Abstract is missing.
- Physical computing for everyoneThomas Ball. 3 [doi]
- Using and Collecting Fine-Grained Usage Data to Improve Online Learning MaterialsLeo Leppänen, Juho Leinonen, Petri Ihantola, Arto Hellas. 4-12 [doi]
- Teaching Software Engineering Principles to K-12 Students: A MOOC on ScratchFelienne Hermans, Efthimia Aivaloglou. 13-22 [doi]
- Flipping a Graduate-Level Software Engineering Foundations CourseHakan Erdogmus, Cécile Péraire. 23-32 [doi]
- Teaching Software Testing Concepts Using a Mutation Testing GameBenjamin S. Clegg, José Miguel Rojas, Gordon Fraser. 33-36 [doi]
- Assessing IOT Projects in University Education - A Framework for Problem-Based LearningHanna Mäenpää, Samu Varjonen, Arto Hellas, Sasu Tarkoma, Tomi Männistö. 37-46 [doi]
- DataLab: Introducing Software Engineering Thinking into Data Science Education at ScaleYang Zhang, Tingjian Zhang, Yongzheng Jia, Jiao Sun, Fangzhou Xu, Wei Xu. 47-56 [doi]
- Parallelizing Audio Analysis Applications - A Case StudyAli Jannesari, Zia Ul Huda, Rohit Atre, Zhen Li, Felix Wolf. 57-66 [doi]
- A Case Study: Injecting Safety-Critical Thinking into Graduate Software Engineering ProjectsJane Cleland-Huang, Mona Rahimi. 67-76 [doi]
- The Students' Perspectives on Applying Design Thinking for the Design of Mobile ApplicationsNatasha M. Costa Valentim, Williamson Silva, Tayana Conte. 77-86 [doi]
- Chaordic Learning: A Case StudyStephan Krusche, Bernd Brügge, Irina Camilleri, Kirill Krinkin, Andreas Seitz, Cecil Wobker. 87-96 [doi]
- Effects of Facilitation on Collaborative Modeling Sessions with a Multi-Touch UML EditorAnke Dittmar, Gregor Buchholz, Mathias Kühn. 97-106 [doi]
- E-Mentoring for Software Engineering: A Socio-Technical PerspectiveErik H. Trainer, Arun Kalyanasundaram, James D. Herbsleb. 107-116 [doi]
- Lean Learning - Applying Lean Techniques to Improve Software Engineering EducationRobert Chatley, Tony Field. 117-126 [doi]
- Teaching Agile Model-Driven Engineering for Cyber-Physical SystemsJan Oliver Ringert, Bernhard Rumpe, Christoph Schulze, Andreas Wortmann. 127-136 [doi]
- What Can Students Get from a Software Engineering Capstone Course?María Cecilia Bastarrica, Daniel Perovich, Maira Marques Samary. 137-145 [doi]
- Do High and Low Performing Student Teams Use Scrum Differently in Capstone Projects?Maria Paasivaara, Jari Vanhanen, Ville T. Heikkilä, Casper Lassenius, Juha Itkonen, Eero I. Laukkanen. 146-149 [doi]
- Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital GamesGiani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto. 150-159 [doi]
- Game Elements in a Software Engineering Study Group: A Case StudyPatricia Gomes Fernandes Matsubara, Caroline Lima Correa Da Silva. 160-169 [doi]
- Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge AreasMauricio Ronny De Almeida Souza, Lucas Furtini Veado, Renata Teles Moreira, Eduardo Magno Lages Figueiredo, Heitor Augustus Xavier Costa. 170-179 [doi]
- A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software EngineeringGiani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto. 180-189 [doi]