Abstract is missing.
- Pedestrian motion in simulation applications using deep learningCiprian Paduraru, Miruna Paduraru. 1-8 [doi]
- Video Game Project Management Anti-patternsGabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon. 9-15 [doi]
- What Makes a Game High-rated? Towards Factors of Video Game SuccessGabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo. 16-23 [doi]
- Towards Self-Adaptive Game LogicErik M. Fredericks, Byron DeVries, Jared M. Moore. 24-29 [doi]
- Developing Games with Data-Oriented DesignJessica D. Bayliss. 30-36 [doi]
- Towards Automated Video Game Testing: Still a Long Way to GoCristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo. 37-43 [doi]