Abstract is missing.
- IVRUX: A Tool for Analyzing Immersive Narratives in Virtual RealityPaulo Bala, Mara Dionisio, Valentina Nisi, Nuno Jardim Nunes. 3-11 [doi]
- M2D: Monolog to Dialog Generation for Conversational Story TellingKevin K. Bowden, Grace I. Lin, Lena I. Reed, Jean E. Fox Tree, Marilyn A. Walker. 12-24 [doi]
- Exit 53: Physiological Data for Improving Non-player Character InteractionJoseph Jalbert, Stefan Rank. 25-36 [doi]
- Narrative Game MechanicsTeun Dubbelman. 39-50 [doi]
- An Integrated and Iterative Research Direction for Interactive Digital NarrativeHartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth. 51-60 [doi]
- The Narrative Quality of Game MechanicsBjarke Alexander Larsen, Henrik Schoenau-Fog. 61-72 [doi]
- Improvisational Computational Storytelling in Open WorldsLara J. Martin, Brent Harrison, Mark O. Riedl. 73-84 [doi]
- GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for RoadtripsJordan Rickman, Joshua Tanenbaum. 85-96 [doi]
- Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and BeyondRebecca Rouse. 97-107 [doi]
- Bad News: An Experiment in Computationally Assisted PerformanceBen Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin. 108-120 [doi]
- A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative GenerationJulio César Bahamón, R. Michael Young. 123-135 [doi]
- Asking Hypothetical Questions About Stories Using QUESTRachelyn Farrell, Scott Robertson, Stephen G. Ware. 136-146 [doi]
- Predicting User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience HypothesisRachelyn Farrell, Stephen G. Ware. 147-155 [doi]
- An Active Analysis and Crowd Sourced Approach to Social TrainingDan Feng, Elín Carstensdóttir, Sharon Marie Carnicke, Magy Seif El-Nasr, Stacy Marsella. 156-167 [doi]
- Generating Abstract ComicsChris Martens, Rogelio Enrique Cardona-Rivera. 168-175 [doi]
- A Rules-Based System for Adapting and Transforming Existing NarrativesJo Mazeika. 176-183 [doi]
- Evaluating Accessible Graphical Interfaces for Building Story WorldsSteven Poulakos, Mubbasir Kapadia, Guido M. Maiga, Fabio Zünd, Markus H. Gross, Robert W. Sumner. 184-196 [doi]
- Reading Between the Lines: Using Plot Graphs to Draw Inferences from StoriesChristopher Purdy, Mark O. Riedl. 197-208 [doi]
- Using BDI to Model Players Behaviour in an Interactive Fiction GameJessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry. 209-220 [doi]
- Expressionist: An Authoring Tool for In-Game Text GenerationJames Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin. 221-233 [doi]
- Recognizing Coherent Narrative Blog ContentJames Owen Ryan, Reid Swanson. 234-246 [doi]
- Intertwined Storylines with Anchor PointsMei Si, Zev Battad, Craig Carlson. 247-257 [doi]
- Delayed Roles with Authorable Continuity in Plan-Based Interactive StorytellingDavid Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson. 258-269 [doi]
- Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning ApproachPengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester. 270-282 [doi]
- Bringing Authoritative Models to Computational Drama (Encoding Knebel's Action Analysis)Giacomo Albert, Antonio Pizzo, Vincenzo Lombardo, Rossana Damiano, Carmi Terzulli. 285-297 [doi]
- Strong Concepts for Designing Non-verbal Interactions in Mixed Reality NarrativesJoshua A. Fisher. 298-308 [doi]
- Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for ChildrenMaría Goicoechea, Mark C. Marino. 309-316 [doi]
- The Character as Subjective InterfaceJonathan Lessard, Dominic Arsenault. 317-324 [doi]
- Right, Left, High, Low Narrative Strategies for Non-linear StorytellingSylke Rene Meyer. 325-335 [doi]
- Qualifying and Quantifying Interestingness in Dramatic SituationsNicolas Szilas, Sergio Estupiñán, Urs Richle. 336-347 [doi]
- Transmedia Storytelling for Exposing Natural Capital and Promoting EcotourismMara Dionisio, Valentina Nisi, Nuno Jardim Nunes, Paulo Bala. 351-362 [doi]
- Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive StorytellingErica Kleinman, Valerie Fox, Jichen Zhu. 363-374 [doi]
- Beyond the Gutter - Interactivity and Closure in ComicsTiffany Neo, Alex Mitchell. 375-387 [doi]
- The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story CollaborationBen Samuel, Michael Mateas, Noah Wardrip-Fruin. 388-396 [doi]
- Towards Procedural Game Story Creation via Designing Story CubesByung-Chull Bae, Gapyuel Seo, Yun-Gyung Cheong. 399-402 [doi]
- Phylactery: An Authoring Platform for Object StoriesCharu Chaudhari, Joshua Tanenbaum. 403-406 [doi]
- What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary NarrativeColette Daiute, Hartmut Koenitz. 407-410 [doi]
- A Reflexive Approach in Learning Through UchroniaMélody Laurent, Nicolas Szilas, Domitile Lourdeaux, Serge Bouchardon. 411-414 [doi]
- Interactive Chart of Story Characters' IntentionsVincenzo Lombardo, Antonio Pizzo, Rossana Damiano, Carmi Terzulli, Giacomo Albert. 415-418 [doi]
- Location Location Location: Experiences of Authoring an Interactive Location-Based NarrativeDavid E. Millard, Charlie Hargood. 419-422 [doi]
- Using Theme to Author Hypertext FictionAlex Mitchell. 423-427 [doi]
- Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic StorytellingEmmett Tomai, Luis Lopez. 428-432 [doi]
- Art-Bots: Toward Chat-Based Conversational Experiences in MuseumsStavros Vassos, Eirini Malliaraki, Federica dal Falco, Jessica Di Maggio, Manlio Massimetti, Maria Giulia Nocentini, Angela Testa. 433-437 [doi]