Abstract is missing.
- Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event GoalsBrittany Ann Kos. [doi]
- GGJ-Next: The Global Game Jam for YouthAli Arya, Susan Gold, Matthew Farber, Kevin Miklasz. [doi]
- Radical Jamming: Sketching Radical Design Principles for Game Creation WorkshopsSabine Harrer. [doi]
- A Case Study About Gender Issues in a Game JamCláudia Ferraz, Kiev Gama. [doi]
- Superjammers: Motivations and Experiences of Exceptional Game Jammers in FinlandAnnakaisa Kultima. [doi]
- ZooJamming: Designing Beyond Human ExperienceFiona French, Sofya Baskin, Reinhard Gupfinger, Sarah Webber, Anna Zamansky. [doi]
- Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical PedagogyChristina Myers, Lara S. G. Piccolo, Trevor Collins. [doi]
- Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic DataKiev Gama, Victoria Rautenbach, Cameron Green, Breno Alencar Gonçalves, Serena Coetzee, Nicolene Fourie, Nishanth Sastry. [doi]
- Can Game Jams Boost Confidence and Sense of Preparedness?Mitchell Miller, Joseph DeLuca, Foaad Khosmood. [doi]
- Communication Beyond Languages Realized by International Game JamsJeremy White, Ian Piumarta, Ryosuke Yamanishi, Stephen Jacobs, David Simkins. [doi]