Abstract is missing.
- ICIDS2020 Panel: Building the Discipline of Interactive Digital NarrativesMark Bernstein, Mirjam Palosaari Eladhari, Hartmut Koenitz, Sandy Louchart, Frank Nack, Chris Martens, Giulia Carla Rossi, Anne-Gwenn Bosser, David E. Millard. 3-11 [doi]
- Letters to José: A Design Case for Building Tangible Interactive NarrativesDaniel Echeverri, Huaxin Wei. 15-29 [doi]
- Embedded Narratives in Procedurally Generated EnvironmentsThomas Lund Nielsen, Eoin Ivan Rafferty, Henrik Schoenau-Fog, George Palamas. 30-43 [doi]
- Crafting Interactive Narrative Games with Adversarial Planning Agents from SimulationsChris Miller, Mayank Dighe, Chris Martens, Arnav Jhala. 44-57 [doi]
- A Systematic Analysis of User Experience Dimensions for Interactive Digital NarrativesAshwathy T. Revi, David E. Millard, Stuart E. Middleton. 58-74 [doi]
- Digital Storytelling in a Museum Application Using the Web of ThingsMortaza Alinam, Luca Ciotoli, Frosina Koceva, Ilaria Torre 0001. 75-82 [doi]
- User Testing Persuasive Interactive Web Documentaries: An Empirical StudyNicole Basaraba, Owen Conlan, Jennifer Edmond, Peter Arnds. 83-91 [doi]
- Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State MachinesCraig Paul Green, Lars Erik Holmquist, Steve Gibson. 92-101 [doi]
- A Novel Design Pipeline for Authoring ToolsDaniel Green, Charlie Hargood, Fred Charles. 102-110 [doi]
- Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary StudentsAndy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff. 111-119 [doi]
- Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative DissonanceJonathan Barbara. 120-124 [doi]
- A Comparison of Children's Narrative Expressions in Enactment and WritingNiloofar Zarei, Francis K. H. Quek, Sharon Lynn Chu, Sarah Anne Brown. 125-130 [doi]
- GFI: A Formal Approach to Narrative Design and Game ResearchRogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus. 133-148 [doi]
- Weird and Wonderful: How Experimental Film Narratives Can Inform Interactive Digital NarrativesChris Hales. 149-163 [doi]
- "How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind StorygamesAlex Mitchell 0001, Liting Kway. 164-177 [doi]
- The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative WorksAnna Marie Rezk, Mads Haahr. 178-189 [doi]
- Dramatic Narrative Logics: Integrating Drama into Storygames with Operational LogicsKenneth Tan, Alex Mitchell 0001. 190-202 [doi]
- When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game RetellingsSteven Sych. 203-211 [doi]
- What Might an Action do? Toward a Grounded View of Actions in Interactive StorytellingDavid Thue. 212-220 [doi]
- Towards Gestural Specificity in Interactive Digital Literary NarrativesSerge Bouchardon. 221-225 [doi]
- Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting EmotionSarah Anne Brown, Cheryl Resch, Vanessa Han, Srividya Vaishnavi Surampudi, Pratyusha Karanam, Sharon Lynn Chu. 229-242 [doi]
- Interpretive Play and the Player Psychology of Optimal Arousal RegulationMatthew Higgins, Peter Howell. 243-257 [doi]
- The Procedural Nature of Interactive Digital Narratives and Early LiteracyCristina Sylla, Maitê Gil. 258-270 [doi]
- Vim: A Tangible Energy StorySkye Doherty, Stephen Snow, Kathleen Jennings, Ben Rose, Ben Matthews, Stephen Viller. 271-280 [doi]
- Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare TransmediaMara Dionisio, Paulo Bala, Sarah Oliveira, Valentina Nisi. 281-284 [doi]
- Circuits, Cycles, Configurations: An Interaction Model of Web ComicsAlessio Antonini, Samuel Brooker, Francesca Benatti. 287-299 [doi]
- Archiving Interactive Narratives at the British LibraryLynda Clark, Giulia Carla Rossi, Stella Wisdom. 300-313 [doi]
- Gated Story Structure and Dramatic Agency in Sam Barlow's Telling LiesT. M. Gasque, Kevin Tang, Brad Rittenhouse, Janet Murray. 314-326 [doi]
- Magic and Immersion in VRÁgnes Karolina Bakk. 327-331 [doi]
- Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative PuzzlesLilian Morgan, Mads Haahr. 335-338 [doi]
- A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning PointVanessa Cesário, Sandra Olim, Valentina Nisi. 339-343 [doi]
- Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive StorytellingChristian Roth, Julie Dacanay. 344-348 [doi]
- The Story Maker - An Authoring Tool for Multimedia-Rich Interactive NarrativesEktor Vrettakis, Christos Lougiakis, Akrivi Katifori, Vassilis Kourtis, Stamatis Christoforidis, Manos Karvounis, Yannis Ioanidis. 349-352 [doi]
- Using Reverse Interactive Audio Systems (RIAS) to Direct Attention in Virtual Reality Narrative Practices: A Case StudyAletta J. Steynberg. 353-356 [doi]
- Tell a Tail 360$^{\circ }$: Immersive Storytelling on Animal WelfarePaulo Bala, Mara Dionisio, Tânia Andrade, Valentina Nisi. 357-360 [doi]
- Digital Narrative, Documents and Interactive Public HistoryTristan Revells, Yuzhu Chai. 361-364 [doi]