Abstract is missing.
- A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with PatientsJuan Castro, Andrés Serrato, Edwin Gamboa, María Trujillo. 1-9 [doi]
- An Architectural Model for Virtual Learning Environments Using Multicultural Learning ObjectsJaime Muñoz Arteaga, Alicia Lozano Quiroz, Klinge Villalba-Condori. 10-19 [doi]
- An Experimental Activity to Develop Usability and UX HeuristicsPedro Reis, César Páris, Anabela Gomes. 20-29 [doi]
- Autonomous Driving: Obtaining Direction Commands by Classifying Images Within a Simulation PlatformMario Iván Oliva de la Torre, Huizilopoztli Luna-García, José M. Celaya-Padilla, Hamurabi Gamboa Rosales, Wilson J. Sarmiento, César A. Collazos 0001. 30-41 [doi]
- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital GapDavid E. Santos Covarrubias, Graciela Karina Galache Meléndez, Jorge Alberto Martínez Cerón, Sony Solano Cristóbal, Rocío Abascal-Mena. 42-51 [doi]
- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic ReviewDaniela Argumanis, Arturo Moquillaza, Freddy Paz. 52-62 [doi]
- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of EcuadorYeferson Torres-Berru, Pablo Torres-Carrión. 63-72 [doi]
- Collaborative Learning Group Formation Based on Personality Traits: An Empirical Study in Initial Programming CoursesOscar Revelo-Sánchez, César A. Collazos 0001, Miguel A. Redondo. 73-84 [doi]
- Communication Preferences of First-Year University Students from Mexico and SpainEliana Gallardo-Echenique, Luis Marqués Molías, Oscar Gomez-Cruz, Byron Vaca-Barahona. 85-93 [doi]
- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19Leticia Laura-Ochoa, Franco Tejada-Toledo. 94-106 [doi]
- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life SatisfactionIvan Iraola-Real, Lesly Moreyra-Cáceres, Luis Collantes-Jarata. 107-116 [doi]
- Design and Implementation of a Voice-Based Conversational Agent for the Continuous Training and Learning of Pharmaceutical Sales RepresentativesRocío Fernández, Gianfranco Monzón, Daniel Subauste. 117-125 [doi]
- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case StudyYusseli Lizeth Méndez Mendoza, M. Cecília C. Baranauskas. 126-135 [doi]
- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household LaborAxel Alonso García, Alondra Ayala Ramírez, Laura Vázquez Navarrete, Rocío Abascal-Mena. 136-145 [doi]
- Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented RealityBriseida Sotelo-Castro, Diego Iquira Becerra. 146-154 [doi]
- Mixed Reality Infotainment Simulator, Work in ProgressF. Cristian Beltrán, Alejandro Aponte, Wilson J. Sarmiento. 155-159 [doi]
- Mobile Application to Improve Reading Habits Using Virtual RealityEstefany Chavez-Helaconde, Cristian Condori-Mamani, Israel Pancca-Mamani, Julio Vera Sancho, Betsy Cisneros-Chavez, Wilber Valdez-Aguilar. 160-170 [doi]
- Model for Pervasive Social Play ExperiencesRamón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López. 171-180 [doi]
- Model-Driven Multidisciplinary Production of Virtual Reality Environments for Elementary School with ADHDHéctor Cardona Reyes, Jaime Muñoz Arteaga, María Lorena Barba-González, Gerardo Ortiz-Aguiñaga. 181-192 [doi]
- Recommendations and Challenges for Developing English Vocabulary Learning GamesDiana Toro, Aldemar Rodríguez, Miguel Velasco, Edwin Gamboa, María Trujillo. 193-202 [doi]
- Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case StudyManuel Bolaños, César A. Collazos 0001, Francisco Gutiérrez. 203-212 [doi]
- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia PatientsDiana Millares, Andrés Serrato, Juan Castro, Nathalia Ceballos, Edwin Gamboa, María Trujillo. 213-222 [doi]
- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure PatientsDavid Crespo, Melissa Fuentes, Edwin Gamboa, Kevin Franco, Kevin Domínguez, María Trujillo. 223-232 [doi]
- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic ReviewJovan F. Fernández Joya, Gabriel Ávila Buitrago, Huizilopoztli Luna-García, Wilson J. Sarmiento. 233-242 [doi]
- State of the Art of Business Simulation Games Modeling Supported by Brain-Computer InterfacesCleiton Pons Ferreira, Carina Soledad González-González. 243-252 [doi]
- Tales of Etrya: English Vocabulary GameJuan José Salazar Salcedo, Diana Katherine Toro Ortiz, Edwin Gamboa, María Trujillo. 253-262 [doi]
- Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative WorkVanessa Agredo Delgado, Pablo H. Ruiz, Alicia Mon, César A. Collazos 0001, Habib M. Fardoun. 263-274 [doi]
- Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning MathematicsCarlos Andrés Casas Domínguez, David Oidor Mina, Vanessa Agredo Delgado, Pablo H. Ruiz, Deema M. AlSekait. 275-284 [doi]
- Usability Evaluation over Multiplayer Games on Display Wall SystemsMarc Gonzalez Capdevila, Karine Aparecida Pistili Rodrigues, Valéria Farinazzo Martins, Ismar Frango Silveira. 285-294 [doi]
- Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and GamificationJuan Deyby Carlos-Chullo, Marielena Vilca-Quispe, Eveling Castro Gutierrez. 295-304 [doi]
- Wireless Haptic Glove for Interpretation and Communication of Deafblind PeopleLenin R. Villarreal, Bryan J. Castro, Jefferson A. De la Cruz. 305-314 [doi]