Abstract is missing.
- SECM 2017 Workshop SummaryHakan Erdogmus, Cécile Péraire. 1 [doi]
- Tales from an Agile Journey: Designing Curricula for Millennials in Industry and AcademiaDiego Fontdevila. 2 [doi]
- An Empirical Study on Teaching Formal Methods to MillennialsNéstor Cataño. 3-8 [doi]
- Deploying Team-Based Learning at Undergraduate Software Engineering CoursesSantiago Matalonga, Gaston Mousques, Alejandro Bia. 9-15 [doi]
- A Flipped Classroom Experience Teaching Software EngineeringNicolas Martin Paez. 16-20 [doi]
- Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDecAlejandro Calderón, Mercedes Ruiz, Elena Orta. 21-27 [doi]
- Interdisciplinary Software Projects as an Active Methodology to Practice for the ProfessionMaria Augusta Vieira Nelson, Rommel Vieira Carneiro, Marco Rodrigo Costa. 28-32 [doi]
- A Hands-On Cross-Platform Mobile Programming Approach to Teaching OOP Concepts and Design PatternsPinar Muyan-Özçelik. 33-39 [doi]
- Reflections on Cyberethics Education for Millennial Software EngineersClaudia de O. Melo, Thiago C. de Sousa. 40-46 [doi]
- Agile for Millennials: A Comparative StudyMarcello Missiroli, Daniel Russo 0002, Paolo Ciancarini. 47-53 [doi]
- On the Presence of Green and Sustainable Software Engineering in Higher Education CurriculaDamiano Torre, Giuseppe Procaccianti, Davide Fucci, Sonja Lutovac, Giuseppe Scanniello. 54-60 [doi]
- Everything Is Possible to Structure - Even the Software Engineering Body of KnowledgeMira Kajko-Mattsson, Anders Sjögren, Leif Lindbäck. 61-67 [doi]
- "Tell Me and I Forget, Teach Me and I May Remember, Involve Me and I Learn": Changing the Approach of Teaching Computer OrganizationMatías Lopez-Rosenfeld. 68-71 [doi]