through Intensive Independent LearningMarina Kogan, Anna Gavrilova, Natalia E. Anosova, Ekaterina D. Petrikova. 139-153 [doi]
- Learning Styles and On-Line Learning Analytics: An Analysis of Student Behaviour Based on the Honey and Mumford ModelMichael Lang 0001. 154-166 [doi]
- Research on Immersive Scenario Design in Museum EducationQing Liu, Gaofeng Mi, Oleksandra Shmelova-Nesterenko. 167-175 [doi]
- Acceptance and User Needs of Coaching Chatbots: An Empirical Analysis of a StudiCoachBot's Conversation HistoriesVanessa Mai, Alexander Bauer, Christian Deggelmann, Anja Richert. 176-190 [doi]
- Training Comic Dialog in VR to Improve Presentation SkillsDohjin Miyamoto, Akira Ishida, Natsuo Kanai, Riku Fukaya, Saya Washikawa, Sota Tanaka, Hongil Yang, Tomohiro Tanikawa, Michitaka Hirose, Tomohiro Amemiya. 191-202 [doi]
- How to Design a Successful Training Application with Used Mobile Augmented RealityLiana-Dorina Møsbæk, Thomas Bjørner. 203-216 [doi]
- A Study on Qualitative Comparison of Mental Maps Between Elementary School Students and AdultsMakoto Oka, Yasushi Komura, Hirohiko Mori. 217-227 [doi]
- Extended Reality in Aviation Training: The Commercial Single Pilot Operations CaseKonstantinos Pechlivanis, Dimitrios Ziakkas, Abner Del Cid Flores. 228-239 [doi]
- Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping ReviewAbhishek Sharma, Lakshmi Sharma, Joanna Krezel. 240-251 [doi]
- A Systematic Review of User Experience in Motivation and EducationHarini Srivatsan, Komal Chhajer, Vincent G. Duffy. 252-266 [doi]
- Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service SkillsTomohiro Tanikawa, Riku Fukaya, Takenori Hara, Haruka Maeda, Shigeru Komatsubara, Kazuma Aoyama, Tomohiro Amemiya, Michitaka Hirose. 267-279 [doi]
- Mining and Analysis of Search Interests Related to Online Learning Platforms from Different Countries Since the Beginning of COVID-19Nirmalya Thakur, Karam Khanna, Shuqi Cui, Nazif Azizi, Zihui Liu. 280-307 [doi]
- The Application of KANO Model in the Design of Children's Interactive Educational ProductsXiaomeng Wang, Ting Yang, Yue Zhang, Shan Xu. 308-319 [doi]
- Gamification Design of a Carbon Neutral Science App for Children Based on the Octagon Behavior Analysis ModelYushan Wang. 320-331 [doi]
- Research on the Influence of Artificial Intelligence Interactive Function on Youth Sports Training - Taking Tiantian Skipping Rope App as an ExampleLuming Wang, Yin Cui, Xibin Gong, Fei Liu. 332-345 [doi]
- AMbER - Adaptive Instructional Systems as a Use Case for the Holistic Assessment PlatformThomas E. F. Witte, Torsten Gfesser, Jessica Schwarz. 346-356 [doi]
- Research on the Interaction Design of Teaching Aid Products Based on the Concept of ModularityShan Xu, Yue Zhang, Ting Yang, Xiaomeng Wang. 357-368 [doi]
- Design of Educational Interactive Teaching Aids for Children Based on the Art of Chinese Character StructureTing Yang, Xiaomeng Wang, Shan Xu, Yue Zhang, Yun Liang. 369-381 [doi]
- Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage PerspectiveYue Zhang, Shan Xu, Xiaomeng Wang, Ting Yang, Feng He. 382-391 [doi]
- U+X: A Participatory Interaction Design Pattern for Improving Communication Skills in PreschoolersAijia Zhang, Runqing Lin, Caihong He, Guanghui Huang. 392-410 [doi]
- Underlying Factors of Technology Acceptance and User Experience of Machine Learning Functions in Accounting Software: A Qualitative Content AnalysisCristina Cristofoli, Torkil Clemmensen. 413-433 [doi]
- E-Shopping and its Influence on Customer Satisfaction in Retail Stores. Peru CaseMadeleine Espino Carrasco, Danicsa Karina Espino Carrasco, Luis Jhonny Dávila Valdera, Anny Katherine Dávila Valdera, Lady Violeta Dávila Valdera, Mayury Jackeline Espino Carrasco, Royer Vasquez Cachay, Ana Maria Alvites Gasco, Ricardo Rafael Díaz Calderón, Enrique Santos Nauca Torres, Edson David Valdera Benavides. 434-443 [doi]
- Effects of Luxury Hotel Guests' Feedback on Average Daily Rate (ADR), Revenue Per Available Room (RevPAR), and Goodwill - An Empirical Study in PensacolaShaniqka Green, Xuan Tran. 444-454 [doi]
- The Influence Factors of the Characteristics of Live Broadcast E-commerce Anchors on Consumers' Intention to Recommend WOM: A S-O-R PerspectiveLinwei Hu, Chuanmin Mi, Lili Liu. 455-464 [doi]
- Research on M-Commerce Tax Collection and Administration Under Digital EconomyHaiyang Luo, Priyank Zhou, Qian Wang. 465-474 [doi]
- Implementation of ABC Costing Systems Based on Technological Platforms as a Tool to Improve the Decision-Making Process in Credit UnionsEvaristo Navarro, Alberto Mena, Enrique Otalora, Kennedy Hurtado, Jisell Trejos. 475-482 [doi]
- Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail StoreAkimi Oyanagi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose. 483-492 [doi]
- Effects of the Conversation and Recommendation Mechanism on Chatbots' Recommendation EffectivenessXixian Peng, Lingyi Zhou, Qingchan Tang, Yuliang Liu. 493-501 [doi]
- Machine Learning in Health and Wellness TourismCélia Maria Quitério Ramos, Rashed Isam Ashqar. 502-518 [doi]
- Consumer Behavior in Staffless Stores: A Systematic Literature ReviewMarina Staab, Robert Zimmermann, Patrick Brandtner, Oliver Schauer. 519-538 [doi]
- Cognitive-Based Design to Influence Structured Financial Planning and Money Management for Young PeopleDuy Linh Tran. 539-549 [doi]
- Digital Marketing: Develop the Scales for Measuring Brand Experience in the Digital EconomyYubin Xie, Ronggang Zhou, Xiaorui Wang, Bei-ping Tang. 550-562 [doi]
- Design of Chinese Metro Advertising Scene in the Era of Digital MediaYaWen Yang, Linda Huang, Junjie Peng. 563-579 [doi]