Abstract is missing.
- User Experience Evaluation Methods in the Games Development Life CycleRegina Bernhaupt. 1-8 [doi]
- Video Game Development and User ExperienceGraham McAllister, Gareth R. White. 11-35 [doi]
- Assessing the Core Elements of the Gaming ExperienceEduardo H. Calvillo Gámez, Paul A. Cairns, Anna L. Cox. 37-62 [doi]
- Games User Research and Physiological Game EvaluationLennart E. Nacke. 63-86 [doi]
- Understanding Presence, Involvement, and Flow in Digital GamesJari Takatalo, Jukka Häkkinen, Göte Nyman. 87-111 [doi]
- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in ContextsMichael Lankes, Regina Bernhaupt, Manfred Tscheligi. 113-131 [doi]
- Behavioral Telemetry in Games User ResearchAnders Drachen. 135-165 [doi]
- User Experience Design for Inexperienced Gamers: GAP - Game Approachability PrinciplesHeather Desurvire, Charlotte Wiberg. 169-186 [doi]
- A Heuristic Framework for Evaluating User Experience in GamesChristina Hochleitner, Wolfgang Hochleitner, Cornelia Graf, Manfred Tscheligi. 187-206 [doi]
- Enabling Co-Located Physical Social Play: A Framework for Design and EvaluationElena Márquez Segura, Katherine Isbister. 209-238 [doi]
- Evaluating Exertion GamesFlorian Mueller, Nadia Bianchi-Berthouze. 239-262 [doi]
- Beyond the Gamepad: HCI and Game Controller Design and EvaluationMichael Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt. 263-285 [doi]