Abstract is missing.
- User Experience Evaluation in EntertainmentRegina Bernhaupt. 3-7 [doi]
- Enabling Social Play: A Framework for Design and EvaluationKatherine Isbister. 11-22 [doi]
- Presence, Involvement, and Flow in Digital GamesJari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman. 23-46 [doi]
- Assessing the Core Elements of the Gaming ExperienceEduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox. 47-71 [doi]
- The Life and Tools of a Games DesignerEmily Brown. 73-87 [doi]
- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential MethodologyPhilippe Lemay, Martin Maheux-Lessard. 89-105 [doi]
- Video Game Development and User ExperienceGraham McAllister, Gareth R. White. 107-128 [doi]
- User Experience Design for Inexperienced Gamers: GAP - Game Approachability PrinciplesHeather Desurvire, Charlotte Wiberg. 131-147 [doi]
- Digital Games, the Aftermath: Qualitative Insights into Postgame ExperiencesKarolien Poels, Wijnand IJsselsteijn, Yvonne de Kort, Bart Van Iersel. 149-163 [doi]
- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in ContextsMichael Lankes, Regina Bernhaupt, Manfred Tscheligi. 165-183 [doi]
- Evaluating Exertion GamesFlorian Mueller, Nadia Bianchi-Berthouze. 187-207 [doi]
- Beyond the Gamepad: HCI and Game Controller Design and EvaluationMichael Brown, Aidan Kehoe, Jurek Kirakowski, Ian J. Pitt. 197-219 [doi]
- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction GamesChristina Köffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi. 233-256 [doi]