Abstract is missing.
- Lost in Gamification Design: A Scientometric AnalysisSimone Bassanelli, Federica Gini, Antonio Bucchiarone, Federico Bonetti, Eftychia Roumelioti, Annapaola Marconi. 3-21 [doi]
- Personalize Mobile Game Interface DesignYuchen Gui, Fan Zhao. 22-31 [doi]
- Long-Term Gamification: A SurveyLei Huang, Chao Deng, Jennifer Hoffman, Reza Hadi Mogavi, Justin Juho Kim, Pan Hui 0001. 32-43 [doi]
- Experiential Affordance: Explore Gamification in Dating Apps AdvertisementsJavzmaa Jadamba, Anna Maria Wen, Dongjing Kang. 44-54 [doi]
- Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game ComplexityChengyi Li, Chengjie Dai, Wai Kin (Victor) Chan. 55-67 [doi]
- Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game DesignersHermann Prossinger, Silvia Boschetti, Tomás Hladký, Daniel Ríha, Violetta Prossinger-Beck, Thomas Beck, Jakub Binter. 68-80 [doi]
- The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health BehaviorYang Qiu, Benny Toh Hsiang Tan, Vun Chan Hua Nicholas, Zhiqi Shen 0001. 81-97 [doi]
- Exploring the Variables of Empathy in Gamers: A Comprehensive SurveyTânia Ribeiro, Ana Isabel Veloso, Peter Brinson. 98-113 [doi]
- Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game DesignMartin Stachon, Jakub Binter, Violetta Prossinger-Beck, Daniel Ríha, Hermann Prossinger. 114-126 [doi]
- Digital Gamification Design of Chinese Landscape Painting Based on Gesture InteractionJiaqi Xie, Hao Zheng, Junxian Lin, Xiaoying Tang. 127-142 [doi]
- Enhancing Emergency Decision-Making Skills Through Game-Based Learning: A Forest Fire Simulation Exercise GameXingchen Ji, Fei Wang, Haitao Zheng, Xiaomei Nie. 145-159 [doi]
- Making Learning Engaging and Productive: $\mathsf \small {SimLab}$, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering EducationJuhyung Son, Ahmad Alhilal, Reza Hadi Mogavi, Tristan Braud, Pan Hui 0001. 160-179 [doi]
- Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition TheoryYuchen Wang, Xiran Huang, Yushan Mo, Jun Huang, Tianxin Feng, Wei Huang, Xiaomei Nie. 180-198 [doi]
- Computer Game Design for Eye Contact Exercise for Children with AutismJizhao Xie, Qian Ji, Zicheng Lin. 199-217 [doi]
- Cloth Tiger Hunt: An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic HandicraftJunJie Zhu, Yanan Li, Haitao Zheng, Xing Sun. 218-232 [doi]
- Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA FightsJakub Binter, Daniel Ríha, Silvia Boschetti, Violetta Prossinger-Beck, Martin Stachon, Hermann Prossinger. 235-246 [doi]
- Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language ModelsMuyun Dai, Chun Yuan, Xiaomei Nie. 247-259 [doi]
- Player-Oriented Procedural Generation: Producing Desired Game Content by Natural LanguageBinlin Feng, Mingyang Su, Keyi Zeng, Xiu Li. 260-274 [doi]
- Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and NeuroevolutionGian Rodriguez, Edwin Villanueva, Johan Baldeón. 275-294 [doi]
- Towards Semi-Automated Game Analytics: An Exploratory Study on Deep Learning-Based Image Classification of Characters in Auto Battler GamesJeannine Thiele, Elisa Thiele, Christian Roschke, Manuel Heinzig, Marc Ritter. 295-306 [doi]
- An Affect-Aware Game Adapting to Human EmotionPanagiotis Vrettis, Andreas Mallas, Michalis Xenos. 307-322 [doi]
- DanceFree: A Somatosensory Dance Game Based on 3D Dance Animation Generation AlgorithmJunfan Zhao, Mingyang Su, Qihui Zhou, Xiang Luo, Jida Li, Jingying Zhang, Xiu Li. 323-336 [doi]