Abstract is missing.
- Challenges and Progress on Using Large Lossy Endgame Databases in Chinese CheckersNathan R. Sturtevant. 3-15 [doi]
- Sequential Halving for Partially Observable GamesTom Pepels, Tristan Cazenave, Mark H. M. Winands. 16-29 [doi]
- An Experimental Investigation on the Pancake ProblemBruno Bouzy. 30-43 [doi]
- 485 - A New Upper Bound for Morpion SolitaireHenryk Michalewski, Andrzej Nagórko, Jakub Pawlewicz. 44-59 [doi]
- Multi-agent Retrograde AnalysisTristan Cazenave. 60-70 [doi]
- The Surakarta Bot RevealedMark H. M. Winands. 71-82 [doi]
- Learning to Trade in Strategic Board GamesHeriberto Cuayáhuitl, Simon Keizer, Oliver Lemon. 83-95 [doi]
- Argumentative AI Director Using Defeasible Logic ProgrammingRamiro A. Agis, Andrea Cohen, Diego C. Martínez. 96-111 [doi]
- On the Cross-Domain Reusability of Neural Modules for General Video Game PlayingAlexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen. 115-129 [doi]
- The GRL System: Learning Board Game Rules with Piece-Move InteractionsPeter Gregory, Henrique Coli Schumann, Yngvi Björnsson, Stephan Schiffel. 130-148 [doi]
- Creating Action Heuristics for General Game Playing AgentsMichal Trutman, Stephan Schiffel. 149-164 [doi]
- Space-Consistent Game Equivalence Detection in General Game PlayingHaifeng Zhang, Dangyi Liu, Wenxin Li. 165-177 [doi]