Abstract is missing.
- Combining Two Inspection Methods: Usability Heuristic Evaluation and WCAG Guidelines to Assess e-Commerce WebsitesAfra Pascual Almenara, Toni Granollers Saltiveri. 1-16 [doi]
- Considering the Older Adults' Perceptions of IoT for Designing IoT TechnologiesSandra Souza Rodrigues, Débora Maria Barroso Paiva, Renata Pontin de Mattos Fortes. 17-31 [doi]
- Control of a Robotic Hand Through Voice Commands and BiosignalsNicolas Viniegra, Jorge S. Ierache. 32-43 [doi]
- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning TechniquesMaximiliano Guzman-Fernandez, Huizilopoztli Luna-García, César A. Collazos 0001, Wilson J. Sarmiento, Jorge I. Galván-Tejada, Hamurabi Gamboa Rosales, Carlos Eric Galván-Tejada, José M. Celaya-Padilla, Misael Zambrano-de la Torre, J. Guadalupe Lara-Cisneros. 44-57 [doi]
- Digital Ecosystem for Children's Rehabilitation with Psychomotor DeficitMaría Libertad Aguilar Carlos, Jaime Muñoz Arteaga, José Eder Guzmán-Mendoza, César Eduardo Velázquez Amador. 58-72 [doi]
- Evaluating of Mobile User Interface: A Design Lenses ApproachKarina Sousa de Paula Santos, Ismar Frango Silveira. 73-83 [doi]
- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical ApproachRicardo Martín Manso, Pablo Escrivá Gallardo. 84-97 [doi]
- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature ReviewValentina Solano, Carlos Sánchez, César A. Collazos 0001, Manuel Bolaños, Valéria Farinazzo Martins. 98-109 [doi]
- Interface Analysis Criteria for Mobile Devices: A Systematic MappingKarina Sousa de Paula Santos, Ismar Frango Silveira. 110-125 [doi]
- Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-UsersGabriel Cheban do Prado Mendes, Luciano de Oliveira Neris, Vânia Paula de Almeida Néris. 126-135 [doi]
- Modeling and Evaluating Personas with Software Explainability RequirementsHenrique Ramos, Mateus Fonseca, Lesandro Ponciano. 136-149 [doi]
- Project-Based Learning Focused on Professional Skills: An Approach Applied on Human-Computer Interaction and Software Requirements Under-Graduation CoursesMaurício Serrano, Milene Serrano, André Barros de Sales. 150-163 [doi]
- Proposal for a Serious Game to Assist in the Daily Care of Children with ASD Before Covid-19Vitor Oikawa, Cibelle Albuquerque de la Higuera Amato, Valéria Farinazzo Martins Amato. 164-177 [doi]
- Specified Ontologies in User Tags to Graphical User Interface Hedonistic Type Based on Sentiment AnalysisAlberto Ochoa-Zezzatti, Jaime Muñoz Arteaga, Paulo Nazareno Maia Sampaio, Laura Margarita Rodríguez Peralta. 178-191 [doi]
- Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological DevicesCleiton Pons Ferreira, Carina Soledad González-González, Diana Francisca Adamatti. 192-207 [doi]
- User Experience Evaluation in MOOC Platforms: A Hybrid ApproachAna Poma, Germania Rodríguez, Pablo Torres. 208-224 [doi]
- User Interface Adaptation through Ontology Models and Code GenerationAmani Braham, Maha Khemaja, Félix Buendía, Faïez Gargouri. 225-236 [doi]
- User-Centered Design Approach for a Machine Learning Platform for Medical PurposeAlicia García Holgado, Andrea Vázquez-Ingelmo, Julia Alonso-Sánchez, Francisco José García Peñalvo, Roberto Therón, Jesús Sampedro-Gómez, Antonio Sánchez-Puente, Víctor Vicente-Palacios, Pedro Ignacio Dorado-Díaz, Pedro L. Sánchez. 237-249 [doi]
- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost DeviceAngel Rodrigues Ferreira, Alexandre Carvalho Silva, Camilo de Lellis Barreto Junior. 250-262 [doi]