Abstract is missing.
- Research into Interactive Digital Narrative: A Kaleidoscopic ViewJanet H. Murray. 3-17 [doi]
- Science Considered HelpfulR. Michael Young. 21-35 [doi]
- Thoughts on a Discipline for the Study of Interactive Digital NarrativesHartmut Koenitz. 36-49 [doi]
- A Villain's Guide to Social Media and Interactive Digital StorytellingMark Bernstein, Clare Hooper. 50-61 [doi]
- Re-Tellings: The Fourth Layer of Narrative as an Instrument for CritiqueMirjam Palosaari Eladhari. 65-78 [doi]
- Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression AnalysisJohn T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin. 79-92 [doi]
- Ludonarrative Hermeneutics: A Way Out and the Narrative ParadoxChristian Roth, Tom van Nuenen, Hartmut Koenitz. 93-106 [doi]
- The Myth of 'Universal' Narrative Models - Expanding the Design Space of Narrative Structures for Interactive Digital NarrativesHartmut Koenitz, Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss. 107-120 [doi]
- Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP StudyBjørn Anker Gjøl, Niels Valentin Jørgensen, Mathias Ramsø Thomsen, Luis Emilio Bruni. 121-133 [doi]
- Meta-communication Between Designers and Players of Interactive Digital NarrativesColette Daiute, Robert O. Duncan, Fedor Marchenko. 134-142 [doi]
- A Framework for Creative Teams of Non-fiction Interactive Digital NarrativesNicole Basaraba. 143-148 [doi]
- A Multidimensional Classification of Choice Presentation in Interactive NarrativeSergio Estupiñán, Brice Maret, Kasper Andkjaer, Nicolas Szilas. 149-153 [doi]
- Narrative Consistency across Replays of Pro-social Interactive Digital NarrativesJonathan Barbara. 154-159 [doi]
- Sketching a Map of the Storylets Design SpaceMax Kreminski, Noah Wardrip-Fruin. 160-164 [doi]
- Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged ApproachHartmut Koenitz, Christian Roth, Teun Dubbelman. 165-170 [doi]
- Exploring Bloom's Taxonomy as a Basis for Interactive StorytellingSarah Harmon, Seth Chatterton. 171-175 [doi]
- A Tool for Interactive Visualization of Narrative ActsNicolas Szilas, Monika Marano, Sergio Estupiñán. 176-180 [doi]
- A Research on Storytelling of Interactive Documentary: Towards a New Storytelling Theory ModelChanjun Mu. 181-184 [doi]
- Agency and Authorship in Ludic Narrative EnvironmentsSamantha Schäfer. 185-189 [doi]
- Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival HorrorMads Haahr. 193-205 [doi]
- "The Link Out" - Towards a Theory of Epiphany in Digital GamesAndrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss. 206-216 [doi]
- Narrative-Led Interaction TechniquesFelipe Breyer, Judith Kelner, Daniel Ferreira, José Paulo Teixeira, Paulo de Lima Filho, Pedro Henrique Mendonça, Givanio Melo. 217-229 [doi]
- Perceived Agency as Meaningful Expression of Playable Character Personality Traits in StorygamesLiting Kway, Alex Mitchell 0001. 230-239 [doi]
- Filling in the Gaps: "Shell" Playable CharactersTrena Lee, Alex Mitchell 0001. 240-249 [doi]
- A Model for Describing Alternate Reality GamesRyan Javanshir, Beth Carroll, David E. Millard. 250-258 [doi]
- Frammenti: The ARG About Erasing Memories, That Was ForgottenSerena Zampolli. 259-264 [doi]
- Structuring Digital Game StoriesElizabeth Goins. 265-269 [doi]
- Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline MiamiLuca Papale, Lorenzo Fazio. 270-274 [doi]
- Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative GameMax Kreminski, Noah Wardrip-Fruin. 275-279 [doi]
- The Story Pile - Representing Story in the Board Game Mind ShadowsMirjam Palosaari Eladhari. 280-284 [doi]
- Margaret'sEsther Doorly, Kelly McErlean. 285-288 [doi]
- Narrative Game Mechanics and Interactive FictionKirsty Michelle McGill. 289-292 [doi]
- Measuring User Experience on Interactive Fiction in Cinematic Virtual RealityMaría Cecilia Reyes. 295-307 [doi]
- Director's Cut - Analysis of Aspects of Interactive Storytelling for VR FilmsColm O. Fearghail, Cagri Ozcinar, Sebastian Knorr, Aljosa Smolic. 308-322 [doi]
- Spatial Storytelling: Finding Interdisciplinary ImmersionAsim Hameed, Andrew Perkis. 323-332 [doi]
- Cue Control: Interactive Sound Spatialization for 360° VideosPaulo Bala, Raul Masu, Valentina Nisi, Nuno Nunes 0001. 333-337 [doi]
- Social Viewing in Cinematic Virtual Reality: Challenges and OpportunitiesSylvia Rothe, Mario Montagud, Christian Mai, Daniel Buschek, Heinrich Hußmann. 338-342 [doi]
- Making New Narrative Structures with Actor's Eye-Contact in Cinematic Virtual Reality (CVR)Dong-uk Ko, Hokyoung Ryu, Jieun Kim. 343-347 [doi]
- Jonathan Swift: Augmented Reality Application for Trinity Library's Long RoomNéill O'Dwyer, Jan Ondrej, Rafael Pagés, Konstantinos Amplianitis, Aljosa Smolic. 348-351 [doi]
- Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News ServiceTorbjörn Svensson, Lissa Holloway-Attaway, Etienne Beroldy. 352-355 [doi]
- Sleep Tight Johnny Idaho A Multicultural Exploration into Virtual RealityNick Verouden, Mirjam Vosmeer, Alyea Sandovar. 356-358 [doi]
