Abstract is missing.
- A Roadmap to Gamify Programming EducationJakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, Raffaele Montella. [doi]
- Benefits of Cloud Services in Education: A Perspective of Database System StudentsGustavo Gutiérrez-Carreón. [doi]
- Improving Game-Based Learning Experience Through Game AppropriationSalete Teixeira, Diana Barbosa, Cristiana Araújo, Pedro Rangel Henriques. [doi]
- The Use of ARM-Assembly Language and a Raspberry Pi 1 B+ as a Server to Improve Computer Architecture SkillsVitor Manuel Ferreira, Pedro Pinto, Sara Paiva, Maria José Azevedo de Brito. [doi]
- EasyCoding - Methodology to Support Programming LearningMarcela Viana P. Almeida, Luís M. Alves, Maria João Varanda Pereira, Glívia Angélica Rodrigues Barbosa. [doi]
- Challenges and Solutions from an Embedded Programming BootcampJ. Pedro Amaro, Jorge Barreiros, Fernanda Coutinho, João Durães, Frederico Santos, Ana Alves 0001, Marco Silva 0001, João Carlos Cunha. [doi]
- Game Elements, Motivation and Programming Learning: A Case StudyDavide Carneiro, Rui J. R. Silva. [doi]
- Detailing an e-Learning Course on Software Engineering and Architecture Using BPMNCeres Morais, Daniela Pedrosa, Mario Madureira Fontes, José Cravino, Leonel Morgado. [doi]
- A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science ClassroomsFilipe Portela. [doi]
- IoEduc - Bring Your Own Device to the ClassroomMiguel Silva, Diogo Ferreira, Filipe Portela. [doi]
- Cybersecurity Games for Secure Programming Education in the Industry: Gameplay AnalysisTiago Gasiba, Ulrike Lechner, Filip Rezabek, Maria Pinto-Albuquerque. [doi]
- Computer Programming Education in Portuguese UniversitiesRicardo Queirós, Mário Pinto, Teresa Terroso. [doi]
- Use of Automatic Code Assessment Tools in the Programming Teaching ProcessMarílio Cardoso, António Vieira de Castro, Álvaro Rocha, Emanuel Silva, Jorge Mendonça. [doi]
- CodeCubes: Coding with Augmented RealityBárbara Cleto, Cristina Sylla, Luís Ferreira, João Martinho Moura. [doi]
- Polish Python: A Short Report from a Short ExperimentJakub Swacha. [doi]
- An Augmented Reality Mathematics Serious GameJosé Cerqueira, João Martinho Moura, Cristina Sylla, Luís Ferreira. [doi]
- Learning Resources with Augmented RealityLázaro V. O. Lima, Cristiana Araújo, Luís Gonzaga Magalhães, Pedro Rangel Henriques. [doi]
- An Arduino Simulator in Classroom - a Case StudyPaulo F. Gonçalves, João Sá, Anabela Coelho, João Durães. [doi]
- Game-Based Coding Challenges to Foster Programming PracticeJosé Carlos Paiva, José Paulo Leal, Ricardo Queirós. [doi]
- Using Code Review at School and at the Programming ClubZuzana Kubincová, Iveta Demková. [doi]
- On the Nature of Programming ExercisesAlberto Simões, Ricardo Queirós. [doi]
- Using Property-Based Testing to Generate Feedback for C Programming ExercisesPedro B. Vasconcelos, Rita P. Ribeiro. [doi]
- Ranking Secure Coding Guidelines for Software Developer Awareness Training in the IndustryTiago Gasiba, Ulrike Lechner, Jorge Cuéllar, Alae Zouitni. [doi]
- Learning Binary Search Trees Through Serious GamesAlberto Rojas-Salazar, Paula Ramírez-Alfaro, Mads Haahr. [doi]
- Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle SchoolsRui Figueiredo, Bárbara Cleto, José Cerqueira. [doi]
- Gamification of Learning Scratch in Elementary SchoolSerhii D. Prykhodchenko, Oksana Yu. Prykhodchenko, Olha S. Shevtsova, Sergii Yu. Semenov. [doi]
- An Experience of Game-Based Learning in Web Applications Development CoursesMíriam Antón-Rodríguez, María Ángeles Pérez-Juárez, Francisco Javier Díaz Pernas, David González Ortega, Mario Martínez-Zarzuela, Javier Manuel Aguiar Pérez. [doi]
- Computational Thinking Education Using Stickers and Scanners in Elementary School ClassesAkiyuki Minamide, Kazuya Takemata, Hirofumi Yamada. [doi]
- Front Matter, Table of Contents, Preface, Conference Organization [doi]