Abstract is missing.
- Towards Online Immersive Collaborative Innovation SpacesOluwatimilehin Salako, Michael Gardner, Vic Callaghan. 3-13 [doi]
- Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the TechnologyWarren Sheaffer, Michael Gardner. 14-24 [doi]
- Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance PracticesGustavo Silva, Leonel Morgado, Armando Cruz. 25-34 [doi]
- The Development of Transactive Memory Systems in Collaborative Educational Virtual WorldsLouis Nisiotis, Styliani Kleanthous Loizou, Martin Beer, Elizabeth Uruchurtu. 35-46 [doi]
- Towards Observing and Assessing Collaborative Learning Activities in Immersive EnvironmentsSamah Felemban, Michael Gardner, Victor Callaghan, Anasol Peña-Rios. 47-59 [doi]
- Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in SchoolsDaisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell. 60-74 [doi]
- Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual RealityScott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes. 75-90 [doi]
- Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation TrainerJan Schneider 0001, Dirk Börner, Peter van Rosmalen, Marcus Specht. 93-106 [doi]
- The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in MuseumsAntónio Coelho, Luís Miguel Costa. 107-115 [doi]
- Immersive Indiana: Constructing an Augmented Reality in ColumbusKristin Barry, Carol Street. 116-128 [doi]
- Technology Acceptance of Augmented Reality and Wearable TechnologiesFridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula. 129-141 [doi]
- Community Learning Analytics with Industry 4.0 and Wearable Sensor DataIstván Koren, Ralf Klamma. 142-151 [doi]
- MythHunter: Gamification in an Educational Location-Based Scavenger HuntArmin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl. 155-169 [doi]
- Efficient Software Assets for Fostering Learning in Applied GamesMatthias Maurer, Alexander Nussbaumer, Christina M. Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren, Dietrich Albert. 170-182 [doi]
- A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR UpdateMatthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt. 185-188 [doi]
- DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR eraPanagiotis E. Antoniou, Efstathios A. Sidiropoulos, Panagiotis D. Bamidis. 189-200 [doi]
- Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'Liliana Vale Costa, Ana Isabel Veloso. 201-213 [doi]
- Learning Languages and Complex Subjects with Memory PalacesAaron Ralby, Markos Mentzelopoulos, Harriet Cook. 217-228 [doi]
- Learning Principles of Electricity Through Experiencing in Virtual WorldsFabrício Herpich, Tito Armando Rossi Filho, Leandro Rosniak Tibola, Valter Antonio Ferreira, Liane Margarida Rockenbach Tarouco. 229-242 [doi]
- Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social SciencesJoão Carlos Relvão Caetano, Marc Jacquinet. 243-254 [doi]
- A Virtual Museum Installation for Time TravelAdeola Fabola, Sarah Kennedy, Alan Miller, Iain Oliver, John McCaffery, Catherine Cassidy, Jo Clemens, Anna Vermehren. 255-270 [doi]