Abstract is missing.
- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0Leonildo Carnevalli Junior, Maria Amelia Eliseo, Ismar Frango Silveira. 1-13 [doi]
- A Methodological Overview About Hand Tracking and Cognitive Influences in Virtual RealityOmar Correa Madrigal, Ilnur Radikovich Muhamethanov, Vlada Kugurakova Vladimirovna. 14-24 [doi]
- A Usable Usability Test: A Practical and Visual Approach for Carrying Out Moderate Usability TestingLuisa Fernanda Guarín, Emilio Montoya, Darío Reyes Reina. 25-38 [doi]
- Advancing AI Incidents Classification: Leveraging LLMs with Strategic PromptingYian Chen, Lana Do, Liheng Yi, Ricardo Baeza-Yates, John A. Guerra-Gomez. 39-51 [doi]
- Bibliometric Analysis: The Need for Collaboration in the Context of Children Diagnosed with Autism Spectrum DisorderIngrith C. Muñoz, Vanessa Agredo Delgado, César A. Collazos 0001, Pablo H. Ruiz, Andrés Felipe Solis Pino. 52-66 [doi]
- Characterization of Interactive Multimedia Experiences in Inclusive School Contexts Considering Learning AnalyticsPaola A. Castillo Beltrán, Andrés Fernando Solano Alegría, Carlos A. Peláez Ayala, Leonardo Saavedra Munar, Emma A. De la Rosa Alzate. 67-79 [doi]
- Development of a Low-Cost Myoelectric Prosthesis for Upper Limb Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial StudyBreno Bertulucci Borges, Eduardo Gabriel Queiroz Palmeira, Marcelo Gitirana Gomes Ferreira, Alexandre Gomes de Siqueira. 80-89 [doi]
- Development of a Wearable Device for Use in Gametherapy Sessions for Rehabilitation of Manual FunctionBruno Frischer, Gustavo Eizono Cruz, Gustavo Hiroshi Yoshio, Victor De Marqui, Ana Grasielle Dionísio Corrêa, Valeria Farinazzo Martins, Bruno da Silva Rodrigues. 90-103 [doi]
- Evaluation Heuristics to Improve Usability in Ecommerce PlatformsAlejandra Yicel Vargas Muñoz, César A. Collazos 0001, Toni Granollers. 104-119 [doi]
- Evaluation Process Application of Playability and Fun in Pervasive Game Experiences Oriented to Older AdultsJohnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Patricia Paderewski. 120-128 [doi]
- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual CampusLina Mercedes Lozano Puerto, Gustavo E. Constaín M, Jonathan Chacón Barbero. 129-143 [doi]
- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VRJulian Felipe Villada Castillo, Jose Fernando López, John Edison Muñoz, Oscar Henao Gallo. 144-158 [doi]
- Financial Fraud Detection Through the Application of Machine Learning Techniques with an Anomaly-Based ApproachLuisa Ximena Bustamante Molano, Ludivia Hernández Aros, Fernando Gutiérrez Portela. 159-172 [doi]
- Gamified Interactive Multimedia Experiences in the Organizational Context: A Systematic ReviewAndrés Solano, Carlos Alberto Peláez, Héctor Romero, Juliana Loaiza, Joaquín Bravo, Natalia Cortés, Paola Beltran. 173-186 [doi]
- Guide for Strengthening the Building of Shared Understanding in Requirements Engineering ActivitiesJarnelly Valentina Chamizo Quiñones, Isabella Rodríguez Bautista, Vanessa Agredo Delgado, Pablo H. Ruiz. 187-198 [doi]
- Hola: Proposal of a Social Network for Interaction and Socialization of People with Autism Spectrum DisorderFilipe Costa Pereira, Maisa Folgueral, Valéria Farinazzo Martins. 199-213 [doi]
- Immersive Representation of Artworks for Individuals with Visual Impairments: A Systematic Literature MappingClaudia Fiorentino Andrade, João Victor Ferreira Pimenta, Maria Amelia Eliseo. 214-227 [doi]
- Measure of Coolness on the Blind User ExperienceRosangela Divina de Sousa Santana, Deller James Ferreira, Luciana de Oliveira Berreta. 228-241 [doi]
- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults' PopulationCalebe de Sá Ferreira, Mateus de Pasquali da Silva, Nicolas Pinsdorf, Thiago de Oliveira Aguirre, Ismar Frango Silveira, Cibelle Albuquerque de la Higuera Amato, Valéria Farinazzo Martins. 242-251 [doi]
- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and PerspectivesAlexander Rozo-Torres, Carlos J. Latorre-Rojas, Wilson J. Sarmiento. 252-266 [doi]
- Sign Language to Colombian Formal Language Translation SoftwareDewar Rico-Bautista, Luis Duván Torrado-Mora, César A. Collazos 0001. 267-280 [doi]
- SME Users in Industry 4.0. Study of the Metalworking Industry in ArgentinaAlicia Mon, Horacio René Del Giorgio, Geraldina Yesica Roark, Carolina Saavedra Sueldo, Ivo Perez Colo, Mariano De Paula. 281-295 [doi]
- Thermo Racing: Multimedia System for Support Learning the First and Second Law of ThermodynamicJuan Pablo Martínez Guzmán, Hector Fabio Romero Bocanegra, Andrés Bonilla Galindo, Andrés Felipe Aristizabal Miranda, Gerson Stiven López Solís. 296-309 [doi]
- Usability and Accessibility Evaluation in Software Development Companies: A Bibliometric AnalysisCarlos Andrés Casas Domínguez, Andrés Felipe Solis Pino, Pablo H. Ruiz, César A. Collazos 0001, Vanessa Agredo Delgado, Fernando Moreira. 310-325 [doi]
- Videogames and Addiction: Strategies for a Healthy GameplayDewar Rico-Bautista, Karen Alexandra Montaño-Navarro, Cristian Rangel-Duran, César A. Collazos 0001. 326-339 [doi]
- Writing UX Requirements in Acceptance Criteria: A Case Study in StartupsJonathan Souza, Luciana Zaina. 340-353 [doi]