Abstract is missing.
- Running from zombiesEmma Witkowski. 1 [doi]
- Watch your steps: designing a semi-public display to promote physical activityRobert Cercos, Florian 'Floyd' Mueller. 2 [doi]
- Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body dataFlorian 'Floyd' Mueller, Wouter Walmink. 3 [doi]
- SweatAtoms: materializing physical activityRohit Ashok Khot, Florian 'Floyd' Mueller, Larissa Hjorth. 4 [doi]
- Reflections on designing networked exertion gamesFlorian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere. 5 [doi]
- Motivation during videogame play: analysing player experience in terms of cognitive actionWilawan Inchamnan, Peta Wyeth. 6 [doi]
- Towards personalised, gamified systems: an investigation into game design, personality and player typologiesLauren S. Ferro, Steffen P. Walz, Stefan Greuter. 7 [doi]
- Audiovisual granular synthesis: micro relationships between sound and imageJoshua Batty, Kipps Horn, Stefan Greuter. 8 [doi]
- Informative sound design in video gamesPatrick Ng, Keith Nesbitt. 9 [doi]
- Context, detail, and conversation: using painting strategies with 3D computer animation softwareGina Moore, Stefan Greuter, Chris Barker. 10 [doi]
- Remembrance of games past: the popular memory archiveHelen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries. 11 [doi]
- The intersection of video games and patient empowerment: case study of a real world applicationCraig Caldwell, Carol Bruggers, Roger Altizer, Grzegorz Bulaj, Troy D'Ambrosio, Robert Kessler, Brianne Christiansen. 12 [doi]
- Designing in sensitive settings: workshops to design a technology to commemorate black saturdayJoji Mori, Steve Howard, Martin R. Gibbs. 13 [doi]
- This isn't happening: time in videogamesAdam W. Ruch. 14 [doi]
- Living the indie life: mapping creative teams in a 48 hour game jam and playing with dataTruna Aka J. Turner, Lubi Thomas, Cameron Owen. 15 [doi]
- Stasis and entropy in Australian videogames classification discourseDaniel Golding. 16 [doi]
- Combining moving bodies with digital elements: design space between players and screensJayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian 'Floyd' Mueller. 17 [doi]
- Managing cyber-bullying in online educational virtual worldsDiego Fernando Gutierrez Aponte, Deborah Richards. 18 [doi]
- Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing?Leigh Achterbosch, Charlynn Miller, Peter Vamplew. 19 [doi]
- MinecraftBrendan Keogh. 20 [doi]
- Collapsing action; or, games of life and deathRobbie Fordyce. 21 [doi]
- Death and dying in DayZMarcus Carter, Martin R. Gibbs, Greg Wadley. 22 [doi]
- Form over function: the use of Lovecraftian elements in World of WarcraftMichael Hitchens, Adam Ruch. 23 [doi]
- Designing for depth: underwater playSarah Jane Pell, Florian 'Floyd' Mueller. 24 [doi]
- A design template for multisensory and multimodal games to train and test children for sound localisation acuityMaria Carmela Sogono, Deborah Richards. 25 [doi]
- Exploring the role of activity in genreNicole McMahon, Peta Wyeth, Daniel Johnson. 26 [doi]
- planescape: tormentDarshana Jayemanne. 27 [doi]
- sPeAK-MAN: towards popular gameplay for speech therapyChek Tien Tan, Andrew Johnston, Kirrie Ballard, Sam Ferguson, Dharani Perera-Schulz. 28 [doi]
- Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive loadYusuf Pisan, Jaime Garcia Marin, Karla Felix Navarro. 29 [doi]
- Towards a MOOC gameChek Tien Tan. 30 [doi]
- The historicity of play: games as historical documentsRobson Scarassati Bello, Gilson Schwartz. 31 [doi]
- Understanding player threat responses in FPS gamesDavid Conroy, Peta Wyeth, Daniel Johnson. 32 [doi]
- Activity, motivation and games for young childrenPeta Wyeth, Daniel Johnson, Jenny M. Ziviani. 33 [doi]
- Shadow showdown: twister in a digital spaceMatthew Martin, Jenna Gavin, Daniel Cermak-Sassenrath, Charles Walker, Ben Kenobi. 34 [doi]
- Media filter accessDaniel Cermak-Sassenrath, Clinton Watkins, Ben Kenobi. 35 [doi]
- Making cake, swearing, and the indefinite meaning of mediaDaniel Cermak-Sassenrath, Matthew Martin, Jenna Gavin, Charles Walker. 36 [doi]
- The pathway driven narrative machineHelen Dickson, Rebecca Hayes. 37 [doi]
- how far is UP?Betty Sargeant. 38 [doi]
- Sonic city installationDavey Sams. 39 [doi]
- Audio-visual granular synthesis performance demoJoshua Batty. 40 [doi]
- Reproduction game demoAdam Nash, John McCormick, Stefan Greuter. 41 [doi]
- Trouble tower game demoStefan Greuter, Susanne Tepe, Frank Boukamp, Ron Wakefield. 42 [doi]
- E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitionsEmma Witkowski, Brett Hutchins, Marcus Carter. 43 [doi]