Abstract is missing.
- Who Am I that Acts? The Use of Voice in Virtual Reality Interactive NarrativesJonathan Barbara, Mads Haahr. 3-12 [doi]
- A Synset-Based Recommender Method for Mixed-Initiative Narrative World CreationMijael R. Bueno Pérez, Elmar Eisemann, Rafael Bidarra. 13-28 [doi]
- Ressaca and Dispersão: Experiments in Non-linear CinemaBruno Caldas Vianna. 29-33 [doi]
- Pedagogical Challenges in Social Physics AuthoringDaniel DeKerlegand, Ben Samuel, Mike Treanor. 34-47 [doi]
- An Approach to Multiplayer Interactive FictionMariana Farias, Carlos Martinho. 48-60 [doi]
- Highlight the Path Not Taken to Add Replay Value to Digital Storytelling GamesSusana Gamito, Carlos Martinho. 61-70 [doi]
- Narrative Text Generation from Abductive Interpretations Using Axiom-Specific TemplatesAndrew S. Gordon, Timothy S. Wang. 71-79 [doi]
- Using Wearable Devices to Participate in 3D Interactive StorytellingTsai-Yen Li, Wen-Hsuan Wang. 80-93 [doi]
- Inbox Games: Poetics and Authoring SupportChris Martens, Robert J. Simmons. 94-106 [doi]
- A Plan-Based Formal Model of Character RegretMartin Martinelli, Justus Robertson. 107-117 [doi]
- Narraport: Narrative-Based Interactions and Report Generation with Large DatasetsColin M. Potts, Arnav Jhala. 118-127 [doi]
- Lean-Back Machina: Attention-Based Skippable Segments in Interactive CinemaNiels Erik Raursø, Malte Elkær Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Garðarsson, Henrik Schoenau-Fog. 128-141 [doi]
- A Quantified Analysis of Bad News for Story Sifting InterfacesBen Samuel, Adam Summerville, James Owen Ryan, Liz England. 142-156 [doi]
- Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced ConnectivityEktor Vrettakis, Akrivi Katifori, Yannis E. Ioannidis. 157-171 [doi]
- Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious GamesNelson Zagalo, Ana Patricia Oliveira, Pedro Cardoso. 172-176 [doi]
- Monster Power. Rebel Heart. Gay Sword - Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying GamesP. S. Berge. 179-192 [doi]
- Emergent Gameplay, Emergent EssayingKirsty Dunlop. 193-202 [doi]
- Tale: Defamiliarizing Ludonarrative PuzzlesAntonino Frazzitta, Charlie Hargood. 203-207 [doi]
- Emergent Narrative and Reparative PlayJason Grinblat, Cat Manning, Max Kreminski. 208-216 [doi]
- Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive GamesRitwik Kar, Garvita Jain, Muskan Aggarwal, Payel C. Mukherjee. 217-221 [doi]
- A Coauthorship-Centric History of Interactive Emergent NarrativeMax Kreminski, Michael Mateas. 222-235 [doi]
- Wrestling with Destiny: Storytelling in Perennial GamesBjarke Alexander Larsen, Elín Carstensdóttir. 236-254 [doi]
- Blabbeur - An Accessible Text Generation Authoring System for UnityJonathan Lessard, Quinn Kybartas. 255-259 [doi]
- Enhancing Interactivity in Propp-Based Narrative GenerationLuis Mienhardt, Marco Volpe 0001. 260-265 [doi]
- The Applicability of Greimassian Semiotics to Meaningful Procedural Quest GenerationLuis F. T. Meza, David Thue. 266-279 [doi]
- Interviews Towards Designing Support Tools for TTRPG Game MastersDevi Acharya, Michael Mateas, Noah Wardrip-Fruin. 283-287 [doi]
- The Ethics of Virtual Reality Interactive Digital Narratives in Cultural HeritageJonathan Barbara, Hartmut Koenitz, Ágnes Karolina Bakk. 288-292 [doi]
- Exploring Multiple Perspectives in Citizenship Education with a Serious GameErik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Pérez, Rafael Bidarra. 293-306 [doi]
- Digital Narrative and TemporalitySerge Bouchardon, Erika Fülöp. 307-311 [doi]
- "You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College StudentsSarah Anne Brown, Sharon Lynn Chu. 312-321 [doi]
- Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation StudyKenny K. N. Chow. 322-332 [doi]
- Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a PandemicDiego L. Faverio, Iulia V. Popescu, Matthew Mosher. 333-337 [doi]
- Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia StorytellingMarta Ferreira, Nuno Nunes 0001, Valentina Nisi. 338-348 [doi]
- User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature AreasAsim Hameed, Øyvind Sørdal Klungre, Andrew Perkis, Gøran Bolme, Andrew Brownridge. 349-359 [doi]
- The Magic of the In-Between: Mental Resilience Through Interactive NarrativeSarah Harmon, Hazel Gale, Elitsa Dermendzhiyska. 360-364 [doi]
- A Transmedia Narrative Framework for Pediatric Hearing CounselingNele Kadastik, Luis Emilio Bruni. 365-378 [doi]
- "What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior ChangeMegan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester. 379-392 [doi]
- Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow ReachJohn T. Murray, Mark C. Marino. 393-398 [doi]
- Contextualization of Design Qualities in Interactive Story-Based Visualization Applied to EngineeringJovana Plavsic, Ilija Miskovic. 399-409 [doi]
- Encouraging Self-expression and Debate in RecovR: A Research-Creation Project to Build a Ludo-Narrative Model for a Sustainable Impact on Cultural Diversity and InclusivityHélène Sellier. 410-415 [doi]
- Supporting Interactive Storytelling with Block-Based Narrative ProgrammingAndy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff. 416-424 [doi]
- Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action PurposeZijing Song, Yating Sun, Vincent Ruijters, Ray LC. 425-429 [doi]
- VR for Diversity: Amelia's DreamMirjam Vosmeer. 430-434 [doi]
- Exploring Narrative Novelties in VRMirjam Vosmeer, Christian Roth. 435-444 [doi]
- A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional InterestByung-Chull Bae, Suji Jang, Youngjune Kim, Seyoung Park. 447-453 [doi]
- Imagining the Other for Interactive Digital Narrative Design Learning in Real Time in SherlockColette Daiute, Daniel Cox, John T. Murray. 454-461 [doi]
- A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual RealityJoshua A. Fisher, Janice Tisha Samuels. 462-477 [doi]
- The Complexity Analysis MatrixNoam Knoller, Christian Roth, Dennis Haak. 478-487 [doi]
- Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future WorkHartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari. 488-498 [doi]
- Toward Narrative InstrumentsMax Kreminski, Michael Mateas. 499-508 [doi]
- Hypertext as a Lens into Interactive Digital NarrativeDavid E. Millard, Charlie Hargood. 509-524 [doi]
- A Pilot Study on Analyzing Critical Retellings Using Digital Humanities ToolsTonguc Ibrahim Sezen, Digdem Sezen. 525-529 [doi]