Abstract is missing.
- Touchscreen Poetry: Analyzing Gestural Digital PoemsGabriele Ferri. 3-13 [doi]
- Open Design Challenges for Interactive Emergent NarrativeJames Owen Ryan, Michael Mateas, Noah Wardrip-Fruin. 14-26 [doi]
- Reflective Rereading and the SimCity Effect in Interactive StoriesAlex Mitchell. 27-39 [doi]
- Tensions of Plot in Interactive Digital StorytellingColette Daiute. 40-49 [doi]
- Design Approaches for Interactive Digital NarrativeHartmut Koenitz. 50-57 [doi]
- Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital StorytellingHenrik Schoenau-Fog. 58-65 [doi]
- The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive SettingBjarke Alexander Larsen, Kasper Ingdahl Andkjær, Henrik Schoenau-Fog. 69-80 [doi]
- Creative Help: A Story Writing AssistantMelissa Roemmele, Andrew S. Gordon. 81-92 [doi]
- Remember That Time? Telling Interesting Stories from Past InteractionsMorteza Behrooz, Reid Swanson, Arnav Jhala. 93-104 [doi]
- Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart EnvironmentsHajar Ghaem Sigarchian, Ben De Meester, Frank Salliau, Wesley De Neve, Sara Logghe, Ruben Verborgh, Erik Mannens, Rik Van de Walle, Dimitri Schuurman. 105-116 [doi]
- Automatic Annotation of Characters' Emotions in StoriesVincenzo Lombardo, Rossana Damiano, Cristina Battaglino, Antonio Pizzo. 117-129 [doi]
- Authoring Background Character Responses to Foreground CharactersFernando Geraci, Mubbasir Kapadia. 130-141 [doi]
- Using a Controlled Natural Language for Specifying the Narratives of Serious GamesFrederik Van Broeckhoven, Joachim Vlieghe, Olga De Troyer. 142-153 [doi]
- Tracery: An Author-Focused Generative Text ToolKate Compton, Ben A. Kybartas, Michael Mateas. 154-161 [doi]
- A Semantic Foundation for Mixed-Initiative Computational StorytellingBen A. Kybartas, Rafael Bidarra. 162-169 [doi]
- Revisiting Computational Models of Creative Storytelling Based on Imaginative RecallSarah Harmon, Arnav Jhala. 170-178 [doi]
- Narrative Review Process: Getting Useful Feedback on Your StoryJonathan Dankoff, Elizaveta Shkirando. 179-185 [doi]
- Connecting the Dots: Quantifying the Narrative Experience in Interactive MediaHákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni. 189-201 [doi]
- Interaction in Surround Video: The Effect of Auditory Feedback on EnjoymentMirjam Vosmeer, Christian Roth, Ben A. M. Schouten. 202-210 [doi]
- Mise-en-scène: Playful Interactive Mechanics to Enhance Children's Digital BooksFatma Al Aamri, Stefan Greuter. 211-222 [doi]
- Story Immersion in a Gesture-Based Audio-Only GameWenjie Wu, Stefan Rank. 223-234 [doi]
- Generating Side Quests from Building BlocksTomás Hromada, Martin Cerný, Michal Bída, Cyril Brom. 235-242 [doi]
- Towards Measuring Consistency Across Transmedial NarrativesJonathan Barbara. 243-250 [doi]
- Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia StoriesMara Dionisio, Mary Barreto, Valentina Nisi, Nuno Jardim Nunes, Julian Hanna, Bianca Herlo, Jennifer Schubert. 251-258 [doi]
- What Makes a Successful Emergent Narrative: The Case of Crusader Kings IIBertrand Lucat, Mads Haahr. 259-266 [doi]
- New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor's Interactive StorytellingDavid R. Traum, Andrew Jones, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul E. Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, Stephen Smith, William R. Swartout. 269-281 [doi]
- Urban Games and Storification - The "Being Grunberg" Case StudyPaul Schmidt, Frank Nack. 282-296 [doi]
- Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than LifeNicky Donald, Marco Gillies. 297-308 [doi]
- Social Media Fiction - Designing Stories for Community EngagementFrancesca Piredda, Mariana Ciancia, Simona Venditti. 309-320 [doi]
- Film Education for Primary-School Students - Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature FilmsRegina Friess, Anke Blessing, Johannes Winter, Meike Zöckler, Felix Eckerle, Felix Prosch, Philip Gondek. 321-328 [doi]
- Enabling Instrumental Interaction Through Electronics Making: Effects on Children's StorytellingSharon Lynn Chu, Francis K. H. Quek, Michael Saenz, Sourabh Bhangaonkar, Osazuwa Okundaye. 329-337 [doi]
- Students as Game Designers: Learning by Creating Game Narratives in the ClassroomKristine Oygardslia. 341-344 [doi]
- How Cognitive Niche Construction Shapes Storytelling? - An Investigation of e-picturebooks as Cognitive ArtifactsThales Estefani, Pedro Atã, João Queiroz. 345-348 [doi]
- Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary GameMathew Charles, Brad Gyori, Sven Wolters, Julián Andrés Urbina Penuela. 349-352 [doi]
- Connecting Cat - A Transmedia Learning ProjectPatrícia Rodrigues, José Bidarra. 353-356 [doi]
- Collaborative Storytelling in Unity3D - Creating Scalable Long-Term Projects for HumanistsLynn Ramey, Rebecca Panter. 357-360 [doi]
- Tell a Story About AnythingMei Si. 361-365 [doi]
- Investigating Narrative Modelling for Digital GamesJohn Truesdale, Sandy Louchart, Neil Suttie, Ruth Aylett. 366-369 [doi]
- Telling Non-linear Stories with Interval Temporal LogicMatt Thompson, Steve Battle, Julian Padget. 370-373 [doi]
- Opportunities for Integration in Interactive StorytellingDavid Thue, Kári Halldórsson. 374-377 [doi]
- The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest TypesDaniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli. 381-384 [doi]
- Bird Attack: Interactive Story with Variable FocalizationIrmelin Henriette C. Prehn, Byung-Chull Bae, Yun-Gyung Cheong. 389-392 [doi]