Abstract is missing.
- Engaging under-represented minorities in STEM through game jamsAllan Fowler, Ian Schreiber. 1-5 [doi]
- Evoking inspiration for game jam ideasXavier Ho. 6-9 [doi]
- Social network analysis of the global game jam networkJohanna Pirker, Foaad Khosmood, Christian Gütl. 10-14 [doi]
- Brain jam: STEAM learning through neuroscience-themed game developmentIan Pollock, James Murray, Beth Yeager. 15-21 [doi]
- Comparison of game creation and engineering hackathons on the global and local levelsAlexey Izvalov, Serhii Nedilko, Vitalii Nedilko. 22-25 [doi]
- Jamming for allies: finding a formula for inclusive design exploration collaborationsKaelan Doyle Myerscough, Richard Eberhardt, Mikael Jakobsson, Claudia Lo. 26-32 [doi]
- Cosmic BrownieCasey Loria, Brannan Vitek, Claire Oliphant, Lane Lake, Dustin Colvin, Duncan Alatar, Melissa Gilmer. 33-35 [doi]
- Major Tom: created in 48 hours for Global Game Jam 2017Elliot Fiske, Thomas Steinke, Alex Ling, Cory Slaught. 36-39 [doi]
- The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game JamForrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini. 40-43 [doi]
- Virtua Walker 1987: technostalgia for a walking sim from an alternative pastRobin J. S. Sloan, Paul Robertson. 44-45 [doi]