- Faoladh: A Case Study in Cinematic VR Storytelling and ProductionDeclan Dowling, Colm O. Fearghail, Aljosa Smolic, Sebastian Knorr. 359-362 [doi]
- Cinematic VR as a Reflexive Tool for Critical EmpathySojung Bahng. 363-366 [doi]
- Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital TheaterRebecca Rouse. 369-382 [doi]
- 'What Country, Friends, Is This?' Using Immersive Theatre Practice to Inform the Design of Audience Experience in Estate 360°Scott Palmer. 383-391 [doi]
- From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de ZoetMirjam Vosmeer, Alyea Sandovar, Ben A. M. Schouten. 392-400 [doi]
- fanSHEN's Looking for Love: A Case Study in How Theatrical and Performative Practices Inform Interactive Digital NarrativesDaniel Barnard. 401-407 [doi]
- Vox PopuliSytze Schalk. 408-411 [doi]
- Automatic Detection of Conflicts in Complex Narrative StructuresNicolas Szilas, Sergio Estupiñán, Urs Richle. 415-427 [doi]
- Narrative Improvisation: Simulating Game Master ChoicesJonathan Strugnell, Marsha Berry, Fabio Zambetta, Stefan Greuter. 428-441 [doi]
- Communicating Assertiveness in Robotic StorytellersRaul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva. 442-452 [doi]
- Automatic Plot Generation Framework for Scenario CreationYoji Kawano, Eichi Takaya, Kazuki Yamanobe, Satoshi Kurihara. 453-461 [doi]
- Towards Generating Stylistic Dialogues for Narratives Using Data-Driven ApproachesWeilai Xu, Charlie Hargood, Wen Tang, Fred Charles. 462-472 [doi]
- Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative SystemBen A. Kybartas, Clark Verbrugge, Jonathan Lessard. 473-477 [doi]
- Playing Story Creation Games with Logical AbductionAndrew S. Gordon, Ulrike Spierling. 478-482 [doi]
- Apply Storytelling Techniques for Describing Time-Series DataZev Battad, Mei Si. 483-488 [doi]
- Would You Follow the Suggestions of a Storyteller Robot?Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva. 489-493 [doi]
- A Character Focused Iterative Simulation Approach to Computational StorytellingLeonid Berov. 494-497 [doi]
- Contemporary Issues in Interactive Storytelling Authoring SystemsDaniel Green, Charlie Hargood, Fred Charles. 501-513 [doi]
- How Do Writing Tools Shape Interactive Stories?Sofia Kitromili, James Jordan, David E. Millard. 514-522 [doi]
- A Framework for Classifying and Describing Authoring Tools for Interactive Digital NarrativeYotam Shibolet, Noam Knoller, Hartmut Koenitz. 523-533 [doi]
- StoryMINE: A System for Multiplayer Interactive Narrative ExperiencesCallum Spawforth, Nicholas Gibbins, David E. Millard. 534-543 [doi]
- Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools?Alex Mitchell 0001, Ulrike Spierling, Charlie Hargood, David E. Millard. 544-547 [doi]
- Creating Interactive Adaptive Real Time Story WorldsHenrik Schoenau-Fog, Bjarke Alexander Larsen. 548-551 [doi]
- Card-Based Methods in Interactive Narrative PrototypingHartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen. 552-555 [doi]
- Novella: An Authoring Tool for Interactive Storytelling in GamesDaniel Green. 556-559 [doi]
- Spatial Participation Gap: Towards a Conceptual Perspective on Locative Storytelling CreationCláudia Silva. 563-576 [doi]
- Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual RealityJoshua A. Fisher, Sara Schoemann. 577-590 [doi]
- Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on MigrationTeun Dubbelman, Christian Roth, Hartmut Koenitz. 591-602 [doi]
- Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons LearnedAkrivi Katifori, Manos Karvounis, Vassilis Kourtis, Sara Perry, Maria Roussou, Yannis Ioanidis. 603-612 [doi]
- From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage NarrativesFabian Mohr, Soenke Zehle, Michael Schmitz 0001. 613-620 [doi]
- Interactive Digital Storytelling and Self-expression in the Context of Young Male MigrantsCarolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro. 621-626 [doi]
- A Top-Down Narrative Design Approach for Networked Cultural InstitutionsTonguc Ibrahim Sezen, Ido Iurgel, Nicolas Fischöder, René Bakker, Koen van Turnhout, Digdem Sezen. 627-632 [doi]
- Digital Storytelling and Phrasal Verbs in L2 Acquisition: Teaching Phraseology Through TechnologyAnnalisa Raffone. 633-637 [doi]
- Designing Learning Experiences for Interactive Digital Narrative Literacy: A New ParadigmEmily Bell, Emily Coolidge Toker, Paul Hanna. 638-641 [doi]
- Co-constructing Cultural Heritage Through a Web-Based Interactive Digital NarrativeNicole Basaraba. 642-645 [doi]
- Leveraging on Transmedia Entertainment Education to Augment Tourists' Awareness Towards Social IssuesMara Dionisio, Valentina Nisi, Nuno Correia 0001. 646-651 [doi]
- Folklore and Digital Media: Unpacking the Meaning of Place Through Digital StorytellingTanis Grandison. 652-656 [doi]
- Interactive Comic-Based Digital Storytelling for Self-expressionCarolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro. 657-661 [doi]
- Creating a Virtual Support Group in an Interactive Narrative: A Companionship Game for Cancer PatientsAlice Bowman. 662-665 [doi]