Abstract is missing.
- Collaborative VR: Solving Riddles in the Concept of Escape RoomsAfxentis Ioannou, Marilena Lemonari, Fotis Liarokapis, Andreas Aristidou. 1-9 [doi]
- Organ Donation Training using VR: ODT-VRPau Vallespí Monclús, Brian Álvarez, Eva Monclús, Marta Fairén. 11-14 [doi]
- AnywhereXR - Laying the Foundation for Open Source Embodied Digital Twin ApplicationsAlexander Klippel, Bart Knuiman, Jiayan Zhao, Jan Oliver Wallgrün, Sebastian Garzon. 15-18 [doi]
- A Real-time Voice Interface for Intelligent WheelchairsSpyros Moschopoulos, Ioannis Fudos, Kyriakos Koritsoglou, Giorgos Tatsis, Dimitrios Tzovaras. 19-22 [doi]
- Recognizing User Behavior from Interactions for Adaptive Consumer Information SystemsStefan Lengauer, Michael A. Bedek, Cordula Kupfer, Lin Shao 0001, Dietrich Albert, Tobias Schreck. 23-26 [doi]
- Investigating Crowdsourced Help Facilities for Enhancing User GuidanceSooraj K. Babu, Tobias Brandner, Samuel Truman, Sebastian von Mammen. 27-30 [doi]
- Adapting Haptic Feedback for Guided MeditationYoann Douillet, Romain Collaud, Emily Groves, Andreas Sonderegger, Cédric Duchêne, Nicolas Henchoz. 31-38 [doi]
- Unraveling the Tales of Aurora - An Imaginative Serious Games ApproachJennifer Wagner, Simon Winter, Wolfgang Höhl. 39-40 [doi]
- Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR EnvironmentMarkos Souropetsis, Eleni A. Kyza, Louis Nisiotis, Yiannis Georgiou, Varnavia Giorgalla. 41-44 [doi]
- Programmatic Design and Architecture of an Immersive Laser LaboratoryAndreas Müller, Stefan Müller, Tobias Brixner, Sebastian von Mammen. 45-52 [doi]
- Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War HeritageSelma Rizvic, Dusanka Boskovic, Bojan Mijatovic. 53-60 [doi]
- Towards Continual Reinforcement Learning for Quadruped RobotsGiovanni Minelli, Vassilis Vassiliades. 61-64 [doi]
- RESenv: A Realistic Earthquake Simulation Environment based on Unreal EngineYitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels, Ali Asadipour 0001. 65-74 [doi]
- Collision Free Simplification for 2D Multi-Layered ShapesXianjin Gong, Amal Dev Parakkat, Damien Rohmer. 75-82 [doi]
- FictionalWorlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMsYuqian Sun, Hanyi Wang, Pok Man Chan, Morteza Tabibi, Yan Zhang, Huan Lu, Yuheng Chen, Chang Hee Lee, Ali Asadipour 0001. 83-91 [doi]
- ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented RealityStefanos Papadas, Andreas Papapetrou, Fotos Frangoudes, Alexis Polydorou, Christodoula Gavriel, Niki Kyriakou, Kleanthis C. Neokleous. 93-96 [doi]
- Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant GrowthAnne Lewerentz, Nico Manke, David Schantz, Juliano Sarmento Cabral, Sebastian von Mammen. 97-100 [doi]
- Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification TasksBorislav Yordanov, Carlo Harvey, Ian Williams 0001, Craig Ashley, Paul Fairbrass. 101-109 [doi]