Abstract is missing.
- Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing StyleFabio Aiolli, Claudio Enrico Palazzi. 1-10 [doi]
- Using Game Engines for Visualization in Scientific ApplicationsKarl-Ingo Friese, Marc Herrlich, Franz-Erich Wolter. 11-22 [doi]
- An Interactive Visual Canon PlatformMathias Funk, Christoph Bartneck. 23-32 [doi]
- Physical Emotion Induction and Its Use in Entertainment: Lessons LearnedRalph Kok, Joost Broekens. 33-48 [doi]
- Networked Virtual Marionette TheaterDaisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu. 49-58 [doi]
- Entertainment Computing in the OrbitMatthias Rauterberg, Mark A. Neerincx, Karl Tuyls, Jack van Loon. 59-70 [doi]
- DinoQuest OnlineWalt Scacchi, Robert Nideffer, Joe Adams. 71-82 [doi]
- Construction and Evaluation of a Robot Dance SystemKuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu. 83-94 [doi]
- Context-aware fun and games with BluetoothAndy Sloane, Chris Dennett. 95-104 [doi]
- Comic Layout for Automatic Comic Generation from Game LogRuck Thawonmas, Tomonori Shuda. 105-115 [doi]
- Computing Inspiration: i.plotNaoko Tosa, Seigo Matsuoka, Ryohei Nakatsu. 117-127 [doi]
- Analysis and Generation of Japanese Folktales Based on Vladimir Propp's MethodologyTakenori Wama, Ryohei Nakatsu. 129-137 [doi]