Abstract is missing.
- Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&DAndrew Stern. 1-5 [doi]
- Interactive Narrative, Plot Types, and Interpersonal RelationsMarie-Laure Ryan. 6-13 [doi]
- The IRIS Network of Excellence: Integrating Research in Interactive StorytellingMarc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier. 14-19 [doi]
- Mobile Urban Drama - Setting the Stage with Location Based TechnologiesFrank Allan Hansen, Karen Johanne Kortbek, Kaj Grønbæk. 20-31 [doi]
- Say Anything: A Massively Collaborative Open Domain Story Writing CompanionReid Swanson, Andrew S. Gordon. 32-40 [doi]
- Locating Drama: A Demonstration of Location-Aware Audio DramaNye Parry, Helen Bendon, Stephen Boyd Davis, Magnus Moar. 41-43 [doi]
- Lies and SeductionsPetri Lankoski, Tommi Horttana. 44-47 [doi]
- Animation-Based Interactive Storytelling SystemKaoru Sumi. 48-50 [doi]
- Dear Esther: An Interactive Ghost Story Built Using the Source EngineDan Pinchbeck. 51-54 [doi]
- Walking the Edit - A Research Project of the Master Cinema Network in SwitzerlandUlrich Fischer. 55-58 [doi]
- 3D Immersion in Virtual Agents EducationCyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída. 59-70 [doi]
- Exploring Non-verbal Behavior Models for Believable CharactersMagy Seif El-Nasr, Huaxin Wei. 71-82 [doi]
- Revisiting Character-Based Affective Storytelling under a Narrative BDI FrameworkFederico Peinado, Marc Cavazza, David Pizzi. 83-88 [doi]
- VirtualActor: Endowing Virtual Characters with a Repertoire for ActingIdo Aharon Iurgel. 89-91 [doi]
- Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation EnginesSebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller. 92-95 [doi]
- Looking at the Interactive Narrative Experience through the Eyes of the ParticipantsDavid Milam, Magy Seif El-Nasr, Ron Wakkary. 96-107 [doi]
- Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive FilmsRegina Friess. 108-113 [doi]
- Trying to Get Trapped in the Past - Exploring the Illusion of Presence in Virtual DramaGeorg Struck, Ralf Böse, Ulrike Spierling. 114-125 [doi]
- The Functions of Music in Interactive MediaAxel Berndt, Knut Hartmann. 126-131 [doi]
- Adaptive Musical Expression from Automatic Realtime Orchestration and PerformanceAxel Berndt, Holger Theisel. 132-143 [doi]
- Narrative Generation for Suspense: Modeling and EvaluationYun-Gyung Cheong, R. Michael Young. 144-155 [doi]
- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based ApproachByung-Chull Bae, R. Michael Young. 156-167 [doi]
- Story Planning with Vignettes: Toward Overcoming the Content Production BottleneckMark O. Riedl, Neha Sugandh. 168-179 [doi]
- Schemas in Directed Emergent DramaMaría Arinbjarnar, Daniel Kudenko. 180-185 [doi]
- Developing a Drama Management Architecture for Interactive Fiction GamesSantiago Ontañón, Abhishek Jain, Manish Mehta, Ashwin Ram. 186-197 [doi]
- Planning and Interaction Levels for TV StorytellingAngelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó. 198-209 [doi]
- Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text MiningArnav Jhala. 210-213 [doi]
- Generation of Dilemma-Based Narratives: Method and Turing Test EvaluationHeather Barber, Daniel Kudenko. 214-217 [doi]
- Emergent Stories FacilitatedRui Figueiredo, António Brisson, Ruth Aylett, Ana Paiva. 218-229 [doi]
- Making Stories Player-Specific: Delayed Authoring in Interactive StorytellingDavid Thue, Vadim Bulitko, Marcia Spetch. 230-241 [doi]
- Verbal Communication of Story Facilitators in Multi-player Role-Playing GamesAnders Tychsen, Thea Brolund, Michael Hitchens. 242-249 [doi]
- Improvisation and Performance as Models for Interacting with StoriesJoshua Tanenbaum, Karen Tanenbaum. 250-263 [doi]
- Let s Pretend I Had a Sword: Late Commitment in Emergent NarrativeIvo Swartjes, Edze Kruizinga, Mariët Theune. 264-267 [doi]
- On the Use of Computational Models of Influence for Managing Interactive Virtual ExperiencesDavid L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst. 268-272 [doi]
- Purposeful Authoring for Emergent NarrativeSandy Louchart, Ivo Swartjes, Michael Kriegel, Ruth Aylett. 273-284 [doi]
- From Debugging to Authoring: Adapting Productivity Tools to Narrative Content DescriptionDavid Pizzi, Marc Cavazza. 285-296 [doi]
- PRISM: A Framework for Authoring Interactive NarrativesYun-Gyung Cheong, Yeo-Jin Kim, Wook-Hee Min, Eok-Soo Shim, Jin Young Kim. 297-308 [doi]
- Tales for the Many: Process and Authorial Control in Multi-player Role-Playing GamesAnders Tychsen. 309-320 [doi]
- An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing GamesCarlos Léon, Federico Peinado, Álvaro Navarro, Héctor Cortiguera. 321-324 [doi]
- StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear StoriesStefan Göbel, Luca Salvatore, Robert Arthur Konrad, Florian Mehm. 325-328 [doi]
- Workshop: Impro TheatreDagmar Dörger, Martin Geisler 0002. 329 [doi]
- Workshop: Pen-and-Paper Role-PlayingFlorian Berger, Alexander Marbach. 330 [doi]
- Workshop and Panel: The Authoring Process in Interactive StorytellingUlrike Spierling, Ido Iurgel. 331 [doi]