Abstract is missing.
- Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model ConstructionMatthew Higgins. 3-20 [doi]
- When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and DesignHartmut Koenitz, Mirjam Palosaari Eladhari. 21-37 [doi]
- A Refinement-Based Narrative Model for Escape GamesMirek Stolee. 38-53 [doi]
- IDNs in Education: Skills for Future GenerationsJonathan Barbara, Hartmut Koenitz, Breanne Pitt, Colette Daiute, Cristina Sylla, Serge Bouchardon, Samira Soltani. 57-72 [doi]
- Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital NarrativesJoshua A. Fisher. 73-88 [doi]
- Digital Storytelling by Women in Tech CommunitiesRenata Loureiro Frade, Mário Vairinhos. 89-102 [doi]
- VR Storytelling to Prime Uncertainty AvoidanceZhengya Gong, Milene Gonçalves, Vijayakumar Nanjappan, Georgi V. Georgiev. 103-116 [doi]
- Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the MarginsValentina Nisi, Stuart James, Paulo Bala, Alessio Del Bue, Nuno Jardim Nunes. 117-137 [doi]
- Decolonizing IDN Pedagogy From and with Global South: A Cross-Cultural Case StudyMaría Cecilia Reyes, Cláudia Silva, Hartmut Koenitz. 138-158 [doi]
- Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-NarrativesCláudia Silva. 159-174 [doi]
- VR for Diversity. The Seven Lives of a Research ProjectMirjam Vosmeer. 175-183 [doi]
- Awash: Prospective Story Sifting Intervention for Emergent NarrativeBen Clothier, David E. Millard. 187-207 [doi]
- Prompt Engineering for Narrative Choice GenerationSarah Harmon, Sophia Rutman. 208-225 [doi]
- The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel DevelopmentDimitra Kousta, Akrivi Katifori, Christos Lougiakis, Maria Roussou. 226-235 [doi]
- Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player FeedbackColette Daiute, John T. Murray, Jack Wright. 239-258 [doi]
- On the Interactions Between Narrative Puzzles and Navigation Aids in Open World GamesSam Davern, Mads Haahr. 259-275 [doi]
- Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and SolutionsMads Haahr. 276-290 [doi]
- Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story WorldsLissa Holloway-Attaway, Jamie Fawcus. 291-308 [doi]
- Bookwander: From Printed Fiction to Virtual Reality - Four Design Approaches for Enhanced VR Reading ExperiencesNikola Kunzova, Daniel Echeverri. 309-328 [doi]
- Story-Without-End: A Narrative Structure for Open-World Cinematic VRMohammadreza Mazarei. 329-343 [doi]
- Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhanced Complexity ComprehensionBreanne Pitt, Christian Roth 0001. 344-362 [doi]
- Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring PlatformPedro Silva. 363-373 [doi]
- Measuring Narrative Engagement in Interactive Cinematic VR ExperiencesAustin Wolfe, Sandy Louchart, Daniel Livingstone. 374-394 [doi]
- From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive StoryQing Ru Yong, Alex Mitchell 0001. 395-409 [doi]
- A Board Game Hootopia: Biodiversity Education Through Tangible and Interactive NarrativeYi Zhang, Zhe Huang. 410-421 [doi]
- As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality StorytellingJessica L. Bitter, Noura Kräuter, Ulrike Spierling. 425-441 [doi]
- Traversing Space in The Under Presents (2019), a VR GameKath Dooley. 442-453 [doi]
- "It's About What We Take with Us and What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various StakeholdersAdam Jerrett. 454-471 [doi]
- Communal Ritual Play: Repetition and Interpretation of Game Narratives Across CommunitiesBjarke Alexander Larsen, Nick Junius, Elín Carstensdóttir. 472-488 [doi]
- Bridging the Gap Between the Physical and the Virtual in Tabletop Role Playing Games: Exploring Immersive VR TabletopsAnastasios Niarchos, Dimitra Petousi, Akrivi Katifori, Pantelis Sakellariadis, Yannis E. Ioannidis. 489-503 [doi]
- Circulation and Narrative in a Virtual EnvironmentMaarten Overdijk. 504-516 [doi]
- Detecting Player Preference Shifts in an Experience Managed EnvironmentAnton Vinogradov, Brent Harrison. 517-531 [doi]