Abstract is missing.
- An Analysis of Pupil Concerns Regarding Transition into Higher EducationMark Zarb, Angela A. Siegel. 3-16 [doi]
- Higher Education in the Amazon: Challenges and InitiativesElaine H. T. Oliveira, José Reginaldo Hughes Carvalho, Horácio A. B. F. Oliveira, Bruno F. Gadelha, Ketlen T. Lucena, David B. Ramos, Ilmara M. M. Ramos, Priscilla B. Nascimento, Irene Andrea V. A. Carvalho. 17-31 [doi]
- Computational Methods for Analysis of Language in Graduate and Undergraduate Student TextsSamuel González López, Aurelio López-López. 32-51 [doi]
- Helping MOOC Teachers Do Their JobRanilson Paiva, Ig Ibert Bittencourt. 52-67 [doi]
- Group Formation in CSCL: A Review of the State of the ArtSimone de Sousa Borges, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani. 71-88 [doi]
- Student Modelling and Knowledge Acquisition Process in Complex Nature DomainsEleandro Maschio, Carolina Moreira. 89-106 [doi]
- Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and ExperimentIsabela Gasparini, Marcelo Soares Pimenta, José Palazzo M. de Oliveira, Ricardo Miranda. 107-123 [doi]
- Improving the Metacognitive Ability of Knowledge Monitoring in Computer Learning SystemsTiago Roberto Kautzmann, Patrícia Augustin Jaques. 124-140 [doi]
- The Dark Side of Gamification: An Overview of Negative Effects of Gamification in EducationArmando Maciel Toda, Pedro Henrique Dias Valle, Seiji Isotani. 143-156 [doi]
- An Experience with Software Engineering Education Using a Software Process Improvement GameDaniela Cristina Cascini Peixoto, Rodolfo F. Resende, Clarindo Isaías P. S. Pádua. 157-173 [doi]
- Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCLGeiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani. 174-191 [doi]
- An Agile Method for Developing OERs and Its Application in Serious Game DesignRafaela V. Rocha, Pedro Pedro Henrique Valle, José Carlos Maldonado, Ig Ibert Bittencourt, Seiji Isotani. 192-206 [doi]