Abstract is missing.
- Inpresso AR: a generic Augmented BookJosé Rocha, Luís Magalhães, Nelson Alves, Miguel Guevara 0001. 1-7 [doi]
- I Am Here!Matilde Nascimento, Daniel Gonçalves. 8-15 [doi]
- SensiMAR - Designing a Multisensory AR SystemAnabela Marto, Alexandrino Gonçalves, Maximino Bessa. 9-16 [doi]
- Extended Reality Framework for Remote Collaborative Interactions in Virtual EnvironmentsVasco Pereira, Teresa Matos, Rui Rodrigues 0001, Rui Nóbrega, João Jacob. 17-24 [doi]
- Generic and Reconfigurable Virtual Reality Simulation SystemAndré Alves, Luís Magalhães. 25-31 [doi]
- A Generator of User Interface Prototypes for the IVY WorkbenchJoão Miguel Araújo, Rui Couto, José Creissac Campos. 32-39 [doi]
- Towards Music-Driven Procedural AnimationCarlos Brito, António Ramires Fernandes. 40-47 [doi]
- Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical FactoriesEmre Yildiz, Miguel Melo, Charles Møller, Maximino Bessa. 48-55 [doi]
- A Quantum Algorithm for Ray Casting using an Orthographic CameraCarolina Alves, Luís Paulo Santos, Thomas Bashford-Rogers. 56-63 [doi]
- Evaluation of Antialiasing Techniques on Mobile DevicesTiago Almeida, João M. Pereira 0001, João Jorge. 64-71 [doi]
- Architecture for Video mapping Development: The Method and the Application in NMSPCAMPedro Miguel Faria, Sandra Cardoso, Roberto Morais. 72-79 [doi]
- Bone age assessment using general use convolutional neural networksGonçalo Pinheiro, Luís Magalhães, Miguel A. Guevara. 80-85 [doi]
- VisMillion: A novel interactive visualization technique for real-time big dataGonçalo Pires, Daniel Mendes, Daniel Gonçalves. 86-93 [doi]
- Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environmentsMariana Magalhães, Miguel Melo, António Coelho, Maximino Bessa. 94-100 [doi]
- Evaluation of different body tracking configurations in the sense of presence and embodimentFábio Correia, Guilherme Gonçalves, Pedro Monteiro, Hugo Coelho, Miguel Melo, Maximino Bessa. 101-106 [doi]
- Correlation between Game Experience and Presence in immersive virtual reality gamesGuilherme Goncalves, Hugo Coelho, Pedro Monteiro, Miguel Melo, Maximino Bessa. 107-114 [doi]
- Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transferDavid Narciso, Maximino Bessa, Miguel Melo, José Vasconcelos-Raposo. 115-121 [doi]
- Knowledge Analysis Automatic Evaluation in Virtual Reality Immersive ExperiencesJosé Vieira, Rui Nóbrega, Vasco Pereira, António Coelho, Alexandre Jacinto, Carla Morais. 122-129 [doi]
- Developing Training Applications for Hydrogen Emergency Response TrainingDarque Pinto, Bruno Peixoto, Guilherme Gonçalves, Miguel Melo, Vasco Amorim, Maximino Bessa. 130-136 [doi]
- Involving communities in shaping digital solutions for innovation in societies and territoriesPaula Alexandra Silva, Maria João Antunes, Oksana Tymoshchuk 0002, Luís Pedro, Ana Margarida Almeida, Denis Renó, Fernando Ramos. 145-152 [doi]
- Designing of a mobile app for the development of pervasive gamesAntónio Coelho, Pedro Cardoso, Marina Camilo, A. Augusto de Sousa. 153-159 [doi]