Abstract is missing.
- Persuasive Determinants of Physical Activity in Adults: Cultural Differences and the Moderating Effect of Gender and AgeNajla Almutari, Alaa Alslaity, Rita Orji. 3-27 [doi]
- Design Innovation Based on the Material Experience and Tactile PromptingI-Ying Chiang, Po-Hsien Lin, Rungtai Lin. 28-42 [doi]
- Behavioral Lock Screen Application Practice Based on Gamification Design MethodFeng Gao, Chaoyang Yu, Huihong Zhou, Lanxi Xie. 43-57 [doi]
- Shaping a Longevity Service Through Visual, Tangible, Cultural, and Social ArtifactsSheng-Hung Lee. 58-71 [doi]
- Room Acoustic Design for Open Plan Interior in Dwelling HouseWei Lin, Chun-Pin Huang, Fei-Ran Lu, Qing-Feng Lin. 72-87 [doi]
- Designing Virtual Spaces for Cross-Cultural Engagement: A Focus on Young Adults and Regional Cultural ElementsJie Ling, Danqi Xie, Ouyang Li, Qiyang Lei, Zihuan Xu, Zihong Wu. 88-103 [doi]
- Interactive Experience Design of Indoor Lamps Based on the Concept of EmotionalizationXinRen Miao, Feng He, Xiaofang Lin. 104-115 [doi]
- Developing a Co-eating Agent for Food EducationJui-ying Wang, Tomoo Inoue. 116-128 [doi]
- The Impact of Short-Video Application Affordances on Cross-Cultural User Engagement Behavior Intention: Based on SOR ModelWu Wei, Na Li, Yunjie Chen. 129-146 [doi]
- A Gamified Approach on Inducing Energy Conservation BehaviorDian Yu, Ari Yue, Pei-Luen Patrick Rau. 147-160 [doi]
- The Impact of Color-Touch Cross-Modal Correspondence on the Temporal Integration of Multimodal InformationTianyi Yuan, Pei-Luen Patrick Rau. 161-177 [doi]
- Exploring Cross-Disciplinary Design Dialogues: A Case-Study Workshop on Designing Medical Interfaces and the Integration of the 'Check' Methodological CanvasMariia Zolotova, Angelina Kablova. 178-192 [doi]
- Discussion on Common Audience's Cognitive Differences of Cultural Commodities - Taking Contemporary Lighting Design as an ExampleBin Chen. 195-206 [doi]
- Angular vs. Rounded Perception? The Eye-Tracking Study of Cross-Cultural Differences in Visual Perception of the Relationship Between Product Outline and Its Surface TextureTseng-Ping Chiu, Syu-Wei Chen. 207-223 [doi]
- The Relationship Between Ming-Style Chair Form Attributes and GenY Emotion by Kansei Engineering in ChinaTing Gao, Irwan Syah Mohd Yusoff, Ming Gao. 224-239 [doi]
- Investigation Into the Elderly's Appraisal of Visual-Tactile Association Imagery Perception Design in Smart ProductKuo-Liang Huang, Yi-Chen Liu, Hua-Jieh Sun. 240-255 [doi]
- Research on Cross-Cultural Product and Service Design Dynamics in a Global PerspectiveWeiqi Jiang. 256-263 [doi]
- Research on Modular Experience Based Design of Wearable Products for Scuba DivingZhilin Jiang, Hanling Zhang. 264-277 [doi]
- Design Thinking and Cognitive Patterns in Corporate Image Shaping: A Case Study of Formosa Plastics Group's Corporate Identity System (CIS)Jhih-Ling Jiang, Yikang Sun, Yen-Yu Kang. 278-292 [doi]
- Research on the APP Design of "Time Tea" Tea Drinking Brand Under Service DesignXiaofang Lin, Feng He, XinRen Miao. 293-308 [doi]
- The Influence of Souvenirs on Establishing the Brand Image of Film Festivals: The Audience's Perception and Preference for SouvenirsDe-Hong Tsai, Po-Hsien Lin. 309-326 [doi]
- Research on the Efficiency of Visual Guidance Recognition for Tilt Tray SorterJiangmin Tuo, Chengsheng Tang, Qing Xie, Yi Ye. 327-340 [doi]
- Research on Interactive Design of Urban Furniture from the Perspective of Smart CityKan Wang, Oleksandra Shmelova-Nesterenko. 341-353 [doi]
- Application of Experience Design in the Design of Home Medical Products: A Case Study of QUINOVARE Needle-Free Injector ProductsJi Xu, Danlan Ye, Ding-Bang Luh, Hao Tan 0001. 354-367 [doi]
- The Influence of Anthropomorphism on the User Experience of Digital ProductsRuining Yang, Yue Qi. 368-387 [doi]
- Research on Children's Furniture Design Based on User Needs and AHPLin Zhang, Danylo Kosenko. 388-401 [doi]