Abstract is missing.
- Software Analytics for Digital GamesThomas Zimmermann. 1-2 [doi]
- A Game Genre Agnostic Framework for Game-DesignJonathan Tremblay, Clark Verbrugge. 3-7 [doi]
- Evolution and Evaluation of the Model-View-Controller Architecture in GamesTobias Olsson, Daniel Toll, Anna Wingkvist, Morgan Ericsson. 8-14 [doi]
- Building a Game Engine: A Tale of Modern Model-Driven EngineeringVictor Guana, Eleni Stroulia, Vina Nguyen. 15-21 [doi]
- Space Connection: A New 3D Tele-immersion Platform for Web-Based Gesture-Collaborative Games and ServicesChun-Han Lin, Pei-Yu Sun, Fang Yu. 22-28 [doi]
- Case Studies of Application of Probabilistic and Statistical Model Checking in Game DesignPaolo Milazzo, Giovanni Pardini, Dario Sestini, Pasquale Bove. 29-35 [doi]
- Serious Game Development as a Creative Learning Experience: Lessons LearntVarvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri. 36-42 [doi]
- Instructor's Acceptance of Games Utilization in Undergraduate Software Engineering Education: A Pilot Study in TurkeyÖzlem Albayrak. 43-49 [doi]
- Visualizing Loops and Data Structures in Xylem: The Code of PlantsHeather Logas, Richard Vallejos, Joseph Osborn, Kate Compton, Jim Whitehead. 50-56 [doi]